Wed, 31 Dec 2014 07:22:50 +0100
Correct previous dual key logic pending first delivery installment.
1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
17 #define LOG_TAG "InputDispatcher"
18 #define ATRACE_TAG ATRACE_TAG_INPUT
20 //#define LOG_NDEBUG 0
21 #include "cutils_log.h"
23 // Log detailed debug messages about each inbound event notification to the dispatcher.
24 #define DEBUG_INBOUND_EVENT_DETAILS 0
26 // Log detailed debug messages about each outbound event processed by the dispatcher.
27 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
29 // Log debug messages about the dispatch cycle.
30 #define DEBUG_DISPATCH_CYCLE 0
32 // Log debug messages about registrations.
33 #define DEBUG_REGISTRATION 0
35 // Log debug messages about input event injection.
36 #define DEBUG_INJECTION 0
38 // Log debug messages about input focus tracking.
39 #define DEBUG_FOCUS 0
41 // Log debug messages about the app switch latency optimization.
42 #define DEBUG_APP_SWITCH 0
44 // Log debug messages about hover events.
45 #define DEBUG_HOVER 0
47 #include "InputDispatcher.h"
49 #include "Trace.h"
50 #include "PowerManager.h"
52 #include <stddef.h>
53 #include <unistd.h>
54 #include <errno.h>
55 #include <limits.h>
56 #include <time.h>
58 #define INDENT " "
59 #define INDENT2 " "
60 #define INDENT3 " "
61 #define INDENT4 " "
63 namespace android {
65 // Default input dispatching timeout if there is no focused application or paused window
66 // from which to determine an appropriate dispatching timeout.
67 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69 // Amount of time to allow for all pending events to be processed when an app switch
70 // key is on the way. This is used to preempt input dispatch and drop input events
71 // when an application takes too long to respond and the user has pressed an app switch key.
72 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
75 // before considering it stale and dropping it.
76 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78 // Amount of time to allow touch events to be streamed out to a connection before requiring
79 // that the first event be finished. This value extends the ANR timeout by the specified
80 // amount. For example, if streaming is allowed to get ahead by one second relative to the
81 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
82 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
85 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
88 static inline nsecs_t now() {
89 return systemTime(SYSTEM_TIME_MONOTONIC);
90 }
92 static inline const char* toString(bool value) {
93 return value ? "true" : "false";
94 }
96 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
97 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
98 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
99 }
101 static bool isValidKeyAction(int32_t action) {
102 switch (action) {
103 case AKEY_EVENT_ACTION_DOWN:
104 case AKEY_EVENT_ACTION_UP:
105 return true;
106 default:
107 return false;
108 }
109 }
111 static bool validateKeyEvent(int32_t action) {
112 if (! isValidKeyAction(action)) {
113 ALOGE("Key event has invalid action code 0x%x", action);
114 return false;
115 }
116 return true;
117 }
119 static bool isValidMotionAction(int32_t action, size_t pointerCount) {
120 switch (action & AMOTION_EVENT_ACTION_MASK) {
121 case AMOTION_EVENT_ACTION_DOWN:
122 case AMOTION_EVENT_ACTION_UP:
123 case AMOTION_EVENT_ACTION_CANCEL:
124 case AMOTION_EVENT_ACTION_MOVE:
125 case AMOTION_EVENT_ACTION_OUTSIDE:
126 case AMOTION_EVENT_ACTION_HOVER_ENTER:
127 case AMOTION_EVENT_ACTION_HOVER_MOVE:
128 case AMOTION_EVENT_ACTION_HOVER_EXIT:
129 case AMOTION_EVENT_ACTION_SCROLL:
130 return true;
131 case AMOTION_EVENT_ACTION_POINTER_DOWN:
132 case AMOTION_EVENT_ACTION_POINTER_UP: {
133 int32_t index = getMotionEventActionPointerIndex(action);
134 return index >= 0 && size_t(index) < pointerCount;
135 }
136 default:
137 return false;
138 }
139 }
141 static bool validateMotionEvent(int32_t action, size_t pointerCount,
142 const PointerProperties* pointerProperties) {
143 if (! isValidMotionAction(action, pointerCount)) {
144 ALOGE("Motion event has invalid action code 0x%x", action);
145 return false;
146 }
147 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
148 ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
149 pointerCount, MAX_POINTERS);
150 return false;
151 }
152 BitSet32 pointerIdBits;
153 for (size_t i = 0; i < pointerCount; i++) {
154 int32_t id = pointerProperties[i].id;
155 if (id < 0 || id > MAX_POINTER_ID) {
156 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
157 id, MAX_POINTER_ID);
158 return false;
159 }
160 if (pointerIdBits.hasBit(id)) {
161 ALOGE("Motion event has duplicate pointer id %d", id);
162 return false;
163 }
164 pointerIdBits.markBit(id);
165 }
166 return true;
167 }
169 static bool isMainDisplay(int32_t displayId) {
170 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
171 }
173 static void dumpRegion(String8& dump, const SkRegion& region) {
174 if (region.isEmpty()) {
175 dump.append("<empty>");
176 return;
177 }
179 bool first = true;
180 for (SkRegion::Iterator it(region); !it.done(); it.next()) {
181 if (first) {
182 first = false;
183 } else {
184 dump.append("|");
185 }
186 const SkIRect& rect = it.rect();
187 dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
188 }
189 }
192 // --- InputDispatcher ---
194 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
195 mPolicy(policy),
196 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
197 mNextUnblockedEvent(NULL),
198 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
199 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
200 mLooper = new Looper(false);
202 mKeyRepeatState.lastKeyEntry = NULL;
204 policy->getDispatcherConfiguration(&mConfig);
205 }
207 InputDispatcher::~InputDispatcher() {
208 { // acquire lock
209 AutoMutex _l(mLock);
211 resetKeyRepeatLocked();
212 releasePendingEventLocked();
213 drainInboundQueueLocked();
214 }
216 while (mConnectionsByFd.size() != 0) {
217 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
218 }
219 }
221 void InputDispatcher::dispatchOnce() {
222 nsecs_t nextWakeupTime = LONG_LONG_MAX;
223 { // acquire lock
224 AutoMutex _l(mLock);
225 mDispatcherIsAliveCondition.broadcast();
227 // Run a dispatch loop if there are no pending commands.
228 // The dispatch loop might enqueue commands to run afterwards.
229 if (!haveCommandsLocked()) {
230 dispatchOnceInnerLocked(&nextWakeupTime);
231 }
233 // Run all pending commands if there are any.
234 // If any commands were run then force the next poll to wake up immediately.
235 if (runCommandsLockedInterruptible()) {
236 nextWakeupTime = LONG_LONG_MIN;
237 }
238 } // release lock
240 // Wait for callback or timeout or wake. (make sure we round up, not down)
241 nsecs_t currentTime = now();
242 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
243 mLooper->pollOnce(timeoutMillis);
244 }
246 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
247 nsecs_t currentTime = now();
249 // Reset the key repeat timer whenever we disallow key events, even if the next event
250 // is not a key. This is to ensure that we abort a key repeat if the device is just coming
251 // out of sleep.
252 if (!mPolicy->isKeyRepeatEnabled()) {
253 resetKeyRepeatLocked();
254 }
256 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
257 if (mDispatchFrozen) {
258 #if DEBUG_FOCUS
259 ALOGD("Dispatch frozen. Waiting some more.");
260 #endif
261 return;
262 }
264 // Optimize latency of app switches.
265 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
266 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
267 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
268 if (mAppSwitchDueTime < *nextWakeupTime) {
269 *nextWakeupTime = mAppSwitchDueTime;
270 }
272 // Ready to start a new event.
273 // If we don't already have a pending event, go grab one.
274 if (! mPendingEvent) {
275 if (mInboundQueue.isEmpty()) {
276 if (isAppSwitchDue) {
277 // The inbound queue is empty so the app switch key we were waiting
278 // for will never arrive. Stop waiting for it.
279 resetPendingAppSwitchLocked(false);
280 isAppSwitchDue = false;
281 }
283 // Synthesize a key repeat if appropriate.
284 if (mKeyRepeatState.lastKeyEntry) {
285 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
286 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
287 } else {
288 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
289 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
290 }
291 }
292 }
294 // Nothing to do if there is no pending event.
295 if (!mPendingEvent) {
296 return;
297 }
298 } else {
299 // Inbound queue has at least one entry.
300 mPendingEvent = mInboundQueue.dequeueAtHead();
301 traceInboundQueueLengthLocked();
302 }
304 // Poke user activity for this event.
305 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
306 pokeUserActivityLocked(mPendingEvent);
307 }
309 // Get ready to dispatch the event.
310 resetANRTimeoutsLocked();
311 }
313 // Now we have an event to dispatch.
314 // All events are eventually dequeued and processed this way, even if we intend to drop them.
315 ALOG_ASSERT(mPendingEvent != NULL);
316 bool done = false;
317 DropReason dropReason = DROP_REASON_NOT_DROPPED;
318 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
319 dropReason = DROP_REASON_POLICY;
320 } else if (!mDispatchEnabled) {
321 dropReason = DROP_REASON_DISABLED;
322 }
324 if (mNextUnblockedEvent == mPendingEvent) {
325 mNextUnblockedEvent = NULL;
326 }
328 switch (mPendingEvent->type) {
329 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
330 ConfigurationChangedEntry* typedEntry =
331 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
332 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
333 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
334 break;
335 }
337 case EventEntry::TYPE_DEVICE_RESET: {
338 DeviceResetEntry* typedEntry =
339 static_cast<DeviceResetEntry*>(mPendingEvent);
340 done = dispatchDeviceResetLocked(currentTime, typedEntry);
341 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
342 break;
343 }
345 case EventEntry::TYPE_KEY: {
346 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
347 if (isAppSwitchDue) {
348 if (isAppSwitchKeyEventLocked(typedEntry)) {
349 resetPendingAppSwitchLocked(true);
350 isAppSwitchDue = false;
351 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
352 dropReason = DROP_REASON_APP_SWITCH;
353 }
354 }
355 if (dropReason == DROP_REASON_NOT_DROPPED
356 && isStaleEventLocked(currentTime, typedEntry)) {
357 dropReason = DROP_REASON_STALE;
358 }
359 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
360 dropReason = DROP_REASON_BLOCKED;
361 }
362 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
363 break;
364 }
366 case EventEntry::TYPE_MOTION: {
367 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
368 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
369 dropReason = DROP_REASON_APP_SWITCH;
370 }
371 if (dropReason == DROP_REASON_NOT_DROPPED
372 && isStaleEventLocked(currentTime, typedEntry)) {
373 dropReason = DROP_REASON_STALE;
374 }
375 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
376 dropReason = DROP_REASON_BLOCKED;
377 }
378 done = dispatchMotionLocked(currentTime, typedEntry,
379 &dropReason, nextWakeupTime);
380 break;
381 }
383 default:
384 ALOG_ASSERT(false);
385 break;
386 }
388 if (done) {
389 if (dropReason != DROP_REASON_NOT_DROPPED) {
390 dropInboundEventLocked(mPendingEvent, dropReason);
391 }
393 releasePendingEventLocked();
394 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
395 }
396 }
398 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
399 bool needWake = mInboundQueue.isEmpty();
400 mInboundQueue.enqueueAtTail(entry);
401 traceInboundQueueLengthLocked();
403 switch (entry->type) {
404 case EventEntry::TYPE_KEY: {
405 // Optimize app switch latency.
406 // If the application takes too long to catch up then we drop all events preceding
407 // the app switch key.
408 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
409 if (isAppSwitchKeyEventLocked(keyEntry)) {
410 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
411 mAppSwitchSawKeyDown = true;
412 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
413 if (mAppSwitchSawKeyDown) {
414 #if DEBUG_APP_SWITCH
415 ALOGD("App switch is pending!");
416 #endif
417 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
418 mAppSwitchSawKeyDown = false;
419 needWake = true;
420 }
421 }
422 }
423 break;
424 }
426 case EventEntry::TYPE_MOTION: {
427 // Optimize case where the current application is unresponsive and the user
428 // decides to touch a window in a different application.
429 // If the application takes too long to catch up then we drop all events preceding
430 // the touch into the other window.
431 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
432 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
433 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
434 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
435 && mInputTargetWaitApplicationHandle != NULL) {
436 int32_t displayId = motionEntry->displayId;
437 int32_t x = int32_t(motionEntry->pointerCoords[0].
438 getAxisValue(AMOTION_EVENT_AXIS_X));
439 int32_t y = int32_t(motionEntry->pointerCoords[0].
440 getAxisValue(AMOTION_EVENT_AXIS_Y));
441 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
442 if (touchedWindowHandle != NULL
443 && touchedWindowHandle->inputApplicationHandle
444 != mInputTargetWaitApplicationHandle) {
445 // User touched a different application than the one we are waiting on.
446 // Flag the event, and start pruning the input queue.
447 mNextUnblockedEvent = motionEntry;
448 needWake = true;
449 }
450 }
451 break;
452 }
453 }
455 return needWake;
456 }
458 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
459 int32_t x, int32_t y) {
460 // Traverse windows from front to back to find touched window.
461 size_t numWindows = mWindowHandles.size();
462 for (size_t i = 0; i < numWindows; i++) {
463 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
464 const InputWindowInfo* windowInfo = windowHandle->getInfo();
465 if (windowInfo->displayId == displayId) {
466 int32_t flags = windowInfo->layoutParamsFlags;
468 if (windowInfo->visible) {
469 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
470 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
471 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
472 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
473 // Found window.
474 return windowHandle;
475 }
476 }
477 }
479 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
480 // Error window is on top but not visible, so touch is dropped.
481 return NULL;
482 }
483 }
484 }
485 return NULL;
486 }
488 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
489 const char* reason;
490 switch (dropReason) {
491 case DROP_REASON_POLICY:
492 #if DEBUG_INBOUND_EVENT_DETAILS
493 ALOGD("Dropped event because policy consumed it.");
494 #endif
495 reason = "inbound event was dropped because the policy consumed it";
496 break;
497 case DROP_REASON_DISABLED:
498 ALOGI("Dropped event because input dispatch is disabled.");
499 reason = "inbound event was dropped because input dispatch is disabled";
500 break;
501 case DROP_REASON_APP_SWITCH:
502 ALOGI("Dropped event because of pending overdue app switch.");
503 reason = "inbound event was dropped because of pending overdue app switch";
504 break;
505 case DROP_REASON_BLOCKED:
506 ALOGI("Dropped event because the current application is not responding and the user "
507 "has started interacting with a different application.");
508 reason = "inbound event was dropped because the current application is not responding "
509 "and the user has started interacting with a different application";
510 break;
511 case DROP_REASON_STALE:
512 ALOGI("Dropped event because it is stale.");
513 reason = "inbound event was dropped because it is stale";
514 break;
515 default:
516 ALOG_ASSERT(false);
517 return;
518 }
520 switch (entry->type) {
521 case EventEntry::TYPE_KEY: {
522 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
523 synthesizeCancelationEventsForAllConnectionsLocked(options);
524 break;
525 }
526 case EventEntry::TYPE_MOTION: {
527 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
528 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
529 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
530 synthesizeCancelationEventsForAllConnectionsLocked(options);
531 } else {
532 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
533 synthesizeCancelationEventsForAllConnectionsLocked(options);
534 }
535 break;
536 }
537 }
538 }
540 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
541 return keyCode == AKEYCODE_HOME
542 || keyCode == AKEYCODE_ENDCALL
543 || keyCode == AKEYCODE_APP_SWITCH;
544 }
546 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
547 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
548 && isAppSwitchKeyCode(keyEntry->keyCode)
549 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
550 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
551 }
553 bool InputDispatcher::isAppSwitchPendingLocked() {
554 return mAppSwitchDueTime != LONG_LONG_MAX;
555 }
557 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
558 mAppSwitchDueTime = LONG_LONG_MAX;
560 #if DEBUG_APP_SWITCH
561 if (handled) {
562 ALOGD("App switch has arrived.");
563 } else {
564 ALOGD("App switch was abandoned.");
565 }
566 #endif
567 }
569 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
570 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
571 }
573 bool InputDispatcher::haveCommandsLocked() const {
574 return !mCommandQueue.isEmpty();
575 }
577 bool InputDispatcher::runCommandsLockedInterruptible() {
578 if (mCommandQueue.isEmpty()) {
579 return false;
580 }
582 do {
583 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
585 Command command = commandEntry->command;
586 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
588 commandEntry->connection.clear();
589 delete commandEntry;
590 } while (! mCommandQueue.isEmpty());
591 return true;
592 }
594 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
595 CommandEntry* commandEntry = new CommandEntry(command);
596 mCommandQueue.enqueueAtTail(commandEntry);
597 return commandEntry;
598 }
600 void InputDispatcher::drainInboundQueueLocked() {
601 while (! mInboundQueue.isEmpty()) {
602 EventEntry* entry = mInboundQueue.dequeueAtHead();
603 releaseInboundEventLocked(entry);
604 }
605 traceInboundQueueLengthLocked();
606 }
608 void InputDispatcher::releasePendingEventLocked() {
609 if (mPendingEvent) {
610 resetANRTimeoutsLocked();
611 releaseInboundEventLocked(mPendingEvent);
612 mPendingEvent = NULL;
613 }
614 }
616 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
617 InjectionState* injectionState = entry->injectionState;
618 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
619 #if DEBUG_DISPATCH_CYCLE
620 ALOGD("Injected inbound event was dropped.");
621 #endif
622 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
623 }
624 if (entry == mNextUnblockedEvent) {
625 mNextUnblockedEvent = NULL;
626 }
627 entry->release();
628 }
630 void InputDispatcher::resetKeyRepeatLocked() {
631 if (mKeyRepeatState.lastKeyEntry) {
632 mKeyRepeatState.lastKeyEntry->release();
633 mKeyRepeatState.lastKeyEntry = NULL;
634 }
635 }
637 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
638 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
640 // Reuse the repeated key entry if it is otherwise unreferenced.
641 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
642 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
643 if (entry->refCount == 1) {
644 entry->recycle();
645 entry->eventTime = currentTime;
646 entry->policyFlags = policyFlags;
647 entry->repeatCount += 1;
648 } else {
649 KeyEntry* newEntry = new KeyEntry(currentTime,
650 entry->deviceId, entry->source, policyFlags,
651 entry->action, entry->flags, entry->keyCode, entry->scanCode,
652 entry->metaState, entry->repeatCount + 1, entry->downTime);
654 mKeyRepeatState.lastKeyEntry = newEntry;
655 entry->release();
657 entry = newEntry;
658 }
659 entry->syntheticRepeat = true;
661 // Increment reference count since we keep a reference to the event in
662 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
663 entry->refCount += 1;
665 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
666 return entry;
667 }
669 bool InputDispatcher::dispatchConfigurationChangedLocked(
670 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
671 #if DEBUG_OUTBOUND_EVENT_DETAILS
672 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
673 #endif
675 // Reset key repeating in case a keyboard device was added or removed or something.
676 resetKeyRepeatLocked();
678 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
679 CommandEntry* commandEntry = postCommandLocked(
680 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
681 commandEntry->eventTime = entry->eventTime;
682 return true;
683 }
685 bool InputDispatcher::dispatchDeviceResetLocked(
686 nsecs_t currentTime, DeviceResetEntry* entry) {
687 #if DEBUG_OUTBOUND_EVENT_DETAILS
688 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
689 #endif
691 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
692 "device was reset");
693 options.deviceId = entry->deviceId;
694 synthesizeCancelationEventsForAllConnectionsLocked(options);
695 return true;
696 }
698 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
699 DropReason* dropReason, nsecs_t* nextWakeupTime) {
700 // Preprocessing.
701 if (! entry->dispatchInProgress) {
702 if (entry->repeatCount == 0
703 && entry->action == AKEY_EVENT_ACTION_DOWN
704 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
705 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
706 if (mKeyRepeatState.lastKeyEntry
707 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
708 // We have seen two identical key downs in a row which indicates that the device
709 // driver is automatically generating key repeats itself. We take note of the
710 // repeat here, but we disable our own next key repeat timer since it is clear that
711 // we will not need to synthesize key repeats ourselves.
712 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
713 resetKeyRepeatLocked();
714 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
715 } else {
716 // Not a repeat. Save key down state in case we do see a repeat later.
717 resetKeyRepeatLocked();
718 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
719 }
720 mKeyRepeatState.lastKeyEntry = entry;
721 entry->refCount += 1;
722 } else if (! entry->syntheticRepeat) {
723 resetKeyRepeatLocked();
724 }
726 if (entry->repeatCount == 1) {
727 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
728 } else {
729 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
730 }
732 entry->dispatchInProgress = true;
734 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
735 }
737 // Handle case where the policy asked us to try again later last time.
738 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
739 if (currentTime < entry->interceptKeyWakeupTime) {
740 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
741 *nextWakeupTime = entry->interceptKeyWakeupTime;
742 }
743 return false; // wait until next wakeup
744 }
745 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
746 entry->interceptKeyWakeupTime = 0;
747 }
749 // Give the policy a chance to intercept the key.
750 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
751 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
752 CommandEntry* commandEntry = postCommandLocked(
753 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
754 if (mFocusedWindowHandle != NULL) {
755 commandEntry->inputWindowHandle = mFocusedWindowHandle;
756 }
757 commandEntry->keyEntry = entry;
758 entry->refCount += 1;
759 return false; // wait for the command to run
760 } else {
761 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
762 }
763 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
764 if (*dropReason == DROP_REASON_NOT_DROPPED) {
765 *dropReason = DROP_REASON_POLICY;
766 }
767 }
769 // Clean up if dropping the event.
770 if (*dropReason != DROP_REASON_NOT_DROPPED) {
771 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
772 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
773 return true;
774 }
776 // Identify targets.
777 Vector<InputTarget> inputTargets;
778 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
779 entry, inputTargets, nextWakeupTime);
780 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
781 return false;
782 }
784 setInjectionResultLocked(entry, injectionResult);
785 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
786 return true;
787 }
789 addMonitoringTargetsLocked(inputTargets);
791 // Dispatch the key.
792 dispatchEventLocked(currentTime, entry, inputTargets);
793 return true;
794 }
796 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
797 #if DEBUG_OUTBOUND_EVENT_DETAILS
798 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
799 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
800 "repeatCount=%d, downTime=%lld",
801 prefix,
802 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
803 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
804 entry->repeatCount, entry->downTime);
805 #endif
806 }
808 bool InputDispatcher::dispatchMotionLocked(
809 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
810 // Preprocessing.
811 if (! entry->dispatchInProgress) {
812 entry->dispatchInProgress = true;
814 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
815 }
817 // Clean up if dropping the event.
818 if (*dropReason != DROP_REASON_NOT_DROPPED) {
819 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
820 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
821 return true;
822 }
824 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
826 // Identify targets.
827 Vector<InputTarget> inputTargets;
829 bool conflictingPointerActions = false;
830 int32_t injectionResult;
831 if (isPointerEvent) {
832 // Pointer event. (eg. touchscreen)
833 injectionResult = findTouchedWindowTargetsLocked(currentTime,
834 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
835 } else {
836 // Non touch event. (eg. trackball)
837 injectionResult = findFocusedWindowTargetsLocked(currentTime,
838 entry, inputTargets, nextWakeupTime);
839 }
840 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
841 return false;
842 }
844 setInjectionResultLocked(entry, injectionResult);
845 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
846 return true;
847 }
849 // TODO: support sending secondary display events to input monitors
850 if (isMainDisplay(entry->displayId)) {
851 addMonitoringTargetsLocked(inputTargets);
852 }
854 // Dispatch the motion.
855 if (conflictingPointerActions) {
856 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
857 "conflicting pointer actions");
858 synthesizeCancelationEventsForAllConnectionsLocked(options);
859 }
860 dispatchEventLocked(currentTime, entry, inputTargets);
861 return true;
862 }
865 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
866 #if DEBUG_OUTBOUND_EVENT_DETAILS
867 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
868 "action=0x%x, flags=0x%x, "
869 "metaState=0x%x, buttonState=0x%x, "
870 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
871 prefix,
872 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
873 entry->action, entry->flags,
874 entry->metaState, entry->buttonState,
875 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
876 entry->downTime);
878 for (uint32_t i = 0; i < entry->pointerCount; i++) {
879 ALOGD(" Pointer %d: id=%d, toolType=%d, "
880 "x=%f, y=%f, pressure=%f, size=%f, "
881 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
882 "orientation=%f",
883 i, entry->pointerProperties[i].id,
884 entry->pointerProperties[i].toolType,
885 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
886 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
887 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
888 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
889 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
890 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
891 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
892 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
893 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
894 }
895 #endif
896 }
898 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
899 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
900 #if DEBUG_DISPATCH_CYCLE
901 ALOGD("dispatchEventToCurrentInputTargets");
902 #endif
904 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
906 pokeUserActivityLocked(eventEntry);
908 for (size_t i = 0; i < inputTargets.size(); i++) {
909 const InputTarget& inputTarget = inputTargets.itemAt(i);
911 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
912 if (connectionIndex >= 0) {
913 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
914 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
915 } else {
916 #if DEBUG_FOCUS
917 ALOGD("Dropping event delivery to target with channel '%s' because it "
918 "is no longer registered with the input dispatcher.",
919 inputTarget.inputChannel->getName().string());
920 #endif
921 }
922 }
923 }
925 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
926 const EventEntry* entry,
927 const sp<InputApplicationHandle>& applicationHandle,
928 const sp<InputWindowHandle>& windowHandle,
929 nsecs_t* nextWakeupTime, const char* reason) {
930 if (applicationHandle == NULL && windowHandle == NULL) {
931 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
932 #if DEBUG_FOCUS
933 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
934 #endif
935 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
936 mInputTargetWaitStartTime = currentTime;
937 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
938 mInputTargetWaitTimeoutExpired = false;
939 mInputTargetWaitApplicationHandle.clear();
940 }
941 } else {
942 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
943 #if DEBUG_FOCUS
944 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
945 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
946 reason);
947 #endif
948 nsecs_t timeout;
949 if (windowHandle != NULL) {
950 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
951 } else if (applicationHandle != NULL) {
952 timeout = applicationHandle->getDispatchingTimeout(
953 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
954 } else {
955 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
956 }
958 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
959 mInputTargetWaitStartTime = currentTime;
960 mInputTargetWaitTimeoutTime = currentTime + timeout;
961 mInputTargetWaitTimeoutExpired = false;
962 mInputTargetWaitApplicationHandle.clear();
964 if (windowHandle != NULL) {
965 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
966 }
967 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
968 mInputTargetWaitApplicationHandle = applicationHandle;
969 }
970 }
971 }
973 if (mInputTargetWaitTimeoutExpired) {
974 return INPUT_EVENT_INJECTION_TIMED_OUT;
975 }
977 if (currentTime >= mInputTargetWaitTimeoutTime) {
978 onANRLocked(currentTime, applicationHandle, windowHandle,
979 entry->eventTime, mInputTargetWaitStartTime, reason);
981 // Force poll loop to wake up immediately on next iteration once we get the
982 // ANR response back from the policy.
983 *nextWakeupTime = LONG_LONG_MIN;
984 return INPUT_EVENT_INJECTION_PENDING;
985 } else {
986 // Force poll loop to wake up when timeout is due.
987 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
988 *nextWakeupTime = mInputTargetWaitTimeoutTime;
989 }
990 return INPUT_EVENT_INJECTION_PENDING;
991 }
992 }
994 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
995 const sp<InputChannel>& inputChannel) {
996 if (newTimeout > 0) {
997 // Extend the timeout.
998 mInputTargetWaitTimeoutTime = now() + newTimeout;
999 } else {
1000 // Give up.
1001 mInputTargetWaitTimeoutExpired = true;
1003 // Input state will not be realistic. Mark it out of sync.
1004 if (inputChannel.get()) {
1005 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1006 if (connectionIndex >= 0) {
1007 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1008 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1010 if (windowHandle != NULL) {
1011 mTouchState.removeWindow(windowHandle);
1012 }
1014 if (connection->status == Connection::STATUS_NORMAL) {
1015 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1016 "application not responding");
1017 synthesizeCancelationEventsForConnectionLocked(connection, options);
1018 }
1019 }
1020 }
1021 }
1022 }
1024 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1025 nsecs_t currentTime) {
1026 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1027 return currentTime - mInputTargetWaitStartTime;
1028 }
1029 return 0;
1030 }
1032 void InputDispatcher::resetANRTimeoutsLocked() {
1033 #if DEBUG_FOCUS
1034 ALOGD("Resetting ANR timeouts.");
1035 #endif
1037 // Reset input target wait timeout.
1038 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1039 mInputTargetWaitApplicationHandle.clear();
1040 }
1042 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1043 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1044 int32_t injectionResult;
1046 // If there is no currently focused window and no focused application
1047 // then drop the event.
1048 if (mFocusedWindowHandle == NULL) {
1049 if (mFocusedApplicationHandle != NULL) {
1050 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1051 mFocusedApplicationHandle, NULL, nextWakeupTime,
1052 "Waiting because no window has focus but there is a "
1053 "focused application that may eventually add a window "
1054 "when it finishes starting up.");
1055 goto Unresponsive;
1056 }
1058 ALOGI("Dropping event because there is no focused window or focused application.");
1059 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1060 goto Failed;
1061 }
1063 // Check permissions.
1064 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1065 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1066 goto Failed;
1067 }
1069 // If the currently focused window is paused then keep waiting.
1070 if (mFocusedWindowHandle->getInfo()->paused) {
1071 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1072 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1073 "Waiting because the focused window is paused.");
1074 goto Unresponsive;
1075 }
1077 // If the currently focused window is still working on previous events then keep waiting.
1078 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1079 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1080 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1081 "Waiting because the focused window has not finished "
1082 "processing the input events that were previously delivered to it.");
1083 goto Unresponsive;
1084 }
1086 // Success! Output targets.
1087 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1088 addWindowTargetLocked(mFocusedWindowHandle,
1089 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1090 inputTargets);
1092 // Done.
1093 Failed:
1094 Unresponsive:
1095 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1096 updateDispatchStatisticsLocked(currentTime, entry,
1097 injectionResult, timeSpentWaitingForApplication);
1098 #if DEBUG_FOCUS
1099 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1100 "timeSpentWaitingForApplication=%0.1fms",
1101 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1102 #endif
1103 return injectionResult;
1104 }
1106 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1107 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1108 bool* outConflictingPointerActions) {
1109 enum InjectionPermission {
1110 INJECTION_PERMISSION_UNKNOWN,
1111 INJECTION_PERMISSION_GRANTED,
1112 INJECTION_PERMISSION_DENIED
1113 };
1115 nsecs_t startTime = now();
1117 // For security reasons, we defer updating the touch state until we are sure that
1118 // event injection will be allowed.
1119 //
1120 // FIXME In the original code, screenWasOff could never be set to true.
1121 // The reason is that the POLICY_FLAG_WOKE_HERE
1122 // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1123 // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
1124 // actually enqueued using the policyFlags that appeared in the final EV_SYN
1125 // events upon which no preprocessing took place. So policyFlags was always 0.
1126 // In the new native input dispatcher we're a bit more careful about event
1127 // preprocessing so the touches we receive can actually have non-zero policyFlags.
1128 // Unfortunately we obtain undesirable behavior.
1129 //
1130 // Here's what happens:
1131 //
1132 // When the device dims in anticipation of going to sleep, touches
1133 // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1134 // the device to brighten and reset the user activity timer.
1135 // Touches on other windows (such as the launcher window)
1136 // are dropped. Then after a moment, the device goes to sleep. Oops.
1137 //
1138 // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1139 // instead of POLICY_FLAG_WOKE_HERE...
1140 //
1141 bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1143 int32_t displayId = entry->displayId;
1144 int32_t action = entry->action;
1145 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1147 // Update the touch state as needed based on the properties of the touch event.
1148 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1149 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1150 sp<InputWindowHandle> newHoverWindowHandle;
1152 bool isSplit = mTouchState.split;
1153 bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
1154 && (mTouchState.deviceId != entry->deviceId
1155 || mTouchState.source != entry->source
1156 || mTouchState.displayId != displayId);
1157 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1158 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1159 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1160 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1161 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1162 || isHoverAction);
1163 bool wrongDevice = false;
1164 if (newGesture) {
1165 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1166 if (switchedDevice && mTouchState.down && !down) {
1167 #if DEBUG_FOCUS
1168 ALOGD("Dropping event because a pointer for a different device is already down.");
1169 #endif
1170 mTempTouchState.copyFrom(mTouchState);
1171 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1172 switchedDevice = false;
1173 wrongDevice = true;
1174 goto Failed;
1175 }
1176 mTempTouchState.reset();
1177 mTempTouchState.down = down;
1178 mTempTouchState.deviceId = entry->deviceId;
1179 mTempTouchState.source = entry->source;
1180 mTempTouchState.displayId = displayId;
1181 isSplit = false;
1182 } else {
1183 mTempTouchState.copyFrom(mTouchState);
1184 }
1186 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1187 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1189 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1190 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1191 getAxisValue(AMOTION_EVENT_AXIS_X));
1192 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1193 getAxisValue(AMOTION_EVENT_AXIS_Y));
1194 sp<InputWindowHandle> newTouchedWindowHandle;
1195 sp<InputWindowHandle> topErrorWindowHandle;
1196 bool isTouchModal = false;
1198 // Traverse windows from front to back to find touched window and outside targets.
1199 size_t numWindows = mWindowHandles.size();
1200 for (size_t i = 0; i < numWindows; i++) {
1201 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1202 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1203 if (windowInfo->displayId != displayId) {
1204 continue; // wrong display
1205 }
1207 int32_t flags = windowInfo->layoutParamsFlags;
1208 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
1209 if (topErrorWindowHandle == NULL) {
1210 topErrorWindowHandle = windowHandle;
1211 }
1212 }
1214 if (windowInfo->visible) {
1215 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1216 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1217 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1218 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1219 if (! screenWasOff
1220 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1221 newTouchedWindowHandle = windowHandle;
1222 }
1223 break; // found touched window, exit window loop
1224 }
1225 }
1227 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1228 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1229 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1230 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1231 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1232 }
1234 mTempTouchState.addOrUpdateWindow(
1235 windowHandle, outsideTargetFlags, BitSet32(0));
1236 }
1237 }
1238 }
1240 // If there is an error window but it is not taking focus (typically because
1241 // it is invisible) then wait for it. Any other focused window may in
1242 // fact be in ANR state.
1243 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1244 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1245 NULL, NULL, nextWakeupTime,
1246 "Waiting because a system error window is about to be displayed.");
1247 injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1248 goto Unresponsive;
1249 }
1251 // Figure out whether splitting will be allowed for this window.
1252 if (newTouchedWindowHandle != NULL
1253 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1254 // New window supports splitting.
1255 isSplit = true;
1256 } else if (isSplit) {
1257 // New window does not support splitting but we have already split events.
1258 // Ignore the new window.
1259 newTouchedWindowHandle = NULL;
1260 }
1262 // Handle the case where we did not find a window.
1263 if (newTouchedWindowHandle == NULL) {
1264 // Try to assign the pointer to the first foreground window we find, if there is one.
1265 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1266 if (newTouchedWindowHandle == NULL) {
1267 // There is no touched window. If this is an initial down event
1268 // then wait for a window to appear that will handle the touch. This is
1269 // to ensure that we report an ANR in the case where an application has started
1270 // but not yet put up a window and the user is starting to get impatient.
1271 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1272 && mFocusedApplicationHandle != NULL) {
1273 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1274 mFocusedApplicationHandle, NULL, nextWakeupTime,
1275 "Waiting because there is no touchable window that can "
1276 "handle the event but there is focused application that may "
1277 "eventually add a new window when it finishes starting up.");
1278 goto Unresponsive;
1279 }
1281 ALOGI("Dropping event because there is no touched window.");
1282 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1283 goto Failed;
1284 }
1285 }
1287 // Set target flags.
1288 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1289 if (isSplit) {
1290 targetFlags |= InputTarget::FLAG_SPLIT;
1291 }
1292 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1293 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1294 }
1296 // Update hover state.
1297 if (isHoverAction) {
1298 newHoverWindowHandle = newTouchedWindowHandle;
1299 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1300 newHoverWindowHandle = mLastHoverWindowHandle;
1301 }
1303 // Update the temporary touch state.
1304 BitSet32 pointerIds;
1305 if (isSplit) {
1306 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1307 pointerIds.markBit(pointerId);
1308 }
1309 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1310 } else {
1311 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1313 // If the pointer is not currently down, then ignore the event.
1314 if (! mTempTouchState.down) {
1315 #if DEBUG_FOCUS
1316 ALOGD("Dropping event because the pointer is not down or we previously "
1317 "dropped the pointer down event.");
1318 #endif
1319 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1320 goto Failed;
1321 }
1323 // Check whether touches should slip outside of the current foreground window.
1324 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1325 && entry->pointerCount == 1
1326 && mTempTouchState.isSlippery()) {
1327 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1328 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1330 sp<InputWindowHandle> oldTouchedWindowHandle =
1331 mTempTouchState.getFirstForegroundWindowHandle();
1332 sp<InputWindowHandle> newTouchedWindowHandle =
1333 findTouchedWindowAtLocked(displayId, x, y);
1334 if (oldTouchedWindowHandle != newTouchedWindowHandle
1335 && newTouchedWindowHandle != NULL) {
1336 #if DEBUG_FOCUS
1337 ALOGD("Touch is slipping out of window %s into window %s.",
1338 oldTouchedWindowHandle->getName().string(),
1339 newTouchedWindowHandle->getName().string());
1340 #endif
1341 // Make a slippery exit from the old window.
1342 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1343 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1345 // Make a slippery entrance into the new window.
1346 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1347 isSplit = true;
1348 }
1350 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1351 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1352 if (isSplit) {
1353 targetFlags |= InputTarget::FLAG_SPLIT;
1354 }
1355 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1356 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1357 }
1359 BitSet32 pointerIds;
1360 if (isSplit) {
1361 pointerIds.markBit(entry->pointerProperties[0].id);
1362 }
1363 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1364 }
1365 }
1366 }
1368 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1369 // Let the previous window know that the hover sequence is over.
1370 if (mLastHoverWindowHandle != NULL) {
1371 #if DEBUG_HOVER
1372 ALOGD("Sending hover exit event to window %s.",
1373 mLastHoverWindowHandle->getName().string());
1374 #endif
1375 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1376 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1377 }
1379 // Let the new window know that the hover sequence is starting.
1380 if (newHoverWindowHandle != NULL) {
1381 #if DEBUG_HOVER
1382 ALOGD("Sending hover enter event to window %s.",
1383 newHoverWindowHandle->getName().string());
1384 #endif
1385 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1386 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1387 }
1388 }
1390 // Check permission to inject into all touched foreground windows and ensure there
1391 // is at least one touched foreground window.
1392 {
1393 bool haveForegroundWindow = false;
1394 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1395 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1396 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1397 haveForegroundWindow = true;
1398 if (! checkInjectionPermission(touchedWindow.windowHandle,
1399 entry->injectionState)) {
1400 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1401 injectionPermission = INJECTION_PERMISSION_DENIED;
1402 goto Failed;
1403 }
1404 }
1405 }
1406 if (! haveForegroundWindow) {
1407 #if DEBUG_FOCUS
1408 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1409 #endif
1410 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1411 goto Failed;
1412 }
1414 // Permission granted to injection into all touched foreground windows.
1415 injectionPermission = INJECTION_PERMISSION_GRANTED;
1416 }
1418 // Check whether windows listening for outside touches are owned by the same UID. If it is
1419 // set the policy flag that we will not reveal coordinate information to this window.
1420 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1421 sp<InputWindowHandle> foregroundWindowHandle =
1422 mTempTouchState.getFirstForegroundWindowHandle();
1423 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1424 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1425 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1426 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1427 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1428 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1429 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1430 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1431 }
1432 }
1433 }
1434 }
1436 // Ensure all touched foreground windows are ready for new input.
1437 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1438 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1439 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1440 // If the touched window is paused then keep waiting.
1441 if (touchedWindow.windowHandle->getInfo()->paused) {
1442 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1443 NULL, touchedWindow.windowHandle, nextWakeupTime,
1444 "Waiting because the touched window is paused.");
1445 goto Unresponsive;
1446 }
1448 // If the touched window is still working on previous events then keep waiting.
1449 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1450 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1451 NULL, touchedWindow.windowHandle, nextWakeupTime,
1452 "Waiting because the touched window has not finished "
1453 "processing the input events that were previously delivered to it.");
1454 goto Unresponsive;
1455 }
1456 }
1457 }
1459 // If this is the first pointer going down and the touched window has a wallpaper
1460 // then also add the touched wallpaper windows so they are locked in for the duration
1461 // of the touch gesture.
1462 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1463 // engine only supports touch events. We would need to add a mechanism similar
1464 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1465 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1466 sp<InputWindowHandle> foregroundWindowHandle =
1467 mTempTouchState.getFirstForegroundWindowHandle();
1468 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1469 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1470 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1471 const InputWindowInfo* info = windowHandle->getInfo();
1472 if (info->displayId == displayId
1473 && windowHandle->getInfo()->layoutParamsType
1474 == InputWindowInfo::TYPE_WALLPAPER) {
1475 mTempTouchState.addOrUpdateWindow(windowHandle,
1476 InputTarget::FLAG_WINDOW_IS_OBSCURED
1477 | InputTarget::FLAG_DISPATCH_AS_IS,
1478 BitSet32(0));
1479 }
1480 }
1481 }
1482 }
1484 // Success! Output targets.
1485 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1487 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1488 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1489 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1490 touchedWindow.pointerIds, inputTargets);
1491 }
1493 // Drop the outside or hover touch windows since we will not care about them
1494 // in the next iteration.
1495 mTempTouchState.filterNonAsIsTouchWindows();
1497 Failed:
1498 // Check injection permission once and for all.
1499 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1500 if (checkInjectionPermission(NULL, entry->injectionState)) {
1501 injectionPermission = INJECTION_PERMISSION_GRANTED;
1502 } else {
1503 injectionPermission = INJECTION_PERMISSION_DENIED;
1504 }
1505 }
1507 // Update final pieces of touch state if the injector had permission.
1508 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1509 if (!wrongDevice) {
1510 if (switchedDevice) {
1511 #if DEBUG_FOCUS
1512 ALOGD("Conflicting pointer actions: Switched to a different device.");
1513 #endif
1514 *outConflictingPointerActions = true;
1515 }
1517 if (isHoverAction) {
1518 // Started hovering, therefore no longer down.
1519 if (mTouchState.down) {
1520 #if DEBUG_FOCUS
1521 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1522 #endif
1523 *outConflictingPointerActions = true;
1524 }
1525 mTouchState.reset();
1526 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1527 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1528 mTouchState.deviceId = entry->deviceId;
1529 mTouchState.source = entry->source;
1530 mTouchState.displayId = displayId;
1531 }
1532 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1533 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1534 // All pointers up or canceled.
1535 mTouchState.reset();
1536 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1537 // First pointer went down.
1538 if (mTouchState.down) {
1539 #if DEBUG_FOCUS
1540 ALOGD("Conflicting pointer actions: Down received while already down.");
1541 #endif
1542 *outConflictingPointerActions = true;
1543 }
1544 mTouchState.copyFrom(mTempTouchState);
1545 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1546 // One pointer went up.
1547 if (isSplit) {
1548 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1549 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1551 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1552 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1553 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1554 touchedWindow.pointerIds.clearBit(pointerId);
1555 if (touchedWindow.pointerIds.isEmpty()) {
1556 mTempTouchState.windows.removeAt(i);
1557 continue;
1558 }
1559 }
1560 i += 1;
1561 }
1562 }
1563 mTouchState.copyFrom(mTempTouchState);
1564 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1565 // Discard temporary touch state since it was only valid for this action.
1566 } else {
1567 // Save changes to touch state as-is for all other actions.
1568 mTouchState.copyFrom(mTempTouchState);
1569 }
1571 // Update hover state.
1572 mLastHoverWindowHandle = newHoverWindowHandle;
1573 }
1574 } else {
1575 #if DEBUG_FOCUS
1576 ALOGD("Not updating touch focus because injection was denied.");
1577 #endif
1578 }
1580 Unresponsive:
1581 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1582 mTempTouchState.reset();
1584 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1585 updateDispatchStatisticsLocked(currentTime, entry,
1586 injectionResult, timeSpentWaitingForApplication);
1587 #if DEBUG_FOCUS
1588 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1589 "timeSpentWaitingForApplication=%0.1fms",
1590 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1591 #endif
1592 return injectionResult;
1593 }
1595 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1596 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1597 inputTargets.push();
1599 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1600 InputTarget& target = inputTargets.editTop();
1601 target.inputChannel = windowInfo->inputChannel;
1602 target.flags = targetFlags;
1603 target.xOffset = - windowInfo->frameLeft;
1604 target.yOffset = - windowInfo->frameTop;
1605 target.scaleFactor = windowInfo->scaleFactor;
1606 target.pointerIds = pointerIds;
1607 }
1609 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1610 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1611 inputTargets.push();
1613 InputTarget& target = inputTargets.editTop();
1614 target.inputChannel = mMonitoringChannels[i];
1615 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1616 target.xOffset = 0;
1617 target.yOffset = 0;
1618 target.pointerIds.clear();
1619 target.scaleFactor = 1.0f;
1620 }
1621 }
1623 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1624 const InjectionState* injectionState) {
1625 if (injectionState
1626 && (windowHandle == NULL
1627 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1628 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1629 if (windowHandle != NULL) {
1630 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1631 "owned by uid %d",
1632 injectionState->injectorPid, injectionState->injectorUid,
1633 windowHandle->getName().string(),
1634 windowHandle->getInfo()->ownerUid);
1635 } else {
1636 ALOGW("Permission denied: injecting event from pid %d uid %d",
1637 injectionState->injectorPid, injectionState->injectorUid);
1638 }
1639 return false;
1640 }
1641 return true;
1642 }
1644 bool InputDispatcher::isWindowObscuredAtPointLocked(
1645 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1646 int32_t displayId = windowHandle->getInfo()->displayId;
1647 size_t numWindows = mWindowHandles.size();
1648 for (size_t i = 0; i < numWindows; i++) {
1649 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1650 if (otherHandle == windowHandle) {
1651 break;
1652 }
1654 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1655 if (otherInfo->displayId == displayId
1656 && otherInfo->visible && !otherInfo->isTrustedOverlay()
1657 && otherInfo->frameContainsPoint(x, y)) {
1658 return true;
1659 }
1660 }
1661 return false;
1662 }
1664 bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1665 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1666 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1667 if (connectionIndex >= 0) {
1668 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1669 if (connection->inputPublisherBlocked) {
1670 return false;
1671 }
1672 if (eventEntry->type == EventEntry::TYPE_KEY) {
1673 // If the event is a key event, then we must wait for all previous events to
1674 // complete before delivering it because previous events may have the
1675 // side-effect of transferring focus to a different window and we want to
1676 // ensure that the following keys are sent to the new window.
1677 //
1678 // Suppose the user touches a button in a window then immediately presses "A".
1679 // If the button causes a pop-up window to appear then we want to ensure that
1680 // the "A" key is delivered to the new pop-up window. This is because users
1681 // often anticipate pending UI changes when typing on a keyboard.
1682 // To obtain this behavior, we must serialize key events with respect to all
1683 // prior input events.
1684 return connection->outboundQueue.isEmpty()
1685 && connection->waitQueue.isEmpty();
1686 }
1687 // Touch events can always be sent to a window immediately because the user intended
1688 // to touch whatever was visible at the time. Even if focus changes or a new
1689 // window appears moments later, the touch event was meant to be delivered to
1690 // whatever window happened to be on screen at the time.
1691 //
1692 // Generic motion events, such as trackball or joystick events are a little trickier.
1693 // Like key events, generic motion events are delivered to the focused window.
1694 // Unlike key events, generic motion events don't tend to transfer focus to other
1695 // windows and it is not important for them to be serialized. So we prefer to deliver
1696 // generic motion events as soon as possible to improve efficiency and reduce lag
1697 // through batching.
1698 //
1699 // The one case where we pause input event delivery is when the wait queue is piling
1700 // up with lots of events because the application is not responding.
1701 // This condition ensures that ANRs are detected reliably.
1702 if (!connection->waitQueue.isEmpty()
1703 && currentTime >= connection->waitQueue.head->eventEntry->eventTime
1704 + STREAM_AHEAD_EVENT_TIMEOUT) {
1705 return false;
1706 }
1707 }
1708 return true;
1709 }
1711 String8 InputDispatcher::getApplicationWindowLabelLocked(
1712 const sp<InputApplicationHandle>& applicationHandle,
1713 const sp<InputWindowHandle>& windowHandle) {
1714 if (applicationHandle != NULL) {
1715 if (windowHandle != NULL) {
1716 String8 label(applicationHandle->getName());
1717 label.append(" - ");
1718 label.append(windowHandle->getName());
1719 return label;
1720 } else {
1721 return applicationHandle->getName();
1722 }
1723 } else if (windowHandle != NULL) {
1724 return windowHandle->getName();
1725 } else {
1726 return String8("<unknown application or window>");
1727 }
1728 }
1730 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1731 if (mFocusedWindowHandle != NULL) {
1732 const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1733 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1734 #if DEBUG_DISPATCH_CYCLE
1735 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1736 #endif
1737 return;
1738 }
1739 }
1741 int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1742 switch (eventEntry->type) {
1743 case EventEntry::TYPE_MOTION: {
1744 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1745 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1746 return;
1747 }
1749 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1750 eventType = USER_ACTIVITY_EVENT_TOUCH;
1751 }
1752 break;
1753 }
1754 case EventEntry::TYPE_KEY: {
1755 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1756 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1757 return;
1758 }
1759 eventType = USER_ACTIVITY_EVENT_BUTTON;
1760 break;
1761 }
1762 }
1764 CommandEntry* commandEntry = postCommandLocked(
1765 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1766 commandEntry->eventTime = eventEntry->eventTime;
1767 commandEntry->userActivityEventType = eventType;
1768 }
1770 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1771 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1772 #if DEBUG_DISPATCH_CYCLE
1773 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1774 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1775 "pointerIds=0x%x",
1776 connection->getInputChannelName(), inputTarget->flags,
1777 inputTarget->xOffset, inputTarget->yOffset,
1778 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1779 #endif
1781 // Skip this event if the connection status is not normal.
1782 // We don't want to enqueue additional outbound events if the connection is broken.
1783 if (connection->status != Connection::STATUS_NORMAL) {
1784 #if DEBUG_DISPATCH_CYCLE
1785 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1786 connection->getInputChannelName(), connection->getStatusLabel());
1787 #endif
1788 return;
1789 }
1791 // Split a motion event if needed.
1792 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1793 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1795 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1796 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1797 MotionEntry* splitMotionEntry = splitMotionEvent(
1798 originalMotionEntry, inputTarget->pointerIds);
1799 if (!splitMotionEntry) {
1800 return; // split event was dropped
1801 }
1802 #if DEBUG_FOCUS
1803 ALOGD("channel '%s' ~ Split motion event.",
1804 connection->getInputChannelName());
1805 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1806 #endif
1807 enqueueDispatchEntriesLocked(currentTime, connection,
1808 splitMotionEntry, inputTarget);
1809 splitMotionEntry->release();
1810 return;
1811 }
1812 }
1814 // Not splitting. Enqueue dispatch entries for the event as is.
1815 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1816 }
1818 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1819 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1820 bool wasEmpty = connection->outboundQueue.isEmpty();
1822 // Enqueue dispatch entries for the requested modes.
1823 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1824 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1825 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1826 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1827 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1828 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1829 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1830 InputTarget::FLAG_DISPATCH_AS_IS);
1831 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1832 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1833 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1834 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1836 // If the outbound queue was previously empty, start the dispatch cycle going.
1837 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1838 startDispatchCycleLocked(currentTime, connection);
1839 }
1840 }
1842 void InputDispatcher::enqueueDispatchEntryLocked(
1843 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1844 int32_t dispatchMode) {
1845 int32_t inputTargetFlags = inputTarget->flags;
1846 if (!(inputTargetFlags & dispatchMode)) {
1847 return;
1848 }
1849 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1851 // This is a new event.
1852 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1853 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1854 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1855 inputTarget->scaleFactor);
1857 // Apply target flags and update the connection's input state.
1858 switch (eventEntry->type) {
1859 case EventEntry::TYPE_KEY: {
1860 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1861 dispatchEntry->resolvedAction = keyEntry->action;
1862 dispatchEntry->resolvedFlags = keyEntry->flags;
1864 if (!connection->inputState.trackKey(keyEntry,
1865 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1866 #if DEBUG_DISPATCH_CYCLE
1867 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1868 connection->getInputChannelName());
1869 #endif
1870 delete dispatchEntry;
1871 return; // skip the inconsistent event
1872 }
1873 break;
1874 }
1876 case EventEntry::TYPE_MOTION: {
1877 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1878 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1879 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1880 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1881 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1882 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1883 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1884 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1885 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1886 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1887 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1888 } else {
1889 dispatchEntry->resolvedAction = motionEntry->action;
1890 }
1891 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1892 && !connection->inputState.isHovering(
1893 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1894 #if DEBUG_DISPATCH_CYCLE
1895 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1896 connection->getInputChannelName());
1897 #endif
1898 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1899 }
1901 dispatchEntry->resolvedFlags = motionEntry->flags;
1902 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1903 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1904 }
1906 if (!connection->inputState.trackMotion(motionEntry,
1907 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1908 #if DEBUG_DISPATCH_CYCLE
1909 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1910 connection->getInputChannelName());
1911 #endif
1912 delete dispatchEntry;
1913 return; // skip the inconsistent event
1914 }
1915 break;
1916 }
1917 }
1919 // Remember that we are waiting for this dispatch to complete.
1920 if (dispatchEntry->hasForegroundTarget()) {
1921 incrementPendingForegroundDispatchesLocked(eventEntry);
1922 }
1924 // Enqueue the dispatch entry.
1925 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1926 traceOutboundQueueLengthLocked(connection);
1927 }
1929 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1930 const sp<Connection>& connection) {
1931 #if DEBUG_DISPATCH_CYCLE
1932 ALOGD("channel '%s' ~ startDispatchCycle",
1933 connection->getInputChannelName());
1934 #endif
1936 while (connection->status == Connection::STATUS_NORMAL
1937 && !connection->outboundQueue.isEmpty()) {
1938 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1939 dispatchEntry->deliveryTime = currentTime;
1941 // Publish the event.
1942 status_t status;
1943 EventEntry* eventEntry = dispatchEntry->eventEntry;
1944 switch (eventEntry->type) {
1945 case EventEntry::TYPE_KEY: {
1946 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1948 // Publish the key event.
1949 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1950 keyEntry->deviceId, keyEntry->source,
1951 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1952 keyEntry->keyCode, keyEntry->scanCode,
1953 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1954 keyEntry->eventTime);
1955 break;
1956 }
1958 case EventEntry::TYPE_MOTION: {
1959 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1961 PointerCoords scaledCoords[MAX_POINTERS];
1962 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1964 // Set the X and Y offset depending on the input source.
1965 float xOffset, yOffset, scaleFactor;
1966 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1967 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1968 scaleFactor = dispatchEntry->scaleFactor;
1969 xOffset = dispatchEntry->xOffset * scaleFactor;
1970 yOffset = dispatchEntry->yOffset * scaleFactor;
1971 if (scaleFactor != 1.0f) {
1972 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1973 scaledCoords[i] = motionEntry->pointerCoords[i];
1974 scaledCoords[i].scale(scaleFactor);
1975 }
1976 usingCoords = scaledCoords;
1977 }
1978 } else {
1979 xOffset = 0.0f;
1980 yOffset = 0.0f;
1981 scaleFactor = 1.0f;
1983 // We don't want the dispatch target to know.
1984 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1985 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1986 scaledCoords[i].clear();
1987 }
1988 usingCoords = scaledCoords;
1989 }
1990 }
1992 // Publish the motion event.
1993 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1994 motionEntry->deviceId, motionEntry->source,
1995 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1996 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1997 xOffset, yOffset,
1998 motionEntry->xPrecision, motionEntry->yPrecision,
1999 motionEntry->downTime, motionEntry->eventTime,
2000 motionEntry->pointerCount, motionEntry->pointerProperties,
2001 usingCoords);
2002 break;
2003 }
2005 default:
2006 ALOG_ASSERT(false);
2007 return;
2008 }
2010 // Check the result.
2011 if (status) {
2012 if (status == WOULD_BLOCK) {
2013 if (connection->waitQueue.isEmpty()) {
2014 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2015 "This is unexpected because the wait queue is empty, so the pipe "
2016 "should be empty and we shouldn't have any problems writing an "
2017 "event to it, status=%d", connection->getInputChannelName(), status);
2018 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2019 } else {
2020 // Pipe is full and we are waiting for the app to finish process some events
2021 // before sending more events to it.
2022 #if DEBUG_DISPATCH_CYCLE
2023 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2024 "waiting for the application to catch up",
2025 connection->getInputChannelName());
2026 #endif
2027 connection->inputPublisherBlocked = true;
2028 }
2029 } else {
2030 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2031 "status=%d", connection->getInputChannelName(), status);
2032 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2033 }
2034 return;
2035 }
2037 // Re-enqueue the event on the wait queue.
2038 connection->outboundQueue.dequeue(dispatchEntry);
2039 traceOutboundQueueLengthLocked(connection);
2040 connection->waitQueue.enqueueAtTail(dispatchEntry);
2041 traceWaitQueueLengthLocked(connection);
2042 }
2043 }
2045 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2046 const sp<Connection>& connection, uint32_t seq, bool handled) {
2047 #if DEBUG_DISPATCH_CYCLE
2048 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2049 connection->getInputChannelName(), seq, toString(handled));
2050 #endif
2052 connection->inputPublisherBlocked = false;
2054 if (connection->status == Connection::STATUS_BROKEN
2055 || connection->status == Connection::STATUS_ZOMBIE) {
2056 return;
2057 }
2059 // Notify other system components and prepare to start the next dispatch cycle.
2060 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2061 }
2063 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2064 const sp<Connection>& connection, bool notify) {
2065 #if DEBUG_DISPATCH_CYCLE
2066 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2067 connection->getInputChannelName(), toString(notify));
2068 #endif
2070 // Clear the dispatch queues.
2071 drainDispatchQueueLocked(&connection->outboundQueue);
2072 traceOutboundQueueLengthLocked(connection);
2073 drainDispatchQueueLocked(&connection->waitQueue);
2074 traceWaitQueueLengthLocked(connection);
2076 // The connection appears to be unrecoverably broken.
2077 // Ignore already broken or zombie connections.
2078 if (connection->status == Connection::STATUS_NORMAL) {
2079 connection->status = Connection::STATUS_BROKEN;
2081 if (notify) {
2082 // Notify other system components.
2083 onDispatchCycleBrokenLocked(currentTime, connection);
2084 }
2085 }
2086 }
2088 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2089 while (!queue->isEmpty()) {
2090 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2091 releaseDispatchEntryLocked(dispatchEntry);
2092 }
2093 }
2095 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2096 if (dispatchEntry->hasForegroundTarget()) {
2097 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2098 }
2099 delete dispatchEntry;
2100 }
2102 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2103 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2105 { // acquire lock
2106 AutoMutex _l(d->mLock);
2108 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2109 if (connectionIndex < 0) {
2110 ALOGE("Received spurious receive callback for unknown input channel. "
2111 "fd=%d, events=0x%x", fd, events);
2112 return 0; // remove the callback
2113 }
2115 bool notify;
2116 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2117 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2118 if (!(events & ALOOPER_EVENT_INPUT)) {
2119 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2120 "events=0x%x", connection->getInputChannelName(), events);
2121 return 1;
2122 }
2124 nsecs_t currentTime = now();
2125 bool gotOne = false;
2126 status_t status;
2127 for (;;) {
2128 uint32_t seq;
2129 bool handled;
2130 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2131 if (status) {
2132 break;
2133 }
2134 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2135 gotOne = true;
2136 }
2137 if (gotOne) {
2138 d->runCommandsLockedInterruptible();
2139 if (status == WOULD_BLOCK) {
2140 return 1;
2141 }
2142 }
2144 notify = status != DEAD_OBJECT || !connection->monitor;
2145 if (notify) {
2146 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2147 connection->getInputChannelName(), status);
2148 }
2149 } else {
2150 // Monitor channels are never explicitly unregistered.
2151 // We do it automatically when the remote endpoint is closed so don't warn
2152 // about them.
2153 notify = !connection->monitor;
2154 if (notify) {
2155 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2156 "events=0x%x", connection->getInputChannelName(), events);
2157 }
2158 }
2160 // Unregister the channel.
2161 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2162 return 0; // remove the callback
2163 } // release lock
2164 }
2166 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2167 const CancelationOptions& options) {
2168 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2169 synthesizeCancelationEventsForConnectionLocked(
2170 mConnectionsByFd.valueAt(i), options);
2171 }
2172 }
2174 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2175 const sp<InputChannel>& channel, const CancelationOptions& options) {
2176 ssize_t index = getConnectionIndexLocked(channel);
2177 if (index >= 0) {
2178 synthesizeCancelationEventsForConnectionLocked(
2179 mConnectionsByFd.valueAt(index), options);
2180 }
2181 }
2183 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2184 const sp<Connection>& connection, const CancelationOptions& options) {
2185 if (connection->status == Connection::STATUS_BROKEN) {
2186 return;
2187 }
2189 nsecs_t currentTime = now();
2191 Vector<EventEntry*> cancelationEvents;
2192 connection->inputState.synthesizeCancelationEvents(currentTime,
2193 cancelationEvents, options);
2195 if (!cancelationEvents.isEmpty()) {
2196 #if DEBUG_OUTBOUND_EVENT_DETAILS
2197 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2198 "with reality: %s, mode=%d.",
2199 connection->getInputChannelName(), cancelationEvents.size(),
2200 options.reason, options.mode);
2201 #endif
2202 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2203 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2204 switch (cancelationEventEntry->type) {
2205 case EventEntry::TYPE_KEY:
2206 logOutboundKeyDetailsLocked("cancel - ",
2207 static_cast<KeyEntry*>(cancelationEventEntry));
2208 break;
2209 case EventEntry::TYPE_MOTION:
2210 logOutboundMotionDetailsLocked("cancel - ",
2211 static_cast<MotionEntry*>(cancelationEventEntry));
2212 break;
2213 }
2215 InputTarget target;
2216 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2217 if (windowHandle != NULL) {
2218 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2219 target.xOffset = -windowInfo->frameLeft;
2220 target.yOffset = -windowInfo->frameTop;
2221 target.scaleFactor = windowInfo->scaleFactor;
2222 } else {
2223 target.xOffset = 0;
2224 target.yOffset = 0;
2225 target.scaleFactor = 1.0f;
2226 }
2227 target.inputChannel = connection->inputChannel;
2228 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2230 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2231 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2233 cancelationEventEntry->release();
2234 }
2236 startDispatchCycleLocked(currentTime, connection);
2237 }
2238 }
2240 InputDispatcher::MotionEntry*
2241 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2242 ALOG_ASSERT(pointerIds.value != 0);
2244 uint32_t splitPointerIndexMap[MAX_POINTERS];
2245 PointerProperties splitPointerProperties[MAX_POINTERS];
2246 PointerCoords splitPointerCoords[MAX_POINTERS];
2248 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2249 uint32_t splitPointerCount = 0;
2251 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2252 originalPointerIndex++) {
2253 const PointerProperties& pointerProperties =
2254 originalMotionEntry->pointerProperties[originalPointerIndex];
2255 uint32_t pointerId = uint32_t(pointerProperties.id);
2256 if (pointerIds.hasBit(pointerId)) {
2257 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2258 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2259 splitPointerCoords[splitPointerCount].copyFrom(
2260 originalMotionEntry->pointerCoords[originalPointerIndex]);
2261 splitPointerCount += 1;
2262 }
2263 }
2265 if (splitPointerCount != pointerIds.count()) {
2266 // This is bad. We are missing some of the pointers that we expected to deliver.
2267 // Most likely this indicates that we received an ACTION_MOVE events that has
2268 // different pointer ids than we expected based on the previous ACTION_DOWN
2269 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2270 // in this way.
2271 ALOGW("Dropping split motion event because the pointer count is %d but "
2272 "we expected there to be %d pointers. This probably means we received "
2273 "a broken sequence of pointer ids from the input device.",
2274 splitPointerCount, pointerIds.count());
2275 return NULL;
2276 }
2278 int32_t action = originalMotionEntry->action;
2279 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2280 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2281 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2282 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2283 const PointerProperties& pointerProperties =
2284 originalMotionEntry->pointerProperties[originalPointerIndex];
2285 uint32_t pointerId = uint32_t(pointerProperties.id);
2286 if (pointerIds.hasBit(pointerId)) {
2287 if (pointerIds.count() == 1) {
2288 // The first/last pointer went down/up.
2289 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2290 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2291 } else {
2292 // A secondary pointer went down/up.
2293 uint32_t splitPointerIndex = 0;
2294 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2295 splitPointerIndex += 1;
2296 }
2297 action = maskedAction | (splitPointerIndex
2298 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2299 }
2300 } else {
2301 // An unrelated pointer changed.
2302 action = AMOTION_EVENT_ACTION_MOVE;
2303 }
2304 }
2306 MotionEntry* splitMotionEntry = new MotionEntry(
2307 originalMotionEntry->eventTime,
2308 originalMotionEntry->deviceId,
2309 originalMotionEntry->source,
2310 originalMotionEntry->policyFlags,
2311 action,
2312 originalMotionEntry->flags,
2313 originalMotionEntry->metaState,
2314 originalMotionEntry->buttonState,
2315 originalMotionEntry->edgeFlags,
2316 originalMotionEntry->xPrecision,
2317 originalMotionEntry->yPrecision,
2318 originalMotionEntry->downTime,
2319 originalMotionEntry->displayId,
2320 splitPointerCount, splitPointerProperties, splitPointerCoords);
2322 if (originalMotionEntry->injectionState) {
2323 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2324 splitMotionEntry->injectionState->refCount += 1;
2325 }
2327 return splitMotionEntry;
2328 }
2330 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2331 #if DEBUG_INBOUND_EVENT_DETAILS
2332 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2333 #endif
2335 bool needWake;
2336 { // acquire lock
2337 AutoMutex _l(mLock);
2339 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2340 needWake = enqueueInboundEventLocked(newEntry);
2341 } // release lock
2343 if (needWake) {
2344 mLooper->wake();
2345 }
2346 }
2348 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2349 #if DEBUG_INBOUND_EVENT_DETAILS
2350 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2351 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2352 args->eventTime, args->deviceId, args->source, args->policyFlags,
2353 args->action, args->flags, args->keyCode, args->scanCode,
2354 args->metaState, args->downTime);
2355 #endif
2356 if (!validateKeyEvent(args->action)) {
2357 return;
2358 }
2360 uint32_t policyFlags = args->policyFlags;
2361 int32_t flags = args->flags;
2362 int32_t metaState = args->metaState;
2363 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2364 policyFlags |= POLICY_FLAG_VIRTUAL;
2365 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2366 }
2367 if (policyFlags & POLICY_FLAG_ALT) {
2368 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2369 }
2370 if (policyFlags & POLICY_FLAG_ALT_GR) {
2371 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2372 }
2373 if (policyFlags & POLICY_FLAG_SHIFT) {
2374 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2375 }
2376 if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2377 metaState |= AMETA_CAPS_LOCK_ON;
2378 }
2379 if (policyFlags & POLICY_FLAG_FUNCTION) {
2380 metaState |= AMETA_FUNCTION_ON;
2381 }
2383 policyFlags |= POLICY_FLAG_TRUSTED;
2385 KeyEvent event;
2386 event.initialize(args->deviceId, args->source, args->action,
2387 flags, args->keyCode, args->scanCode, metaState, 0,
2388 args->downTime, args->eventTime);
2390 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2392 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2393 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2394 }
2396 bool needWake;
2397 { // acquire lock
2398 mLock.lock();
2400 if (shouldSendKeyToInputFilterLocked(args)) {
2401 mLock.unlock();
2403 policyFlags |= POLICY_FLAG_FILTERED;
2404 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2405 return; // event was consumed by the filter
2406 }
2408 mLock.lock();
2409 }
2411 int32_t repeatCount = 0;
2412 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2413 args->deviceId, args->source, policyFlags,
2414 args->action, flags, args->keyCode, args->scanCode,
2415 metaState, repeatCount, args->downTime);
2417 needWake = enqueueInboundEventLocked(newEntry);
2418 mLock.unlock();
2419 } // release lock
2421 if (needWake) {
2422 mLooper->wake();
2423 }
2424 }
2426 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2427 return mInputFilterEnabled;
2428 }
2430 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2431 #if DEBUG_INBOUND_EVENT_DETAILS
2432 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2433 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2434 "xPrecision=%f, yPrecision=%f, downTime=%lld",
2435 args->eventTime, args->deviceId, args->source, args->policyFlags,
2436 args->action, args->flags, args->metaState, args->buttonState,
2437 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2438 for (uint32_t i = 0; i < args->pointerCount; i++) {
2439 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2440 "x=%f, y=%f, pressure=%f, size=%f, "
2441 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2442 "orientation=%f",
2443 i, args->pointerProperties[i].id,
2444 args->pointerProperties[i].toolType,
2445 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2446 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2447 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2448 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2449 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2450 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2451 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2452 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2453 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2454 }
2455 #endif
2456 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2457 return;
2458 }
2460 uint32_t policyFlags = args->policyFlags;
2461 policyFlags |= POLICY_FLAG_TRUSTED;
2462 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2464 bool needWake;
2465 { // acquire lock
2466 mLock.lock();
2468 if (shouldSendMotionToInputFilterLocked(args)) {
2469 mLock.unlock();
2471 MotionEvent event;
2472 event.initialize(args->deviceId, args->source, args->action, args->flags,
2473 args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2474 args->xPrecision, args->yPrecision,
2475 args->downTime, args->eventTime,
2476 args->pointerCount, args->pointerProperties, args->pointerCoords);
2478 policyFlags |= POLICY_FLAG_FILTERED;
2479 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2480 return; // event was consumed by the filter
2481 }
2483 mLock.lock();
2484 }
2486 // Just enqueue a new motion event.
2487 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2488 args->deviceId, args->source, policyFlags,
2489 args->action, args->flags, args->metaState, args->buttonState,
2490 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2491 args->displayId,
2492 args->pointerCount, args->pointerProperties, args->pointerCoords);
2494 needWake = enqueueInboundEventLocked(newEntry);
2495 mLock.unlock();
2496 } // release lock
2498 if (needWake) {
2499 mLooper->wake();
2500 }
2501 }
2503 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2504 // TODO: support sending secondary display events to input filter
2505 return mInputFilterEnabled && isMainDisplay(args->displayId);
2506 }
2508 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2509 #if DEBUG_INBOUND_EVENT_DETAILS
2510 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2511 args->eventTime, args->policyFlags,
2512 args->switchValues, args->switchMask);
2513 #endif
2515 uint32_t policyFlags = args->policyFlags;
2516 policyFlags |= POLICY_FLAG_TRUSTED;
2517 mPolicy->notifySwitch(args->eventTime,
2518 args->switchValues, args->switchMask, policyFlags);
2519 }
2521 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2522 #if DEBUG_INBOUND_EVENT_DETAILS
2523 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2524 args->eventTime, args->deviceId);
2525 #endif
2527 bool needWake;
2528 { // acquire lock
2529 AutoMutex _l(mLock);
2531 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2532 needWake = enqueueInboundEventLocked(newEntry);
2533 } // release lock
2535 if (needWake) {
2536 mLooper->wake();
2537 }
2538 }
2540 int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2541 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2542 uint32_t policyFlags) {
2543 #if DEBUG_INBOUND_EVENT_DETAILS
2544 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2545 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2546 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2547 #endif
2549 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2551 policyFlags |= POLICY_FLAG_INJECTED;
2552 if (hasInjectionPermission(injectorPid, injectorUid)) {
2553 policyFlags |= POLICY_FLAG_TRUSTED;
2554 }
2556 EventEntry* firstInjectedEntry;
2557 EventEntry* lastInjectedEntry;
2558 switch (event->getType()) {
2559 case AINPUT_EVENT_TYPE_KEY: {
2560 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2561 int32_t action = keyEvent->getAction();
2562 if (! validateKeyEvent(action)) {
2563 return INPUT_EVENT_INJECTION_FAILED;
2564 }
2566 int32_t flags = keyEvent->getFlags();
2567 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2568 policyFlags |= POLICY_FLAG_VIRTUAL;
2569 }
2571 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2572 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2573 }
2575 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2576 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2577 }
2579 mLock.lock();
2580 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2581 keyEvent->getDeviceId(), keyEvent->getSource(),
2582 policyFlags, action, flags,
2583 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2584 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2585 lastInjectedEntry = firstInjectedEntry;
2586 break;
2587 }
2589 case AINPUT_EVENT_TYPE_MOTION: {
2590 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2591 int32_t displayId = ADISPLAY_ID_DEFAULT;
2592 int32_t action = motionEvent->getAction();
2593 size_t pointerCount = motionEvent->getPointerCount();
2594 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2595 if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2596 return INPUT_EVENT_INJECTION_FAILED;
2597 }
2599 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2600 nsecs_t eventTime = motionEvent->getEventTime();
2601 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2602 }
2604 mLock.lock();
2605 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2606 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2607 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2608 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2609 action, motionEvent->getFlags(),
2610 motionEvent->getMetaState(), motionEvent->getButtonState(),
2611 motionEvent->getEdgeFlags(),
2612 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2613 motionEvent->getDownTime(), displayId,
2614 uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2615 lastInjectedEntry = firstInjectedEntry;
2616 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2617 sampleEventTimes += 1;
2618 samplePointerCoords += pointerCount;
2619 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2620 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2621 action, motionEvent->getFlags(),
2622 motionEvent->getMetaState(), motionEvent->getButtonState(),
2623 motionEvent->getEdgeFlags(),
2624 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2625 motionEvent->getDownTime(), displayId,
2626 uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2627 lastInjectedEntry->next = nextInjectedEntry;
2628 lastInjectedEntry = nextInjectedEntry;
2629 }
2630 break;
2631 }
2633 default:
2634 ALOGW("Cannot inject event of type %d", event->getType());
2635 return INPUT_EVENT_INJECTION_FAILED;
2636 }
2638 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2639 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2640 injectionState->injectionIsAsync = true;
2641 }
2643 injectionState->refCount += 1;
2644 lastInjectedEntry->injectionState = injectionState;
2646 bool needWake = false;
2647 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2648 EventEntry* nextEntry = entry->next;
2649 needWake |= enqueueInboundEventLocked(entry);
2650 entry = nextEntry;
2651 }
2653 mLock.unlock();
2655 if (needWake) {
2656 mLooper->wake();
2657 }
2659 int32_t injectionResult;
2660 { // acquire lock
2661 AutoMutex _l(mLock);
2663 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2664 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2665 } else {
2666 for (;;) {
2667 injectionResult = injectionState->injectionResult;
2668 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2669 break;
2670 }
2672 nsecs_t remainingTimeout = endTime - now();
2673 if (remainingTimeout <= 0) {
2674 #if DEBUG_INJECTION
2675 ALOGD("injectInputEvent - Timed out waiting for injection result "
2676 "to become available.");
2677 #endif
2678 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2679 break;
2680 }
2682 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2683 }
2685 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2686 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2687 while (injectionState->pendingForegroundDispatches != 0) {
2688 #if DEBUG_INJECTION
2689 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2690 injectionState->pendingForegroundDispatches);
2691 #endif
2692 nsecs_t remainingTimeout = endTime - now();
2693 if (remainingTimeout <= 0) {
2694 #if DEBUG_INJECTION
2695 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2696 "dispatches to finish.");
2697 #endif
2698 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2699 break;
2700 }
2702 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2703 }
2704 }
2705 }
2707 injectionState->release();
2708 } // release lock
2710 #if DEBUG_INJECTION
2711 ALOGD("injectInputEvent - Finished with result %d. "
2712 "injectorPid=%d, injectorUid=%d",
2713 injectionResult, injectorPid, injectorUid);
2714 #endif
2716 return injectionResult;
2717 }
2719 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2720 return injectorUid == 0
2721 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2722 }
2724 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2725 InjectionState* injectionState = entry->injectionState;
2726 if (injectionState) {
2727 #if DEBUG_INJECTION
2728 ALOGD("Setting input event injection result to %d. "
2729 "injectorPid=%d, injectorUid=%d",
2730 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2731 #endif
2733 if (injectionState->injectionIsAsync
2734 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2735 // Log the outcome since the injector did not wait for the injection result.
2736 switch (injectionResult) {
2737 case INPUT_EVENT_INJECTION_SUCCEEDED:
2738 ALOGV("Asynchronous input event injection succeeded.");
2739 break;
2740 case INPUT_EVENT_INJECTION_FAILED:
2741 ALOGW("Asynchronous input event injection failed.");
2742 break;
2743 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2744 ALOGW("Asynchronous input event injection permission denied.");
2745 break;
2746 case INPUT_EVENT_INJECTION_TIMED_OUT:
2747 ALOGW("Asynchronous input event injection timed out.");
2748 break;
2749 }
2750 }
2752 injectionState->injectionResult = injectionResult;
2753 mInjectionResultAvailableCondition.broadcast();
2754 }
2755 }
2757 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2758 InjectionState* injectionState = entry->injectionState;
2759 if (injectionState) {
2760 injectionState->pendingForegroundDispatches += 1;
2761 }
2762 }
2764 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2765 InjectionState* injectionState = entry->injectionState;
2766 if (injectionState) {
2767 injectionState->pendingForegroundDispatches -= 1;
2769 if (injectionState->pendingForegroundDispatches == 0) {
2770 mInjectionSyncFinishedCondition.broadcast();
2771 }
2772 }
2773 }
2775 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2776 const sp<InputChannel>& inputChannel) const {
2777 size_t numWindows = mWindowHandles.size();
2778 for (size_t i = 0; i < numWindows; i++) {
2779 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2780 if (windowHandle->getInputChannel() == inputChannel) {
2781 return windowHandle;
2782 }
2783 }
2784 return NULL;
2785 }
2787 bool InputDispatcher::hasWindowHandleLocked(
2788 const sp<InputWindowHandle>& windowHandle) const {
2789 size_t numWindows = mWindowHandles.size();
2790 for (size_t i = 0; i < numWindows; i++) {
2791 if (mWindowHandles.itemAt(i) == windowHandle) {
2792 return true;
2793 }
2794 }
2795 return false;
2796 }
2798 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2799 #if DEBUG_FOCUS
2800 ALOGD("setInputWindows");
2801 #endif
2802 { // acquire lock
2803 AutoMutex _l(mLock);
2805 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2806 mWindowHandles = inputWindowHandles;
2808 sp<InputWindowHandle> newFocusedWindowHandle;
2809 bool foundHoveredWindow = false;
2810 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2811 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2812 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2813 mWindowHandles.removeAt(i--);
2814 continue;
2815 }
2816 if (windowHandle->getInfo()->hasFocus) {
2817 newFocusedWindowHandle = windowHandle;
2818 }
2819 if (windowHandle == mLastHoverWindowHandle) {
2820 foundHoveredWindow = true;
2821 }
2822 }
2824 if (!foundHoveredWindow) {
2825 mLastHoverWindowHandle = NULL;
2826 }
2828 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2829 if (mFocusedWindowHandle != NULL) {
2830 #if DEBUG_FOCUS
2831 ALOGD("Focus left window: %s",
2832 mFocusedWindowHandle->getName().string());
2833 #endif
2834 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2835 if (focusedInputChannel != NULL) {
2836 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2837 "focus left window");
2838 synthesizeCancelationEventsForInputChannelLocked(
2839 focusedInputChannel, options);
2840 }
2841 }
2842 if (newFocusedWindowHandle != NULL) {
2843 #if DEBUG_FOCUS
2844 ALOGD("Focus entered window: %s",
2845 newFocusedWindowHandle->getName().string());
2846 #endif
2847 }
2848 mFocusedWindowHandle = newFocusedWindowHandle;
2849 }
2851 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2852 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2853 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2854 #if DEBUG_FOCUS
2855 ALOGD("Touched window was removed: %s",
2856 touchedWindow.windowHandle->getName().string());
2857 #endif
2858 sp<InputChannel> touchedInputChannel =
2859 touchedWindow.windowHandle->getInputChannel();
2860 if (touchedInputChannel != NULL) {
2861 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2862 "touched window was removed");
2863 synthesizeCancelationEventsForInputChannelLocked(
2864 touchedInputChannel, options);
2865 }
2866 mTouchState.windows.removeAt(i--);
2867 }
2868 }
2870 // Release information for windows that are no longer present.
2871 // This ensures that unused input channels are released promptly.
2872 // Otherwise, they might stick around until the window handle is destroyed
2873 // which might not happen until the next GC.
2874 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2875 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2876 if (!hasWindowHandleLocked(oldWindowHandle)) {
2877 #if DEBUG_FOCUS
2878 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2879 #endif
2880 oldWindowHandle->releaseInfo();
2881 }
2882 }
2883 } // release lock
2885 // Wake up poll loop since it may need to make new input dispatching choices.
2886 mLooper->wake();
2887 }
2889 void InputDispatcher::setFocusedApplication(
2890 const sp<InputApplicationHandle>& inputApplicationHandle) {
2891 #if DEBUG_FOCUS
2892 ALOGD("setFocusedApplication");
2893 #endif
2894 { // acquire lock
2895 AutoMutex _l(mLock);
2897 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2898 if (mFocusedApplicationHandle != inputApplicationHandle) {
2899 if (mFocusedApplicationHandle != NULL) {
2900 resetANRTimeoutsLocked();
2901 mFocusedApplicationHandle->releaseInfo();
2902 }
2903 mFocusedApplicationHandle = inputApplicationHandle;
2904 }
2905 } else if (mFocusedApplicationHandle != NULL) {
2906 resetANRTimeoutsLocked();
2907 mFocusedApplicationHandle->releaseInfo();
2908 mFocusedApplicationHandle.clear();
2909 }
2911 #if DEBUG_FOCUS
2912 //logDispatchStateLocked();
2913 #endif
2914 } // release lock
2916 // Wake up poll loop since it may need to make new input dispatching choices.
2917 mLooper->wake();
2918 }
2920 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2921 #if DEBUG_FOCUS
2922 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2923 #endif
2925 bool changed;
2926 { // acquire lock
2927 AutoMutex _l(mLock);
2929 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2930 if (mDispatchFrozen && !frozen) {
2931 resetANRTimeoutsLocked();
2932 }
2934 if (mDispatchEnabled && !enabled) {
2935 resetAndDropEverythingLocked("dispatcher is being disabled");
2936 }
2938 mDispatchEnabled = enabled;
2939 mDispatchFrozen = frozen;
2940 changed = true;
2941 } else {
2942 changed = false;
2943 }
2945 #if DEBUG_FOCUS
2946 //logDispatchStateLocked();
2947 #endif
2948 } // release lock
2950 if (changed) {
2951 // Wake up poll loop since it may need to make new input dispatching choices.
2952 mLooper->wake();
2953 }
2954 }
2956 void InputDispatcher::setInputFilterEnabled(bool enabled) {
2957 #if DEBUG_FOCUS
2958 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2959 #endif
2961 { // acquire lock
2962 AutoMutex _l(mLock);
2964 if (mInputFilterEnabled == enabled) {
2965 return;
2966 }
2968 mInputFilterEnabled = enabled;
2969 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2970 } // release lock
2972 // Wake up poll loop since there might be work to do to drop everything.
2973 mLooper->wake();
2974 }
2976 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2977 const sp<InputChannel>& toChannel) {
2978 #if DEBUG_FOCUS
2979 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2980 fromChannel->getName().string(), toChannel->getName().string());
2981 #endif
2982 { // acquire lock
2983 AutoMutex _l(mLock);
2985 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2986 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2987 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2988 #if DEBUG_FOCUS
2989 ALOGD("Cannot transfer focus because from or to window not found.");
2990 #endif
2991 return false;
2992 }
2993 if (fromWindowHandle == toWindowHandle) {
2994 #if DEBUG_FOCUS
2995 ALOGD("Trivial transfer to same window.");
2996 #endif
2997 return true;
2998 }
2999 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3000 #if DEBUG_FOCUS
3001 ALOGD("Cannot transfer focus because windows are on different displays.");
3002 #endif
3003 return false;
3004 }
3006 bool found = false;
3007 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3008 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3009 if (touchedWindow.windowHandle == fromWindowHandle) {
3010 int32_t oldTargetFlags = touchedWindow.targetFlags;
3011 BitSet32 pointerIds = touchedWindow.pointerIds;
3013 mTouchState.windows.removeAt(i);
3015 int32_t newTargetFlags = oldTargetFlags
3016 & (InputTarget::FLAG_FOREGROUND
3017 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3018 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3020 found = true;
3021 break;
3022 }
3023 }
3025 if (! found) {
3026 #if DEBUG_FOCUS
3027 ALOGD("Focus transfer failed because from window did not have focus.");
3028 #endif
3029 return false;
3030 }
3032 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3033 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3034 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3035 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3036 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3038 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3039 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3040 "transferring touch focus from this window to another window");
3041 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3042 }
3044 #if DEBUG_FOCUS
3045 logDispatchStateLocked();
3046 #endif
3047 } // release lock
3049 // Wake up poll loop since it may need to make new input dispatching choices.
3050 mLooper->wake();
3051 return true;
3052 }
3054 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3055 #if DEBUG_FOCUS
3056 ALOGD("Resetting and dropping all events (%s).", reason);
3057 #endif
3059 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3060 synthesizeCancelationEventsForAllConnectionsLocked(options);
3062 resetKeyRepeatLocked();
3063 releasePendingEventLocked();
3064 drainInboundQueueLocked();
3065 resetANRTimeoutsLocked();
3067 mTouchState.reset();
3068 mLastHoverWindowHandle.clear();
3069 }
3071 void InputDispatcher::logDispatchStateLocked() {
3072 String8 dump;
3073 dumpDispatchStateLocked(dump);
3075 char* text = dump.lockBuffer(dump.size());
3076 char* start = text;
3077 while (*start != '\0') {
3078 char* end = strchr(start, '\n');
3079 if (*end == '\n') {
3080 *(end++) = '\0';
3081 }
3082 ALOGD("%s", start);
3083 start = end;
3084 }
3085 }
3087 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3088 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3089 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3091 if (mFocusedApplicationHandle != NULL) {
3092 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3093 mFocusedApplicationHandle->getName().string(),
3094 mFocusedApplicationHandle->getDispatchingTimeout(
3095 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3096 } else {
3097 dump.append(INDENT "FocusedApplication: <null>\n");
3098 }
3099 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3100 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3102 dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3103 dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3104 dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3105 dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3106 dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
3107 if (!mTouchState.windows.isEmpty()) {
3108 dump.append(INDENT "TouchedWindows:\n");
3109 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3110 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3111 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3112 i, touchedWindow.windowHandle->getName().string(),
3113 touchedWindow.pointerIds.value,
3114 touchedWindow.targetFlags);
3115 }
3116 } else {
3117 dump.append(INDENT "TouchedWindows: <none>\n");
3118 }
3120 if (!mWindowHandles.isEmpty()) {
3121 dump.append(INDENT "Windows:\n");
3122 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3123 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3124 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3126 dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, "
3127 "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3128 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3129 "frame=[%d,%d][%d,%d], scale=%f, "
3130 "touchableRegion=",
3131 i, windowInfo->name.string(), windowInfo->displayId,
3132 toString(windowInfo->paused),
3133 toString(windowInfo->hasFocus),
3134 toString(windowInfo->hasWallpaper),
3135 toString(windowInfo->visible),
3136 toString(windowInfo->canReceiveKeys),
3137 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3138 windowInfo->layer,
3139 windowInfo->frameLeft, windowInfo->frameTop,
3140 windowInfo->frameRight, windowInfo->frameBottom,
3141 windowInfo->scaleFactor);
3142 dumpRegion(dump, windowInfo->touchableRegion);
3143 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3144 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3145 windowInfo->ownerPid, windowInfo->ownerUid,
3146 windowInfo->dispatchingTimeout / 1000000.0);
3147 }
3148 } else {
3149 dump.append(INDENT "Windows: <none>\n");
3150 }
3152 if (!mMonitoringChannels.isEmpty()) {
3153 dump.append(INDENT "MonitoringChannels:\n");
3154 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3155 const sp<InputChannel>& channel = mMonitoringChannels[i];
3156 dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3157 }
3158 } else {
3159 dump.append(INDENT "MonitoringChannels: <none>\n");
3160 }
3162 nsecs_t currentTime = now();
3164 if (!mInboundQueue.isEmpty()) {
3165 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3166 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3167 dump.append(INDENT2);
3168 entry->appendDescription(dump);
3169 dump.appendFormat(", age=%0.1fms\n",
3170 (currentTime - entry->eventTime) * 0.000001f);
3171 }
3172 } else {
3173 dump.append(INDENT "InboundQueue: <empty>\n");
3174 }
3176 if (!mConnectionsByFd.isEmpty()) {
3177 dump.append(INDENT "Connections:\n");
3178 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3179 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3180 dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
3181 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3182 i, connection->getInputChannelName(), connection->getWindowName(),
3183 connection->getStatusLabel(), toString(connection->monitor),
3184 toString(connection->inputPublisherBlocked));
3186 if (!connection->outboundQueue.isEmpty()) {
3187 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3188 connection->outboundQueue.count());
3189 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3190 entry = entry->next) {
3191 dump.append(INDENT4);
3192 entry->eventEntry->appendDescription(dump);
3193 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3194 entry->targetFlags, entry->resolvedAction,
3195 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3196 }
3197 } else {
3198 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3199 }
3201 if (!connection->waitQueue.isEmpty()) {
3202 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3203 connection->waitQueue.count());
3204 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3205 entry = entry->next) {
3206 dump.append(INDENT4);
3207 entry->eventEntry->appendDescription(dump);
3208 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3209 "age=%0.1fms, wait=%0.1fms\n",
3210 entry->targetFlags, entry->resolvedAction,
3211 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3212 (currentTime - entry->deliveryTime) * 0.000001f);
3213 }
3214 } else {
3215 dump.append(INDENT3 "WaitQueue: <empty>\n");
3216 }
3217 }
3218 } else {
3219 dump.append(INDENT "Connections: <none>\n");
3220 }
3222 if (isAppSwitchPendingLocked()) {
3223 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3224 (mAppSwitchDueTime - now()) / 1000000.0);
3225 } else {
3226 dump.append(INDENT "AppSwitch: not pending\n");
3227 }
3229 dump.append(INDENT "Configuration:\n");
3230 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3231 mConfig.keyRepeatDelay * 0.000001f);
3232 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3233 mConfig.keyRepeatTimeout * 0.000001f);
3234 }
3236 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3237 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3238 #if DEBUG_REGISTRATION
3239 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3240 toString(monitor));
3241 #endif
3243 { // acquire lock
3244 AutoMutex _l(mLock);
3246 if (getConnectionIndexLocked(inputChannel) >= 0) {
3247 ALOGW("Attempted to register already registered input channel '%s'",
3248 inputChannel->getName().string());
3249 return BAD_VALUE;
3250 }
3252 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3254 int fd = inputChannel->getFd();
3255 mConnectionsByFd.add(fd, connection);
3257 if (monitor) {
3258 mMonitoringChannels.push(inputChannel);
3259 }
3261 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3262 } // release lock
3264 // Wake the looper because some connections have changed.
3265 mLooper->wake();
3266 return OK;
3267 }
3269 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3270 #if DEBUG_REGISTRATION
3271 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3272 #endif
3274 { // acquire lock
3275 AutoMutex _l(mLock);
3277 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3278 if (status) {
3279 return status;
3280 }
3281 } // release lock
3283 // Wake the poll loop because removing the connection may have changed the current
3284 // synchronization state.
3285 mLooper->wake();
3286 return OK;
3287 }
3289 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3290 bool notify) {
3291 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3292 if (connectionIndex < 0) {
3293 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3294 inputChannel->getName().string());
3295 return BAD_VALUE;
3296 }
3298 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3299 mConnectionsByFd.removeItemsAt(connectionIndex);
3301 if (connection->monitor) {
3302 removeMonitorChannelLocked(inputChannel);
3303 }
3305 mLooper->removeFd(inputChannel->getFd());
3307 nsecs_t currentTime = now();
3308 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3310 connection->status = Connection::STATUS_ZOMBIE;
3311 return OK;
3312 }
3314 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3315 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3316 if (mMonitoringChannels[i] == inputChannel) {
3317 mMonitoringChannels.removeAt(i);
3318 break;
3319 }
3320 }
3321 }
3323 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3324 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3325 if (connectionIndex >= 0) {
3326 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3327 if (connection->inputChannel.get() == inputChannel.get()) {
3328 return connectionIndex;
3329 }
3330 }
3332 return -1;
3333 }
3335 void InputDispatcher::onDispatchCycleFinishedLocked(
3336 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3337 CommandEntry* commandEntry = postCommandLocked(
3338 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3339 commandEntry->connection = connection;
3340 commandEntry->eventTime = currentTime;
3341 commandEntry->seq = seq;
3342 commandEntry->handled = handled;
3343 }
3345 void InputDispatcher::onDispatchCycleBrokenLocked(
3346 nsecs_t currentTime, const sp<Connection>& connection) {
3347 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3348 connection->getInputChannelName());
3350 CommandEntry* commandEntry = postCommandLocked(
3351 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3352 commandEntry->connection = connection;
3353 }
3355 void InputDispatcher::onANRLocked(
3356 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3357 const sp<InputWindowHandle>& windowHandle,
3358 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3359 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3360 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3361 ALOGI("Application is not responding: %s. "
3362 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3363 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3364 dispatchLatency, waitDuration, reason);
3366 // Capture a record of the InputDispatcher state at the time of the ANR.
3367 time_t t = time(NULL);
3368 struct tm tm;
3369 localtime_r(&t, &tm);
3370 char timestr[64];
3371 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3372 mLastANRState.clear();
3373 mLastANRState.append(INDENT "ANR:\n");
3374 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3375 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3376 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3377 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3378 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3379 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3380 dumpDispatchStateLocked(mLastANRState);
3382 CommandEntry* commandEntry = postCommandLocked(
3383 & InputDispatcher::doNotifyANRLockedInterruptible);
3384 commandEntry->inputApplicationHandle = applicationHandle;
3385 commandEntry->inputWindowHandle = windowHandle;
3386 }
3388 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3389 CommandEntry* commandEntry) {
3390 mLock.unlock();
3392 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3394 mLock.lock();
3395 }
3397 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3398 CommandEntry* commandEntry) {
3399 sp<Connection> connection = commandEntry->connection;
3401 if (connection->status != Connection::STATUS_ZOMBIE) {
3402 mLock.unlock();
3404 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3406 mLock.lock();
3407 }
3408 }
3410 void InputDispatcher::doNotifyANRLockedInterruptible(
3411 CommandEntry* commandEntry) {
3412 mLock.unlock();
3414 nsecs_t newTimeout = mPolicy->notifyANR(
3415 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3417 mLock.lock();
3419 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3420 commandEntry->inputWindowHandle != NULL
3421 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3422 }
3424 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3425 CommandEntry* commandEntry) {
3426 KeyEntry* entry = commandEntry->keyEntry;
3428 KeyEvent event;
3429 initializeKeyEvent(&event, entry);
3431 mLock.unlock();
3433 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3434 &event, entry->policyFlags);
3436 mLock.lock();
3438 if (delay < 0) {
3439 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3440 } else if (!delay) {
3441 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3442 } else {
3443 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3444 entry->interceptKeyWakeupTime = now() + delay;
3445 }
3446 entry->release();
3447 }
3449 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3450 CommandEntry* commandEntry) {
3451 sp<Connection> connection = commandEntry->connection;
3452 nsecs_t finishTime = commandEntry->eventTime;
3453 uint32_t seq = commandEntry->seq;
3454 bool handled = commandEntry->handled;
3456 // Handle post-event policy actions.
3457 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3458 if (dispatchEntry) {
3459 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3460 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3461 String8 msg;
3462 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3463 connection->getWindowName(), eventDuration * 0.000001f);
3464 dispatchEntry->eventEntry->appendDescription(msg);
3465 ALOGI("%s", msg.string());
3466 }
3468 bool restartEvent;
3469 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3470 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3471 restartEvent = afterKeyEventLockedInterruptible(connection,
3472 dispatchEntry, keyEntry, handled);
3473 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3474 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3475 restartEvent = afterMotionEventLockedInterruptible(connection,
3476 dispatchEntry, motionEntry, handled);
3477 } else {
3478 restartEvent = false;
3479 }
3481 // Dequeue the event and start the next cycle.
3482 // Note that because the lock might have been released, it is possible that the
3483 // contents of the wait queue to have been drained, so we need to double-check
3484 // a few things.
3485 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3486 connection->waitQueue.dequeue(dispatchEntry);
3487 traceWaitQueueLengthLocked(connection);
3488 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3489 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3490 traceOutboundQueueLengthLocked(connection);
3491 } else {
3492 releaseDispatchEntryLocked(dispatchEntry);
3493 }
3494 }
3496 // Start the next dispatch cycle for this connection.
3497 startDispatchCycleLocked(now(), connection);
3498 }
3499 }
3501 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3502 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3503 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3504 // Get the fallback key state.
3505 // Clear it out after dispatching the UP.
3506 int32_t originalKeyCode = keyEntry->keyCode;
3507 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3508 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3509 connection->inputState.removeFallbackKey(originalKeyCode);
3510 }
3512 if (handled || !dispatchEntry->hasForegroundTarget()) {
3513 // If the application handles the original key for which we previously
3514 // generated a fallback or if the window is not a foreground window,
3515 // then cancel the associated fallback key, if any.
3516 if (fallbackKeyCode != -1) {
3517 // Dispatch the unhandled key to the policy with the cancel flag.
3518 #if DEBUG_OUTBOUND_EVENT_DETAILS
3519 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3520 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3521 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3522 keyEntry->policyFlags);
3523 #endif
3524 KeyEvent event;
3525 initializeKeyEvent(&event, keyEntry);
3526 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3528 mLock.unlock();
3530 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3531 &event, keyEntry->policyFlags, &event);
3533 mLock.lock();
3535 // Cancel the fallback key.
3536 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3537 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3538 "application handled the original non-fallback key "
3539 "or is no longer a foreground target, "
3540 "canceling previously dispatched fallback key");
3541 options.keyCode = fallbackKeyCode;
3542 synthesizeCancelationEventsForConnectionLocked(connection, options);
3543 }
3544 connection->inputState.removeFallbackKey(originalKeyCode);
3545 }
3546 } else {
3547 // If the application did not handle a non-fallback key, first check
3548 // that we are in a good state to perform unhandled key event processing
3549 // Then ask the policy what to do with it.
3550 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3551 && keyEntry->repeatCount == 0;
3552 if (fallbackKeyCode == -1 && !initialDown) {
3553 #if DEBUG_OUTBOUND_EVENT_DETAILS
3554 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3555 "since this is not an initial down. "
3556 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3557 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3558 keyEntry->policyFlags);
3559 #endif
3560 return false;
3561 }
3563 // Dispatch the unhandled key to the policy.
3564 #if DEBUG_OUTBOUND_EVENT_DETAILS
3565 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3566 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3567 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3568 keyEntry->policyFlags);
3569 #endif
3570 KeyEvent event;
3571 initializeKeyEvent(&event, keyEntry);
3573 mLock.unlock();
3575 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3576 &event, keyEntry->policyFlags, &event);
3578 mLock.lock();
3580 if (connection->status != Connection::STATUS_NORMAL) {
3581 connection->inputState.removeFallbackKey(originalKeyCode);
3582 return false;
3583 }
3585 // Latch the fallback keycode for this key on an initial down.
3586 // The fallback keycode cannot change at any other point in the lifecycle.
3587 if (initialDown) {
3588 if (fallback) {
3589 fallbackKeyCode = event.getKeyCode();
3590 } else {
3591 fallbackKeyCode = AKEYCODE_UNKNOWN;
3592 }
3593 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3594 }
3596 ALOG_ASSERT(fallbackKeyCode != -1);
3598 // Cancel the fallback key if the policy decides not to send it anymore.
3599 // We will continue to dispatch the key to the policy but we will no
3600 // longer dispatch a fallback key to the application.
3601 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3602 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3603 #if DEBUG_OUTBOUND_EVENT_DETAILS
3604 if (fallback) {
3605 ALOGD("Unhandled key event: Policy requested to send key %d"
3606 "as a fallback for %d, but on the DOWN it had requested "
3607 "to send %d instead. Fallback canceled.",
3608 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3609 } else {
3610 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3611 "but on the DOWN it had requested to send %d. "
3612 "Fallback canceled.",
3613 originalKeyCode, fallbackKeyCode);
3614 }
3615 #endif
3617 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3618 "canceling fallback, policy no longer desires it");
3619 options.keyCode = fallbackKeyCode;
3620 synthesizeCancelationEventsForConnectionLocked(connection, options);
3622 fallback = false;
3623 fallbackKeyCode = AKEYCODE_UNKNOWN;
3624 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3625 connection->inputState.setFallbackKey(originalKeyCode,
3626 fallbackKeyCode);
3627 }
3628 }
3630 #if DEBUG_OUTBOUND_EVENT_DETAILS
3631 {
3632 String8 msg;
3633 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3634 connection->inputState.getFallbackKeys();
3635 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3636 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3637 fallbackKeys.valueAt(i));
3638 }
3639 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3640 fallbackKeys.size(), msg.string());
3641 }
3642 #endif
3644 if (fallback) {
3645 // Restart the dispatch cycle using the fallback key.
3646 keyEntry->eventTime = event.getEventTime();
3647 keyEntry->deviceId = event.getDeviceId();
3648 keyEntry->source = event.getSource();
3649 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3650 keyEntry->keyCode = fallbackKeyCode;
3651 keyEntry->scanCode = event.getScanCode();
3652 keyEntry->metaState = event.getMetaState();
3653 keyEntry->repeatCount = event.getRepeatCount();
3654 keyEntry->downTime = event.getDownTime();
3655 keyEntry->syntheticRepeat = false;
3657 #if DEBUG_OUTBOUND_EVENT_DETAILS
3658 ALOGD("Unhandled key event: Dispatching fallback key. "
3659 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3660 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3661 #endif
3662 return true; // restart the event
3663 } else {
3664 #if DEBUG_OUTBOUND_EVENT_DETAILS
3665 ALOGD("Unhandled key event: No fallback key.");
3666 #endif
3667 }
3668 }
3669 }
3670 return false;
3671 }
3673 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3674 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3675 return false;
3676 }
3678 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3679 mLock.unlock();
3681 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3683 mLock.lock();
3684 }
3686 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3687 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3688 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3689 entry->downTime, entry->eventTime);
3690 }
3692 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3693 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3694 // TODO Write some statistics about how long we spend waiting.
3695 }
3697 void InputDispatcher::traceInboundQueueLengthLocked() {
3698 #ifdef HAVE_ANDROID_OS
3699 if (ATRACE_ENABLED()) {
3700 ATRACE_INT("iq", mInboundQueue.count());
3701 }
3702 #endif
3703 }
3705 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3706 #ifdef HAVE_ANDROID_OS
3707 if (ATRACE_ENABLED()) {
3708 char counterName[40];
3709 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3710 ATRACE_INT(counterName, connection->outboundQueue.count());
3711 }
3712 #endif
3713 }
3715 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3716 #ifdef HAVE_ANDROID_OS
3717 if (ATRACE_ENABLED()) {
3718 char counterName[40];
3719 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3720 ATRACE_INT(counterName, connection->waitQueue.count());
3721 }
3722 #endif
3723 }
3725 void InputDispatcher::dump(String8& dump) {
3726 AutoMutex _l(mLock);
3728 dump.append("Input Dispatcher State:\n");
3729 dumpDispatchStateLocked(dump);
3731 if (!mLastANRState.isEmpty()) {
3732 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3733 dump.append(mLastANRState);
3734 }
3735 }
3737 void InputDispatcher::monitor() {
3738 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3739 mLock.lock();
3740 mLooper->wake();
3741 mDispatcherIsAliveCondition.wait(mLock);
3742 mLock.unlock();
3743 }
3746 // --- InputDispatcher::Queue ---
3748 template <typename T>
3749 uint32_t InputDispatcher::Queue<T>::count() const {
3750 uint32_t result = 0;
3751 for (const T* entry = head; entry; entry = entry->next) {
3752 result += 1;
3753 }
3754 return result;
3755 }
3758 // --- InputDispatcher::InjectionState ---
3760 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3761 refCount(1),
3762 injectorPid(injectorPid), injectorUid(injectorUid),
3763 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3764 pendingForegroundDispatches(0) {
3765 }
3767 InputDispatcher::InjectionState::~InjectionState() {
3768 }
3770 void InputDispatcher::InjectionState::release() {
3771 refCount -= 1;
3772 if (refCount == 0) {
3773 delete this;
3774 } else {
3775 ALOG_ASSERT(refCount > 0);
3776 }
3777 }
3780 // --- InputDispatcher::EventEntry ---
3782 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3783 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3784 injectionState(NULL), dispatchInProgress(false) {
3785 }
3787 InputDispatcher::EventEntry::~EventEntry() {
3788 releaseInjectionState();
3789 }
3791 void InputDispatcher::EventEntry::release() {
3792 refCount -= 1;
3793 if (refCount == 0) {
3794 delete this;
3795 } else {
3796 ALOG_ASSERT(refCount > 0);
3797 }
3798 }
3800 void InputDispatcher::EventEntry::releaseInjectionState() {
3801 if (injectionState) {
3802 injectionState->release();
3803 injectionState = NULL;
3804 }
3805 }
3808 // --- InputDispatcher::ConfigurationChangedEntry ---
3810 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3811 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3812 }
3814 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3815 }
3817 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3818 msg.append("ConfigurationChangedEvent()");
3819 }
3822 // --- InputDispatcher::DeviceResetEntry ---
3824 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3825 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3826 deviceId(deviceId) {
3827 }
3829 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3830 }
3832 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3833 msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId);
3834 }
3837 // --- InputDispatcher::KeyEntry ---
3839 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3840 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3841 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3842 int32_t repeatCount, nsecs_t downTime) :
3843 EventEntry(TYPE_KEY, eventTime, policyFlags),
3844 deviceId(deviceId), source(source), action(action), flags(flags),
3845 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3846 repeatCount(repeatCount), downTime(downTime),
3847 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3848 interceptKeyWakeupTime(0) {
3849 }
3851 InputDispatcher::KeyEntry::~KeyEntry() {
3852 }
3854 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3855 msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)",
3856 action, deviceId, source);
3857 }
3859 void InputDispatcher::KeyEntry::recycle() {
3860 releaseInjectionState();
3862 dispatchInProgress = false;
3863 syntheticRepeat = false;
3864 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3865 interceptKeyWakeupTime = 0;
3866 }
3869 // --- InputDispatcher::MotionEntry ---
3871 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3872 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3873 int32_t metaState, int32_t buttonState,
3874 int32_t edgeFlags, float xPrecision, float yPrecision,
3875 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
3876 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
3877 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3878 eventTime(eventTime),
3879 deviceId(deviceId), source(source), action(action), flags(flags),
3880 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3881 xPrecision(xPrecision), yPrecision(yPrecision),
3882 downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3883 for (uint32_t i = 0; i < pointerCount; i++) {
3884 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3885 this->pointerCoords[i].copyFrom(pointerCoords[i]);
3886 }
3887 }
3889 InputDispatcher::MotionEntry::~MotionEntry() {
3890 }
3892 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3893 msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x, displayId=%d)",
3894 action, deviceId, source, displayId);
3895 }
3898 // --- InputDispatcher::DispatchEntry ---
3900 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3902 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3903 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3904 seq(nextSeq()),
3905 eventEntry(eventEntry), targetFlags(targetFlags),
3906 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3907 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3908 eventEntry->refCount += 1;
3909 }
3911 InputDispatcher::DispatchEntry::~DispatchEntry() {
3912 eventEntry->release();
3913 }
3915 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3916 // Sequence number 0 is reserved and will never be returned.
3917 uint32_t seq;
3918 do {
3919 seq = android_atomic_inc(&sNextSeqAtomic);
3920 } while (!seq);
3921 return seq;
3922 }
3925 // --- InputDispatcher::InputState ---
3927 InputDispatcher::InputState::InputState() {
3928 }
3930 InputDispatcher::InputState::~InputState() {
3931 }
3933 bool InputDispatcher::InputState::isNeutral() const {
3934 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3935 }
3937 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
3938 int32_t displayId) const {
3939 for (size_t i = 0; i < mMotionMementos.size(); i++) {
3940 const MotionMemento& memento = mMotionMementos.itemAt(i);
3941 if (memento.deviceId == deviceId
3942 && memento.source == source
3943 && memento.displayId == displayId
3944 && memento.hovering) {
3945 return true;
3946 }
3947 }
3948 return false;
3949 }
3951 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3952 int32_t action, int32_t flags) {
3953 switch (action) {
3954 case AKEY_EVENT_ACTION_UP: {
3955 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3956 for (size_t i = 0; i < mFallbackKeys.size(); ) {
3957 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3958 mFallbackKeys.removeItemsAt(i);
3959 } else {
3960 i += 1;
3961 }
3962 }
3963 }
3964 ssize_t index = findKeyMemento(entry);
3965 if (index >= 0) {
3966 mKeyMementos.removeAt(index);
3967 return true;
3968 }
3969 /* FIXME: We can't just drop the key up event because that prevents creating
3970 * popup windows that are automatically shown when a key is held and then
3971 * dismissed when the key is released. The problem is that the popup will
3972 * not have received the original key down, so the key up will be considered
3973 * to be inconsistent with its observed state. We could perhaps handle this
3974 * by synthesizing a key down but that will cause other problems.
3975 *
3976 * So for now, allow inconsistent key up events to be dispatched.
3977 *
3978 #if DEBUG_OUTBOUND_EVENT_DETAILS
3979 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
3980 "keyCode=%d, scanCode=%d",
3981 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
3982 #endif
3983 return false;
3984 */
3985 return true;
3986 }
3988 case AKEY_EVENT_ACTION_DOWN: {
3989 ssize_t index = findKeyMemento(entry);
3990 if (index >= 0) {
3991 mKeyMementos.removeAt(index);
3992 }
3993 addKeyMemento(entry, flags);
3994 return true;
3995 }
3997 default:
3998 return true;
3999 }
4000 }
4002 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4003 int32_t action, int32_t flags) {
4004 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4005 switch (actionMasked) {
4006 case AMOTION_EVENT_ACTION_UP:
4007 case AMOTION_EVENT_ACTION_CANCEL: {
4008 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4009 if (index >= 0) {
4010 mMotionMementos.removeAt(index);
4011 return true;
4012 }
4013 #if DEBUG_OUTBOUND_EVENT_DETAILS
4014 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4015 "actionMasked=%d",
4016 entry->deviceId, entry->source, actionMasked);
4017 #endif
4018 return false;
4019 }
4021 case AMOTION_EVENT_ACTION_DOWN: {
4022 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4023 if (index >= 0) {
4024 mMotionMementos.removeAt(index);
4025 }
4026 addMotionMemento(entry, flags, false /*hovering*/);
4027 return true;
4028 }
4030 case AMOTION_EVENT_ACTION_POINTER_UP:
4031 case AMOTION_EVENT_ACTION_POINTER_DOWN:
4032 case AMOTION_EVENT_ACTION_MOVE: {
4033 ssize_t index = findMotionMemento(entry, false /*hovering*/);
4034 if (index >= 0) {
4035 MotionMemento& memento = mMotionMementos.editItemAt(index);
4036 memento.setPointers(entry);
4037 return true;
4038 }
4039 if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4040 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4041 | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4042 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4043 return true;
4044 }
4045 #if DEBUG_OUTBOUND_EVENT_DETAILS
4046 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4047 "deviceId=%d, source=%08x, actionMasked=%d",
4048 entry->deviceId, entry->source, actionMasked);
4049 #endif
4050 return false;
4051 }
4053 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4054 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4055 if (index >= 0) {
4056 mMotionMementos.removeAt(index);
4057 return true;
4058 }
4059 #if DEBUG_OUTBOUND_EVENT_DETAILS
4060 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4061 entry->deviceId, entry->source);
4062 #endif
4063 return false;
4064 }
4066 case AMOTION_EVENT_ACTION_HOVER_ENTER:
4067 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4068 ssize_t index = findMotionMemento(entry, true /*hovering*/);
4069 if (index >= 0) {
4070 mMotionMementos.removeAt(index);
4071 }
4072 addMotionMemento(entry, flags, true /*hovering*/);
4073 return true;
4074 }
4076 default:
4077 return true;
4078 }
4079 }
4081 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4082 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4083 const KeyMemento& memento = mKeyMementos.itemAt(i);
4084 if (memento.deviceId == entry->deviceId
4085 && memento.source == entry->source
4086 && memento.keyCode == entry->keyCode
4087 && memento.scanCode == entry->scanCode) {
4088 return i;
4089 }
4090 }
4091 return -1;
4092 }
4094 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4095 bool hovering) const {
4096 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4097 const MotionMemento& memento = mMotionMementos.itemAt(i);
4098 if (memento.deviceId == entry->deviceId
4099 && memento.source == entry->source
4100 && memento.displayId == entry->displayId
4101 && memento.hovering == hovering) {
4102 return i;
4103 }
4104 }
4105 return -1;
4106 }
4108 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4109 mKeyMementos.push();
4110 KeyMemento& memento = mKeyMementos.editTop();
4111 memento.deviceId = entry->deviceId;
4112 memento.source = entry->source;
4113 memento.keyCode = entry->keyCode;
4114 memento.scanCode = entry->scanCode;
4115 memento.metaState = entry->metaState;
4116 memento.flags = flags;
4117 memento.downTime = entry->downTime;
4118 memento.policyFlags = entry->policyFlags;
4119 }
4121 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4122 int32_t flags, bool hovering) {
4123 mMotionMementos.push();
4124 MotionMemento& memento = mMotionMementos.editTop();
4125 memento.deviceId = entry->deviceId;
4126 memento.source = entry->source;
4127 memento.flags = flags;
4128 memento.xPrecision = entry->xPrecision;
4129 memento.yPrecision = entry->yPrecision;
4130 memento.downTime = entry->downTime;
4131 memento.displayId = entry->displayId;
4132 memento.setPointers(entry);
4133 memento.hovering = hovering;
4134 memento.policyFlags = entry->policyFlags;
4135 }
4137 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4138 pointerCount = entry->pointerCount;
4139 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4140 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4141 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4142 }
4143 }
4145 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4146 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4147 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4148 const KeyMemento& memento = mKeyMementos.itemAt(i);
4149 if (shouldCancelKey(memento, options)) {
4150 outEvents.push(new KeyEntry(currentTime,
4151 memento.deviceId, memento.source, memento.policyFlags,
4152 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4153 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4154 }
4155 }
4157 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4158 const MotionMemento& memento = mMotionMementos.itemAt(i);
4159 if (shouldCancelMotion(memento, options)) {
4160 outEvents.push(new MotionEntry(currentTime,
4161 memento.deviceId, memento.source, memento.policyFlags,
4162 memento.hovering
4163 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4164 : AMOTION_EVENT_ACTION_CANCEL,
4165 memento.flags, 0, 0, 0,
4166 memento.xPrecision, memento.yPrecision, memento.downTime,
4167 memento.displayId,
4168 memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4169 }
4170 }
4171 }
4173 void InputDispatcher::InputState::clear() {
4174 mKeyMementos.clear();
4175 mMotionMementos.clear();
4176 mFallbackKeys.clear();
4177 }
4179 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4180 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4181 const MotionMemento& memento = mMotionMementos.itemAt(i);
4182 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4183 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4184 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4185 if (memento.deviceId == otherMemento.deviceId
4186 && memento.source == otherMemento.source
4187 && memento.displayId == otherMemento.displayId) {
4188 other.mMotionMementos.removeAt(j);
4189 } else {
4190 j += 1;
4191 }
4192 }
4193 other.mMotionMementos.push(memento);
4194 }
4195 }
4196 }
4198 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4199 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4200 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4201 }
4203 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4204 int32_t fallbackKeyCode) {
4205 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4206 if (index >= 0) {
4207 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4208 } else {
4209 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4210 }
4211 }
4213 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4214 mFallbackKeys.removeItem(originalKeyCode);
4215 }
4217 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4218 const CancelationOptions& options) {
4219 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4220 return false;
4221 }
4223 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4224 return false;
4225 }
4227 switch (options.mode) {
4228 case CancelationOptions::CANCEL_ALL_EVENTS:
4229 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4230 return true;
4231 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4232 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4233 default:
4234 return false;
4235 }
4236 }
4238 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4239 const CancelationOptions& options) {
4240 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4241 return false;
4242 }
4244 switch (options.mode) {
4245 case CancelationOptions::CANCEL_ALL_EVENTS:
4246 return true;
4247 case CancelationOptions::CANCEL_POINTER_EVENTS:
4248 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4249 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4250 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4251 default:
4252 return false;
4253 }
4254 }
4257 // --- InputDispatcher::Connection ---
4259 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4260 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4261 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4262 monitor(monitor),
4263 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4264 }
4266 InputDispatcher::Connection::~Connection() {
4267 }
4269 const char* InputDispatcher::Connection::getWindowName() const {
4270 if (inputWindowHandle != NULL) {
4271 return inputWindowHandle->getName().string();
4272 }
4273 if (monitor) {
4274 return "monitor";
4275 }
4276 return "?";
4277 }
4279 const char* InputDispatcher::Connection::getStatusLabel() const {
4280 switch (status) {
4281 case STATUS_NORMAL:
4282 return "NORMAL";
4284 case STATUS_BROKEN:
4285 return "BROKEN";
4287 case STATUS_ZOMBIE:
4288 return "ZOMBIE";
4290 default:
4291 return "UNKNOWN";
4292 }
4293 }
4295 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4296 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4297 if (entry->seq == seq) {
4298 return entry;
4299 }
4300 }
4301 return NULL;
4302 }
4305 // --- InputDispatcher::CommandEntry ---
4307 InputDispatcher::CommandEntry::CommandEntry(Command command) :
4308 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4309 seq(0), handled(false) {
4310 }
4312 InputDispatcher::CommandEntry::~CommandEntry() {
4313 }
4316 // --- InputDispatcher::TouchState ---
4318 InputDispatcher::TouchState::TouchState() :
4319 down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4320 }
4322 InputDispatcher::TouchState::~TouchState() {
4323 }
4325 void InputDispatcher::TouchState::reset() {
4326 down = false;
4327 split = false;
4328 deviceId = -1;
4329 source = 0;
4330 displayId = -1;
4331 windows.clear();
4332 }
4334 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4335 down = other.down;
4336 split = other.split;
4337 deviceId = other.deviceId;
4338 source = other.source;
4339 displayId = other.displayId;
4340 windows = other.windows;
4341 }
4343 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4344 int32_t targetFlags, BitSet32 pointerIds) {
4345 if (targetFlags & InputTarget::FLAG_SPLIT) {
4346 split = true;
4347 }
4349 for (size_t i = 0; i < windows.size(); i++) {
4350 TouchedWindow& touchedWindow = windows.editItemAt(i);
4351 if (touchedWindow.windowHandle == windowHandle) {
4352 touchedWindow.targetFlags |= targetFlags;
4353 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4354 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4355 }
4356 touchedWindow.pointerIds.value |= pointerIds.value;
4357 return;
4358 }
4359 }
4361 windows.push();
4363 TouchedWindow& touchedWindow = windows.editTop();
4364 touchedWindow.windowHandle = windowHandle;
4365 touchedWindow.targetFlags = targetFlags;
4366 touchedWindow.pointerIds = pointerIds;
4367 }
4369 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4370 for (size_t i = 0; i < windows.size(); i++) {
4371 if (windows.itemAt(i).windowHandle == windowHandle) {
4372 windows.removeAt(i);
4373 return;
4374 }
4375 }
4376 }
4378 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4379 for (size_t i = 0 ; i < windows.size(); ) {
4380 TouchedWindow& window = windows.editItemAt(i);
4381 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4382 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4383 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4384 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4385 i += 1;
4386 } else {
4387 windows.removeAt(i);
4388 }
4389 }
4390 }
4392 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4393 for (size_t i = 0; i < windows.size(); i++) {
4394 const TouchedWindow& window = windows.itemAt(i);
4395 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4396 return window.windowHandle;
4397 }
4398 }
4399 return NULL;
4400 }
4402 bool InputDispatcher::TouchState::isSlippery() const {
4403 // Must have exactly one foreground window.
4404 bool haveSlipperyForegroundWindow = false;
4405 for (size_t i = 0; i < windows.size(); i++) {
4406 const TouchedWindow& window = windows.itemAt(i);
4407 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4408 if (haveSlipperyForegroundWindow
4409 || !(window.windowHandle->getInfo()->layoutParamsFlags
4410 & InputWindowInfo::FLAG_SLIPPERY)) {
4411 return false;
4412 }
4413 haveSlipperyForegroundWindow = true;
4414 }
4415 }
4416 return haveSlipperyForegroundWindow;
4417 }
4420 // --- InputDispatcherThread ---
4422 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4423 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4424 }
4426 InputDispatcherThread::~InputDispatcherThread() {
4427 }
4429 bool InputDispatcherThread::threadLoop() {
4430 mDispatcher->dispatchOnce();
4431 return true;
4432 }
4434 } // namespace android