michael@0: #include "precompiled.h" michael@0: // michael@0: // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // renderer11_utils.cpp: Conversion functions and other utility routines michael@0: // specific to the D3D11 renderer. michael@0: michael@0: #include "libGLESv2/renderer/renderer11_utils.h" michael@0: michael@0: #include "common/debug.h" michael@0: michael@0: namespace gl_d3d11 michael@0: { michael@0: michael@0: D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) michael@0: { michael@0: D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; michael@0: michael@0: switch (glBlend) michael@0: { michael@0: case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; michael@0: case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; michael@0: case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; michael@0: case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; michael@0: case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; michael@0: case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; michael@0: case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; michael@0: case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; michael@0: case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; michael@0: case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; michael@0: case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; michael@0: case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; michael@0: case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; michael@0: case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; michael@0: case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return d3dBlend; michael@0: } michael@0: michael@0: D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) michael@0: { michael@0: D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; michael@0: michael@0: switch (glBlendOp) michael@0: { michael@0: case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; michael@0: case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; michael@0: case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return d3dBlendOp; michael@0: } michael@0: michael@0: UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) michael@0: { michael@0: UINT8 mask = 0; michael@0: if (red) michael@0: { michael@0: mask |= D3D11_COLOR_WRITE_ENABLE_RED; michael@0: } michael@0: if (green) michael@0: { michael@0: mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; michael@0: } michael@0: if (blue) michael@0: { michael@0: mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; michael@0: } michael@0: if (alpha) michael@0: { michael@0: mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; michael@0: } michael@0: return mask; michael@0: } michael@0: michael@0: D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) michael@0: { michael@0: D3D11_CULL_MODE cull = D3D11_CULL_NONE; michael@0: michael@0: if (cullEnabled) michael@0: { michael@0: switch (cullMode) michael@0: { michael@0: case GL_FRONT: cull = D3D11_CULL_FRONT; break; michael@0: case GL_BACK: cull = D3D11_CULL_BACK; break; michael@0: case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: } michael@0: else michael@0: { michael@0: cull = D3D11_CULL_NONE; michael@0: } michael@0: michael@0: return cull; michael@0: } michael@0: michael@0: D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) michael@0: { michael@0: D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; michael@0: switch (comparison) michael@0: { michael@0: case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; michael@0: case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; michael@0: case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; michael@0: case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; michael@0: case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; michael@0: case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; michael@0: case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; michael@0: case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return d3dComp; michael@0: } michael@0: michael@0: D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) michael@0: { michael@0: return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; michael@0: } michael@0: michael@0: UINT8 ConvertStencilMask(GLuint stencilmask) michael@0: { michael@0: return static_cast(stencilmask); michael@0: } michael@0: michael@0: D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) michael@0: { michael@0: D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; michael@0: michael@0: switch (stencilOp) michael@0: { michael@0: case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; michael@0: case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; michael@0: case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; michael@0: case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; michael@0: case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; michael@0: case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; michael@0: case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; michael@0: case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return d3dStencilOp; michael@0: } michael@0: michael@0: D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) michael@0: { michael@0: if (maxAnisotropy > 1.0f) michael@0: { michael@0: return D3D11_ENCODE_ANISOTROPIC_FILTER(false); michael@0: } michael@0: else michael@0: { michael@0: D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; michael@0: D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; michael@0: switch (minFilter) michael@0: { michael@0: case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; michael@0: case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; michael@0: case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; michael@0: case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; michael@0: case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; michael@0: case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; michael@0: switch (magFilter) michael@0: { michael@0: case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; michael@0: case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); michael@0: } michael@0: } michael@0: michael@0: D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) michael@0: { michael@0: switch (wrap) michael@0: { michael@0: case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; michael@0: case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; michael@0: case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; michael@0: default: UNREACHABLE(); michael@0: } michael@0: michael@0: return D3D11_TEXTURE_ADDRESS_WRAP; michael@0: } michael@0: michael@0: FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset) michael@0: { michael@0: return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast(lodOffset) : -FLT_MAX; michael@0: } michael@0: michael@0: FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset) michael@0: { michael@0: return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast(lodOffset) : FLT_MAX; michael@0: } michael@0: michael@0: } michael@0: michael@0: namespace d3d11_gl michael@0: { michael@0: michael@0: GLenum ConvertBackBufferFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; michael@0: case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return GL_RGBA8_OES; michael@0: } michael@0: michael@0: GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_UNKNOWN: return GL_NONE; michael@0: case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return GL_DEPTH24_STENCIL8_OES; michael@0: } michael@0: michael@0: GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_B8G8R8A8_UNORM: michael@0: return GL_BGRA8_EXT; michael@0: case DXGI_FORMAT_R8G8B8A8_UNORM: michael@0: return GL_RGBA8_OES; michael@0: case DXGI_FORMAT_D16_UNORM: michael@0: return GL_DEPTH_COMPONENT16; michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: michael@0: return GL_DEPTH24_STENCIL8_OES; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return GL_RGBA8_OES; michael@0: } michael@0: michael@0: GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_R8G8B8A8_UNORM: michael@0: return GL_RGBA8_OES; michael@0: case DXGI_FORMAT_A8_UNORM: michael@0: return GL_ALPHA8_EXT; michael@0: case DXGI_FORMAT_BC1_UNORM: michael@0: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; michael@0: case DXGI_FORMAT_BC2_UNORM: michael@0: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; michael@0: case DXGI_FORMAT_BC3_UNORM: michael@0: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; michael@0: case DXGI_FORMAT_R32G32B32A32_FLOAT: michael@0: return GL_RGBA32F_EXT; michael@0: case DXGI_FORMAT_R32G32B32_FLOAT: michael@0: return GL_RGB32F_EXT; michael@0: case DXGI_FORMAT_R16G16B16A16_FLOAT: michael@0: return GL_RGBA16F_EXT; michael@0: case DXGI_FORMAT_B8G8R8A8_UNORM: michael@0: return GL_BGRA8_EXT; michael@0: case DXGI_FORMAT_R8_UNORM: michael@0: return GL_R8_EXT; michael@0: case DXGI_FORMAT_R8G8_UNORM: michael@0: return GL_RG8_EXT; michael@0: case DXGI_FORMAT_R16_FLOAT: michael@0: return GL_R16F_EXT; michael@0: case DXGI_FORMAT_R16G16_FLOAT: michael@0: return GL_RG16F_EXT; michael@0: case DXGI_FORMAT_D16_UNORM: michael@0: return GL_DEPTH_COMPONENT16; michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: michael@0: return GL_DEPTH24_STENCIL8_OES; michael@0: case DXGI_FORMAT_UNKNOWN: michael@0: return GL_NONE; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return GL_RGBA8_OES; michael@0: } michael@0: michael@0: } michael@0: michael@0: namespace gl_d3d11 michael@0: { michael@0: michael@0: DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case GL_RGBA4: michael@0: case GL_RGB5_A1: michael@0: case GL_RGBA8_OES: michael@0: case GL_RGB565: michael@0: case GL_RGB8_OES: michael@0: return DXGI_FORMAT_R8G8B8A8_UNORM; michael@0: case GL_BGRA8_EXT: michael@0: return DXGI_FORMAT_B8G8R8A8_UNORM; michael@0: case GL_DEPTH_COMPONENT16: michael@0: return DXGI_FORMAT_D16_UNORM; michael@0: case GL_STENCIL_INDEX8: michael@0: case GL_DEPTH24_STENCIL8_OES: michael@0: return DXGI_FORMAT_D24_UNORM_S8_UINT; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return DXGI_FORMAT_R8G8B8A8_UNORM; michael@0: } michael@0: michael@0: DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) michael@0: { michael@0: switch (internalformat) michael@0: { michael@0: case GL_RGB565: michael@0: case GL_RGBA4: michael@0: case GL_RGB5_A1: michael@0: case GL_RGB8_OES: michael@0: case GL_RGBA8_OES: michael@0: case GL_LUMINANCE8_EXT: michael@0: case GL_LUMINANCE8_ALPHA8_EXT: michael@0: return DXGI_FORMAT_R8G8B8A8_UNORM; michael@0: case GL_ALPHA8_EXT: michael@0: return DXGI_FORMAT_A8_UNORM; michael@0: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: michael@0: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: michael@0: return DXGI_FORMAT_BC1_UNORM; michael@0: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: michael@0: return DXGI_FORMAT_BC2_UNORM; michael@0: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: michael@0: return DXGI_FORMAT_BC3_UNORM; michael@0: case GL_RGBA32F_EXT: michael@0: case GL_ALPHA32F_EXT: michael@0: case GL_LUMINANCE_ALPHA32F_EXT: michael@0: return DXGI_FORMAT_R32G32B32A32_FLOAT; michael@0: case GL_RGB32F_EXT: michael@0: case GL_LUMINANCE32F_EXT: michael@0: return DXGI_FORMAT_R32G32B32A32_FLOAT; michael@0: case GL_RGBA16F_EXT: michael@0: case GL_ALPHA16F_EXT: michael@0: case GL_LUMINANCE_ALPHA16F_EXT: michael@0: case GL_RGB16F_EXT: michael@0: case GL_LUMINANCE16F_EXT: michael@0: return DXGI_FORMAT_R16G16B16A16_FLOAT; michael@0: case GL_BGRA8_EXT: michael@0: return DXGI_FORMAT_B8G8R8A8_UNORM; michael@0: case GL_R8_EXT: michael@0: return DXGI_FORMAT_R8_UNORM; michael@0: case GL_RG8_EXT: michael@0: return DXGI_FORMAT_R8G8_UNORM; michael@0: case GL_R16F_EXT: michael@0: return DXGI_FORMAT_R16_FLOAT; michael@0: case GL_RG16F_EXT: michael@0: return DXGI_FORMAT_R16G16_FLOAT; michael@0: case GL_DEPTH_COMPONENT16: michael@0: return DXGI_FORMAT_D16_UNORM; michael@0: case GL_DEPTH_COMPONENT32_OES: michael@0: case GL_DEPTH24_STENCIL8_OES: michael@0: return DXGI_FORMAT_D24_UNORM_S8_UINT; michael@0: case GL_NONE: michael@0: return DXGI_FORMAT_UNKNOWN; michael@0: default: michael@0: UNREACHABLE(); michael@0: } michael@0: michael@0: return DXGI_FORMAT_R8G8B8A8_UNORM; michael@0: } michael@0: michael@0: } michael@0: michael@0: namespace d3d11 michael@0: { michael@0: michael@0: void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) michael@0: { michael@0: vertex->x = x; michael@0: vertex->y = y; michael@0: vertex->u = u; michael@0: vertex->v = v; michael@0: } michael@0: michael@0: void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, michael@0: const gl::Color &color) michael@0: { michael@0: vertex->x = x; michael@0: vertex->y = y; michael@0: vertex->z = z; michael@0: vertex->r = color.red; michael@0: vertex->g = color.green; michael@0: vertex->b = color.blue; michael@0: vertex->a = color.alpha; michael@0: } michael@0: michael@0: size_t ComputePixelSizeBits(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_R1_UNORM: michael@0: return 1; michael@0: michael@0: case DXGI_FORMAT_A8_UNORM: michael@0: case DXGI_FORMAT_R8_SINT: michael@0: case DXGI_FORMAT_R8_SNORM: michael@0: case DXGI_FORMAT_R8_TYPELESS: michael@0: case DXGI_FORMAT_R8_UINT: michael@0: case DXGI_FORMAT_R8_UNORM: michael@0: return 8; michael@0: michael@0: case DXGI_FORMAT_B5G5R5A1_UNORM: michael@0: case DXGI_FORMAT_B5G6R5_UNORM: michael@0: case DXGI_FORMAT_D16_UNORM: michael@0: case DXGI_FORMAT_R16_FLOAT: michael@0: case DXGI_FORMAT_R16_SINT: michael@0: case DXGI_FORMAT_R16_SNORM: michael@0: case DXGI_FORMAT_R16_TYPELESS: michael@0: case DXGI_FORMAT_R16_UINT: michael@0: case DXGI_FORMAT_R16_UNORM: michael@0: case DXGI_FORMAT_R8G8_SINT: michael@0: case DXGI_FORMAT_R8G8_SNORM: michael@0: case DXGI_FORMAT_R8G8_TYPELESS: michael@0: case DXGI_FORMAT_R8G8_UINT: michael@0: case DXGI_FORMAT_R8G8_UNORM: michael@0: return 16; michael@0: michael@0: case DXGI_FORMAT_B8G8R8X8_TYPELESS: michael@0: case DXGI_FORMAT_B8G8R8X8_UNORM: michael@0: case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: michael@0: case DXGI_FORMAT_D32_FLOAT: michael@0: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: michael@0: case DXGI_FORMAT_G8R8_G8B8_UNORM: michael@0: case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: michael@0: case DXGI_FORMAT_R10G10B10A2_TYPELESS: michael@0: case DXGI_FORMAT_R10G10B10A2_UINT: michael@0: case DXGI_FORMAT_R10G10B10A2_UNORM: michael@0: case DXGI_FORMAT_R11G11B10_FLOAT: michael@0: case DXGI_FORMAT_R16G16_FLOAT: michael@0: case DXGI_FORMAT_R16G16_SINT: michael@0: case DXGI_FORMAT_R16G16_SNORM: michael@0: case DXGI_FORMAT_R16G16_TYPELESS: michael@0: case DXGI_FORMAT_R16G16_UINT: michael@0: case DXGI_FORMAT_R16G16_UNORM: michael@0: case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: michael@0: case DXGI_FORMAT_R24G8_TYPELESS: michael@0: case DXGI_FORMAT_R32_FLOAT: michael@0: case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: michael@0: case DXGI_FORMAT_R32_SINT: michael@0: case DXGI_FORMAT_R32_TYPELESS: michael@0: case DXGI_FORMAT_R32_UINT: michael@0: case DXGI_FORMAT_R8G8_B8G8_UNORM: michael@0: case DXGI_FORMAT_R8G8B8A8_SINT: michael@0: case DXGI_FORMAT_R8G8B8A8_SNORM: michael@0: case DXGI_FORMAT_R8G8B8A8_TYPELESS: michael@0: case DXGI_FORMAT_R8G8B8A8_UINT: michael@0: case DXGI_FORMAT_R8G8B8A8_UNORM: michael@0: case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: michael@0: case DXGI_FORMAT_B8G8R8A8_TYPELESS: michael@0: case DXGI_FORMAT_B8G8R8A8_UNORM: michael@0: case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: michael@0: case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: michael@0: case DXGI_FORMAT_X24_TYPELESS_G8_UINT: michael@0: case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: michael@0: return 32; michael@0: michael@0: case DXGI_FORMAT_R16G16B16A16_FLOAT: michael@0: case DXGI_FORMAT_R16G16B16A16_SINT: michael@0: case DXGI_FORMAT_R16G16B16A16_SNORM: michael@0: case DXGI_FORMAT_R16G16B16A16_TYPELESS: michael@0: case DXGI_FORMAT_R16G16B16A16_UINT: michael@0: case DXGI_FORMAT_R16G16B16A16_UNORM: michael@0: case DXGI_FORMAT_R32G32_FLOAT: michael@0: case DXGI_FORMAT_R32G32_SINT: michael@0: case DXGI_FORMAT_R32G32_TYPELESS: michael@0: case DXGI_FORMAT_R32G32_UINT: michael@0: case DXGI_FORMAT_R32G8X24_TYPELESS: michael@0: return 64; michael@0: michael@0: case DXGI_FORMAT_R32G32B32_FLOAT: michael@0: case DXGI_FORMAT_R32G32B32_SINT: michael@0: case DXGI_FORMAT_R32G32B32_TYPELESS: michael@0: case DXGI_FORMAT_R32G32B32_UINT: michael@0: return 96; michael@0: michael@0: case DXGI_FORMAT_R32G32B32A32_FLOAT: michael@0: case DXGI_FORMAT_R32G32B32A32_SINT: michael@0: case DXGI_FORMAT_R32G32B32A32_TYPELESS: michael@0: case DXGI_FORMAT_R32G32B32A32_UINT: michael@0: return 128; michael@0: michael@0: case DXGI_FORMAT_BC1_TYPELESS: michael@0: case DXGI_FORMAT_BC1_UNORM: michael@0: case DXGI_FORMAT_BC1_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC4_SNORM: michael@0: case DXGI_FORMAT_BC4_TYPELESS: michael@0: case DXGI_FORMAT_BC4_UNORM: michael@0: return 4; michael@0: michael@0: case DXGI_FORMAT_BC2_TYPELESS: michael@0: case DXGI_FORMAT_BC2_UNORM: michael@0: case DXGI_FORMAT_BC2_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC3_TYPELESS: michael@0: case DXGI_FORMAT_BC3_UNORM: michael@0: case DXGI_FORMAT_BC3_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC5_SNORM: michael@0: case DXGI_FORMAT_BC5_TYPELESS: michael@0: case DXGI_FORMAT_BC5_UNORM: michael@0: case DXGI_FORMAT_BC6H_SF16: michael@0: case DXGI_FORMAT_BC6H_TYPELESS: michael@0: case DXGI_FORMAT_BC6H_UF16: michael@0: case DXGI_FORMAT_BC7_TYPELESS: michael@0: case DXGI_FORMAT_BC7_UNORM: michael@0: case DXGI_FORMAT_BC7_UNORM_SRGB: michael@0: return 8; michael@0: michael@0: default: michael@0: return 0; michael@0: } michael@0: } michael@0: michael@0: size_t ComputeBlockSizeBits(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_BC1_TYPELESS: michael@0: case DXGI_FORMAT_BC1_UNORM: michael@0: case DXGI_FORMAT_BC1_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC4_SNORM: michael@0: case DXGI_FORMAT_BC4_TYPELESS: michael@0: case DXGI_FORMAT_BC4_UNORM: michael@0: case DXGI_FORMAT_BC2_TYPELESS: michael@0: case DXGI_FORMAT_BC2_UNORM: michael@0: case DXGI_FORMAT_BC2_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC3_TYPELESS: michael@0: case DXGI_FORMAT_BC3_UNORM: michael@0: case DXGI_FORMAT_BC3_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC5_SNORM: michael@0: case DXGI_FORMAT_BC5_TYPELESS: michael@0: case DXGI_FORMAT_BC5_UNORM: michael@0: case DXGI_FORMAT_BC6H_SF16: michael@0: case DXGI_FORMAT_BC6H_TYPELESS: michael@0: case DXGI_FORMAT_BC6H_UF16: michael@0: case DXGI_FORMAT_BC7_TYPELESS: michael@0: case DXGI_FORMAT_BC7_UNORM: michael@0: case DXGI_FORMAT_BC7_UNORM_SRGB: michael@0: return ComputePixelSizeBits(format) * 16; michael@0: default: michael@0: UNREACHABLE(); michael@0: return 0; michael@0: } michael@0: } michael@0: michael@0: bool IsCompressed(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_BC1_TYPELESS: michael@0: case DXGI_FORMAT_BC1_UNORM: michael@0: case DXGI_FORMAT_BC1_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC4_SNORM: michael@0: case DXGI_FORMAT_BC4_TYPELESS: michael@0: case DXGI_FORMAT_BC4_UNORM: michael@0: case DXGI_FORMAT_BC2_TYPELESS: michael@0: case DXGI_FORMAT_BC2_UNORM: michael@0: case DXGI_FORMAT_BC2_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC3_TYPELESS: michael@0: case DXGI_FORMAT_BC3_UNORM: michael@0: case DXGI_FORMAT_BC3_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC5_SNORM: michael@0: case DXGI_FORMAT_BC5_TYPELESS: michael@0: case DXGI_FORMAT_BC5_UNORM: michael@0: case DXGI_FORMAT_BC6H_SF16: michael@0: case DXGI_FORMAT_BC6H_TYPELESS: michael@0: case DXGI_FORMAT_BC6H_UF16: michael@0: case DXGI_FORMAT_BC7_TYPELESS: michael@0: case DXGI_FORMAT_BC7_UNORM: michael@0: case DXGI_FORMAT_BC7_UNORM_SRGB: michael@0: return true; michael@0: case DXGI_FORMAT_UNKNOWN: michael@0: UNREACHABLE(); michael@0: return false; michael@0: default: michael@0: return false; michael@0: } michael@0: } michael@0: michael@0: unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_BC1_TYPELESS: michael@0: case DXGI_FORMAT_BC1_UNORM: michael@0: case DXGI_FORMAT_BC1_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC4_SNORM: michael@0: case DXGI_FORMAT_BC4_TYPELESS: michael@0: case DXGI_FORMAT_BC4_UNORM: michael@0: case DXGI_FORMAT_BC2_TYPELESS: michael@0: case DXGI_FORMAT_BC2_UNORM: michael@0: case DXGI_FORMAT_BC2_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC3_TYPELESS: michael@0: case DXGI_FORMAT_BC3_UNORM: michael@0: case DXGI_FORMAT_BC3_UNORM_SRGB: michael@0: case DXGI_FORMAT_BC5_SNORM: michael@0: case DXGI_FORMAT_BC5_TYPELESS: michael@0: case DXGI_FORMAT_BC5_UNORM: michael@0: case DXGI_FORMAT_BC6H_SF16: michael@0: case DXGI_FORMAT_BC6H_TYPELESS: michael@0: case DXGI_FORMAT_BC6H_UF16: michael@0: case DXGI_FORMAT_BC7_TYPELESS: michael@0: case DXGI_FORMAT_BC7_UNORM: michael@0: case DXGI_FORMAT_BC7_UNORM_SRGB: michael@0: return 4; michael@0: case DXGI_FORMAT_UNKNOWN: michael@0: UNREACHABLE(); michael@0: return 1; michael@0: default: michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: bool IsDepthStencilFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: michael@0: case DXGI_FORMAT_D32_FLOAT: michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: michael@0: case DXGI_FORMAT_D16_UNORM: michael@0: return true; michael@0: default: michael@0: return false; michael@0: } michael@0: } michael@0: michael@0: DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS; michael@0: case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS; michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS; michael@0: case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS; michael@0: default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; michael@0: } michael@0: } michael@0: michael@0: DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format) michael@0: { michael@0: switch (format) michael@0: { michael@0: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; michael@0: case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT; michael@0: case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; michael@0: case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM; michael@0: default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; michael@0: } michael@0: } michael@0: michael@0: HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) michael@0: { michael@0: #if defined(_DEBUG) michael@0: return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); michael@0: #else michael@0: return S_OK; michael@0: #endif michael@0: } michael@0: michael@0: }