michael@0: // michael@0: // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // FenceImpl.h: Defines the rx::FenceImpl class. michael@0: michael@0: #ifndef LIBGLESV2_RENDERER_FENCEIMPL_H_ michael@0: #define LIBGLESV2_RENDERER_FENCEIMPL_H_ michael@0: michael@0: #include "common/angleutils.h" michael@0: michael@0: namespace rx michael@0: { michael@0: michael@0: class FenceImpl michael@0: { michael@0: public: michael@0: FenceImpl() : mStatus(GL_FALSE), mCondition(GL_NONE) { }; michael@0: virtual ~FenceImpl() { }; michael@0: michael@0: virtual GLboolean isFence() = 0; michael@0: virtual void setFence(GLenum condition) = 0; michael@0: virtual GLboolean testFence() = 0; michael@0: virtual void finishFence() = 0; michael@0: virtual void getFenceiv(GLenum pname, GLint *params) = 0; michael@0: michael@0: protected: michael@0: void setStatus(GLboolean status) { mStatus = status; } michael@0: GLboolean getStatus() const { return mStatus; } michael@0: michael@0: void setCondition(GLuint condition) { mCondition = condition; } michael@0: GLuint getCondition() const { return mCondition; } michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(FenceImpl); michael@0: michael@0: GLboolean mStatus; michael@0: GLenum mCondition; michael@0: }; michael@0: michael@0: } michael@0: michael@0: #endif // LIBGLESV2_RENDERER_FENCEIMPL_H_