Wed, 31 Dec 2014 07:22:50 +0100
Correct previous dual key logic pending first delivery installment.
1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
17 #ifndef _UI_POINTER_CONTROLLER_H
18 #define _UI_POINTER_CONTROLLER_H
20 #include "SpriteController.h"
22 #include <ui/DisplayInfo.h>
23 #include "Input.h"
24 #include <utils/BitSet.h>
25 #include <utils/RefBase.h>
26 #include <utils/Looper.h>
27 #include <utils/String8.h>
29 #include <SkBitmap.h>
31 namespace android {
33 /**
34 * Interface for tracking a mouse / touch pad pointer and touch pad spots.
35 *
36 * The spots are sprites on screen that visually represent the positions of
37 * fingers
38 *
39 * The pointer controller is responsible for providing synchronization and for tracking
40 * display orientation changes if needed.
41 */
42 class PointerControllerInterface : public virtual RefBase {
43 protected:
44 PointerControllerInterface() { }
45 virtual ~PointerControllerInterface() { }
47 public:
48 /* Gets the bounds of the region that the pointer can traverse.
49 * Returns true if the bounds are available. */
50 virtual bool getBounds(float* outMinX, float* outMinY,
51 float* outMaxX, float* outMaxY) const = 0;
53 /* Move the pointer. */
54 virtual void move(float deltaX, float deltaY) = 0;
56 /* Sets a mask that indicates which buttons are pressed. */
57 virtual void setButtonState(int32_t buttonState) = 0;
59 /* Gets a mask that indicates which buttons are pressed. */
60 virtual int32_t getButtonState() const = 0;
62 /* Sets the absolute location of the pointer. */
63 virtual void setPosition(float x, float y) = 0;
65 /* Gets the absolute location of the pointer. */
66 virtual void getPosition(float* outX, float* outY) const = 0;
68 enum Transition {
69 // Fade/unfade immediately.
70 TRANSITION_IMMEDIATE,
71 // Fade/unfade gradually.
72 TRANSITION_GRADUAL,
73 };
75 /* Fades the pointer out now. */
76 virtual void fade(Transition transition) = 0;
78 /* Makes the pointer visible if it has faded out.
79 * The pointer never unfades itself automatically. This method must be called
80 * by the client whenever the pointer is moved or a button is pressed and it
81 * wants to ensure that the pointer becomes visible again. */
82 virtual void unfade(Transition transition) = 0;
84 enum Presentation {
85 // Show the mouse pointer.
86 PRESENTATION_POINTER,
87 // Show spots and a spot anchor in place of the mouse pointer.
88 PRESENTATION_SPOT,
89 };
91 /* Sets the mode of the pointer controller. */
92 virtual void setPresentation(Presentation presentation) = 0;
94 /* Sets the spots for the current gesture.
95 * The spots are not subject to the inactivity timeout like the pointer
96 * itself it since they are expected to remain visible for so long as
97 * the fingers are on the touch pad.
98 *
99 * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
100 * For spotCoords, pressure != 0 indicates that the spot's location is being
101 * pressed (not hovering).
102 */
103 virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
104 BitSet32 spotIdBits) = 0;
106 /* Removes all spots. */
107 virtual void clearSpots() = 0;
108 };
111 /*
112 * Pointer resources.
113 */
114 struct PointerResources {
115 SpriteIcon spotHover;
116 SpriteIcon spotTouch;
117 SpriteIcon spotAnchor;
118 };
121 /*
122 * Pointer controller policy interface.
123 *
124 * The pointer controller policy is used by the pointer controller to interact with
125 * the Window Manager and other system components.
126 *
127 * The actual implementation is partially supported by callbacks into the DVM
128 * via JNI. This interface is also mocked in the unit tests.
129 */
130 class PointerControllerPolicyInterface : public virtual RefBase {
131 protected:
132 PointerControllerPolicyInterface() { }
133 virtual ~PointerControllerPolicyInterface() { }
135 public:
136 virtual void loadPointerResources(PointerResources* outResources) = 0;
137 };
140 /*
141 * Tracks pointer movements and draws the pointer sprite to a surface.
142 *
143 * Handles pointer acceleration and animation.
144 */
145 class PointerController : public PointerControllerInterface, public MessageHandler {
146 protected:
147 virtual ~PointerController();
149 public:
150 enum InactivityTimeout {
151 INACTIVITY_TIMEOUT_NORMAL = 0,
152 INACTIVITY_TIMEOUT_SHORT = 1,
153 };
155 PointerController(const sp<PointerControllerPolicyInterface>& policy,
156 const sp<Looper>& looper, const sp<SpriteController>& spriteController);
158 virtual bool getBounds(float* outMinX, float* outMinY,
159 float* outMaxX, float* outMaxY) const;
160 virtual void move(float deltaX, float deltaY);
161 virtual void setButtonState(int32_t buttonState);
162 virtual int32_t getButtonState() const;
163 virtual void setPosition(float x, float y);
164 virtual void getPosition(float* outX, float* outY) const;
165 virtual void fade(Transition transition);
166 virtual void unfade(Transition transition);
168 virtual void setPresentation(Presentation presentation);
169 virtual void setSpots(const PointerCoords* spotCoords,
170 const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
171 virtual void clearSpots();
173 void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
174 void setPointerIcon(const SpriteIcon& icon);
175 void setInactivityTimeout(InactivityTimeout inactivityTimeout);
177 private:
178 static const size_t MAX_RECYCLED_SPRITES = 12;
179 static const size_t MAX_SPOTS = 12;
181 enum {
182 MSG_ANIMATE,
183 MSG_INACTIVITY_TIMEOUT,
184 };
186 struct Spot {
187 static const uint32_t INVALID_ID = 0xffffffff;
189 uint32_t id;
190 sp<Sprite> sprite;
191 float alpha;
192 float scale;
193 float x, y;
195 inline Spot(uint32_t id, const sp<Sprite>& sprite)
196 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
197 x(0.0f), y(0.0f), lastIcon(NULL) { }
199 void updateSprite(const SpriteIcon* icon, float x, float y);
201 private:
202 const SpriteIcon* lastIcon;
203 };
205 mutable Mutex mLock;
207 sp<PointerControllerPolicyInterface> mPolicy;
208 sp<Looper> mLooper;
209 sp<SpriteController> mSpriteController;
210 sp<WeakMessageHandler> mHandler;
212 PointerResources mResources;
214 struct Locked {
215 bool animationPending;
216 nsecs_t animationTime;
218 int32_t displayWidth;
219 int32_t displayHeight;
220 int32_t displayOrientation;
222 InactivityTimeout inactivityTimeout;
224 Presentation presentation;
225 bool presentationChanged;
227 int32_t pointerFadeDirection;
228 float pointerX;
229 float pointerY;
230 float pointerAlpha;
231 sp<Sprite> pointerSprite;
232 SpriteIcon pointerIcon;
233 bool pointerIconChanged;
235 int32_t buttonState;
237 Vector<Spot*> spots;
238 Vector<sp<Sprite> > recycledSprites;
239 } mLocked;
241 bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
242 void setPositionLocked(float x, float y);
244 void handleMessage(const Message& message);
245 void doAnimate();
246 void doInactivityTimeout();
248 void startAnimationLocked();
250 void resetInactivityTimeoutLocked();
251 void removeInactivityTimeoutLocked();
252 void updatePointerLocked();
254 Spot* getSpotLocked(uint32_t id);
255 Spot* createAndAddSpotLocked(uint32_t id);
256 Spot* removeFirstFadingSpotLocked();
257 void releaseSpotLocked(Spot* spot);
258 void fadeOutAndReleaseSpotLocked(Spot* spot);
259 void fadeOutAndReleaseAllSpotsLocked();
261 void loadResources();
262 };
264 } // namespace android
266 #endif // _UI_POINTER_CONTROLLER_H