michael@0: // michael@0: // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. michael@0: michael@0: #ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_ michael@0: #define LIBGLESV2_RENDERER_INDEXBUFFER11_H_ michael@0: michael@0: #include "libGLESv2/renderer/IndexBuffer.h" michael@0: michael@0: namespace rx michael@0: { michael@0: class Renderer11; michael@0: michael@0: class IndexBuffer11 : public IndexBuffer michael@0: { michael@0: public: michael@0: explicit IndexBuffer11(Renderer11 *const renderer); michael@0: virtual ~IndexBuffer11(); michael@0: michael@0: virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); michael@0: michael@0: static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer); michael@0: michael@0: virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); michael@0: virtual bool unmapBuffer(); michael@0: michael@0: virtual GLenum getIndexType() const; michael@0: virtual unsigned int getBufferSize() const; michael@0: virtual bool setSize(unsigned int bufferSize, GLenum indexType); michael@0: michael@0: virtual bool discard(); michael@0: michael@0: DXGI_FORMAT getIndexFormat() const; michael@0: ID3D11Buffer *getBuffer() const; michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(IndexBuffer11); michael@0: michael@0: rx::Renderer11 *const mRenderer; michael@0: michael@0: ID3D11Buffer *mBuffer; michael@0: unsigned int mBufferSize; michael@0: GLenum mIndexType; michael@0: bool mDynamicUsage; michael@0: }; michael@0: michael@0: } michael@0: michael@0: #endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_