michael@0: From: Jeff Gilbert michael@0: michael@0: diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h michael@0: --- a/gfx/angle/include/GLSLANG/ShaderLang.h michael@0: +++ b/gfx/angle/include/GLSLANG/ShaderLang.h michael@0: @@ -18,17 +18,17 @@ michael@0: #else // defined(WIN32) michael@0: #define COMPILER_EXPORT __attribute__((visibility("default"))) michael@0: #endif michael@0: michael@0: #else // defined(COMPONENT_BUILD) michael@0: #define COMPILER_EXPORT michael@0: #endif michael@0: michael@0: -#include "KHR/khrplatform.h" michael@0: +#include "khrplatform.h" michael@0: #include michael@0: michael@0: // michael@0: // This is the platform independent interface between an OGL driver michael@0: // and the shading language compiler. michael@0: // michael@0: michael@0: #ifdef __cplusplus