Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 function px_to_num(str)
2 {
3 return Number(String(str).match(/^([\d.]+)px$/)[1]);
4 }
6 function bezier(x1, y1, x2, y2) {
7 // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
8 function x_for_t(t) {
9 var omt = 1-t;
10 return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
11 }
12 function y_for_t(t) {
13 var omt = 1-t;
14 return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
15 }
16 function t_for_x(x) {
17 // Binary subdivision.
18 var mint = 0, maxt = 1;
19 for (var i = 0; i < 30; ++i) {
20 var guesst = (mint + maxt) / 2;
21 var guessx = x_for_t(guesst);
22 if (x < guessx)
23 maxt = guesst;
24 else
25 mint = guesst;
26 }
27 return (mint + maxt) / 2;
28 }
29 return function bezier_closure(x) {
30 if (x == 0) return 0;
31 if (x == 1) return 1;
32 return y_for_t(t_for_x(x));
33 }
34 }
36 function step_end(nsteps) {
37 return function step_end_closure(x) {
38 return Math.floor(x * nsteps) / nsteps;
39 }
40 }
42 function step_start(nsteps) {
43 var stepend = step_end(nsteps);
44 return function step_start_closure(x) {
45 return 1.0 - stepend(1.0 - x);
46 }
47 }
49 var gTF = {
50 "ease": bezier(0.25, 0.1, 0.25, 1),
51 "linear": function(x) { return x; },
52 "ease_in": bezier(0.42, 0, 1, 1),
53 "ease_out": bezier(0, 0, 0.58, 1),
54 "ease_in_out": bezier(0.42, 0, 0.58, 1),
55 "step_start": step_start(1),
56 "step_end": step_end(1),
57 };
59 function is_approx(float1, float2, error, desc) {
60 ok(Math.abs(float1 - float2) < error,
61 desc + ": " + float1 + " and " + float2 + " should be within " + error);
62 }
64 // Checks if off-main thread animation (OMTA) is available, and if it is, runs
65 // the provided callback function. If OMTA is not available or is not
66 // functioning correctly, the second callback, aOnSkip, is run instead.
67 //
68 // This function also does an internal test to verify that OMTA is working at
69 // all so that if OMTA is not functioning correctly when it is expected to
70 // function only a single failure is produced.
71 //
72 // Since this function relies on various asynchronous operations, the caller is
73 // responsible for calling SimpleTest.waitForExplicitFinish() before calling
74 // this and SimpleTest.finish() within aTestFunction and aOnSkip.
75 function runOMTATest(aTestFunction, aOnSkip) {
76 const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
77 var utils = SpecialPowers.DOMWindowUtils;
78 var expectOMTA = utils.layerManagerRemote &&
79 // ^ Off-main thread animation cannot be used if off-main
80 // thread composition (OMTC) is not available
81 SpecialPowers.getBoolPref(OMTAPrefKey);
83 isOMTAWorking().then(function(isWorking) {
84 if (expectOMTA) {
85 if (isWorking) {
86 aTestFunction();
87 } else {
88 // We only call this when we know it will fail as otherwise in the
89 // regular success case we will end up inflating the "passed tests"
90 // count by 1
91 ok(isWorking, "OMTA is working as expected");
92 aOnSkip();
93 }
94 } else {
95 todo(isWorking, "OMTA is working");
96 aOnSkip();
97 }
98 }).catch(function(err) {
99 ok(false, err);
100 aOnSkip();
101 });
103 function isOMTAWorking() {
104 // Create keyframes rule
105 const animationName = "a6ce3091ed85"; // Random name to avoid clashes
106 var ruleText = "@keyframes " + animationName +
107 " { from { opacity: 0.5 } to { opacity 0.5 } }";
108 var style = document.createElement("style");
109 style.appendChild(document.createTextNode(ruleText));
110 document.head.appendChild(style);
112 // Create animation target
113 var div = document.createElement("div");
114 document.body.appendChild(div);
116 // Give the target geometry so it is eligible for layerization
117 div.style.width = "100px";
118 div.style.height = "100px";
119 div.style.backgroundColor = "white";
121 // Common clean up code
122 var cleanUp = function() {
123 div.parentNode.removeChild(div);
124 style.parentNode.removeChild(style);
125 if (utils.isTestControllingRefreshes) {
126 utils.restoreNormalRefresh();
127 }
128 };
130 return waitForDocumentLoad()
131 .then(loadPaintListener)
132 .then(function() {
133 // Put refresh driver under test control and trigger animation
134 utils.advanceTimeAndRefresh(0);
135 div.style.animation = animationName + " 10s";
137 // Trigger style flush
138 div.clientTop;
139 return waitForPaints();
140 }).then(function() {
141 var opacity = utils.getOMTAStyle(div, "opacity");
142 cleanUp();
143 return Promise.resolve(opacity == 0.5);
144 }).catch(function(err) {
145 cleanUp();
146 return Promise.reject(err);
147 });
148 }
150 function waitForDocumentLoad() {
151 return new Promise(function(resolve, reject) {
152 if (document.readyState === "complete") {
153 resolve();
154 } else {
155 window.addEventListener("load", resolve);
156 }
157 });
158 }
160 function waitForPaints() {
161 return new Promise(function(resolve, reject) {
162 waitForAllPaintsFlushed(resolve);
163 });
164 }
166 function loadPaintListener() {
167 return new Promise(function(resolve, reject) {
168 if (typeof(window.waitForAllPaints) !== "function") {
169 var script = document.createElement("script");
170 script.onload = resolve;
171 script.onerror = function() {
172 reject(new Error("Failed to load paint listener"));
173 };
174 script.src = "/tests/SimpleTest/paint_listener.js";
175 var firstScript = document.scripts[0];
176 firstScript.parentNode.insertBefore(script, firstScript);
177 } else {
178 resolve();
179 }
180 });
181 }
182 }