michael@0: // michael@0: // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader michael@0: // executable implementation details. michael@0: michael@0: #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ michael@0: #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ michael@0: michael@0: #include "libGLESv2/renderer/ShaderExecutable.h" michael@0: michael@0: namespace rx michael@0: { michael@0: michael@0: class ShaderExecutable9 : public ShaderExecutable michael@0: { michael@0: public: michael@0: ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); michael@0: ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); michael@0: virtual ~ShaderExecutable9(); michael@0: michael@0: static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); michael@0: michael@0: IDirect3DPixelShader9 *getPixelShader() const; michael@0: IDirect3DVertexShader9 *getVertexShader() const; michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); michael@0: michael@0: IDirect3DPixelShader9 *mPixelExecutable; michael@0: IDirect3DVertexShader9 *mVertexExecutable; michael@0: }; michael@0: michael@0: } michael@0: michael@0: #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_