michael@0: #include "precompiled.h" michael@0: // michael@0: // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader michael@0: // executable implementation details. michael@0: michael@0: #include "libGLESv2/renderer/ShaderExecutable9.h" michael@0: michael@0: #include "common/debug.h" michael@0: michael@0: namespace rx michael@0: { michael@0: michael@0: ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable) michael@0: : ShaderExecutable(function, length) michael@0: { michael@0: mPixelExecutable = executable; michael@0: mVertexExecutable = NULL; michael@0: } michael@0: michael@0: ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable) michael@0: : ShaderExecutable(function, length) michael@0: { michael@0: mVertexExecutable = executable; michael@0: mPixelExecutable = NULL; michael@0: } michael@0: michael@0: ShaderExecutable9::~ShaderExecutable9() michael@0: { michael@0: if (mVertexExecutable) michael@0: { michael@0: mVertexExecutable->Release(); michael@0: } michael@0: if (mPixelExecutable) michael@0: { michael@0: mPixelExecutable->Release(); michael@0: } michael@0: } michael@0: michael@0: ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) michael@0: { michael@0: ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable)); michael@0: return static_cast(executable); michael@0: } michael@0: michael@0: IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const michael@0: { michael@0: return mVertexExecutable; michael@0: } michael@0: michael@0: IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const michael@0: { michael@0: return mPixelExecutable; michael@0: } michael@0: michael@0: }