michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // michael@0: // fxc /E PS_ClearSingle /T ps_4_0 /Fh compiled/clearsingle11ps.h michael@0: // Clear11.hlsl michael@0: // michael@0: // michael@0: // michael@0: // Input signature: michael@0: // michael@0: // Name Index Mask Register SysValue Format Used michael@0: // -------------------- ----- ------ -------- -------- ------ ------ michael@0: // SV_Position 0 xyzw 0 POS float michael@0: // COLOR 0 xyzw 1 NONE float xyzw michael@0: // michael@0: // michael@0: // Output signature: michael@0: // michael@0: // Name Index Mask Register SysValue Format Used michael@0: // -------------------- ----- ------ -------- -------- ------ ------ michael@0: // SV_Target 0 xyzw 0 TARGET float xyzw michael@0: // michael@0: ps_4_0 michael@0: dcl_input_ps linear v1.xyzw michael@0: dcl_output o0.xyzw michael@0: mov o0.xyzw, v1.xyzw michael@0: ret michael@0: // Approximately 2 instruction slots used michael@0: #endif michael@0: michael@0: const BYTE g_PS_ClearSingle[] = michael@0: { michael@0: 68, 88, 66, 67, 11, 49, michael@0: 220, 157, 35, 106, 175, 161, michael@0: 180, 178, 147, 150, 134, 162, michael@0: 222, 79, 1, 0, 0, 0, michael@0: 208, 1, 0, 0, 5, 0, michael@0: 0, 0, 52, 0, 0, 0, michael@0: 140, 0, 0, 0, 224, 0, michael@0: 0, 0, 20, 1, 0, 0, michael@0: 84, 1, 0, 0, 82, 68, michael@0: 69, 70, 80, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 28, 0, 0, 0, 0, 4, michael@0: 255, 255, 0, 1, 0, 0, michael@0: 28, 0, 0, 0, 77, 105, michael@0: 99, 114, 111, 115, 111, 102, michael@0: 116, 32, 40, 82, 41, 32, michael@0: 72, 76, 83, 76, 32, 83, michael@0: 104, 97, 100, 101, 114, 32, michael@0: 67, 111, 109, 112, 105, 108, michael@0: 101, 114, 32, 57, 46, 50, michael@0: 57, 46, 57, 53, 50, 46, michael@0: 51, 49, 49, 49, 0, 171, michael@0: 171, 171, 73, 83, 71, 78, michael@0: 76, 0, 0, 0, 2, 0, michael@0: 0, 0, 8, 0, 0, 0, michael@0: 56, 0, 0, 0, 0, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 3, 0, 0, 0, 0, 0, michael@0: 0, 0, 15, 0, 0, 0, michael@0: 68, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 1, 0, michael@0: 0, 0, 15, 15, 0, 0, michael@0: 83, 86, 95, 80, 111, 115, michael@0: 105, 116, 105, 111, 110, 0, michael@0: 67, 79, 76, 79, 82, 0, michael@0: 171, 171, 79, 83, 71, 78, michael@0: 44, 0, 0, 0, 1, 0, michael@0: 0, 0, 8, 0, 0, 0, michael@0: 32, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 0, 0, michael@0: 0, 0, 15, 0, 0, 0, michael@0: 83, 86, 95, 84, 97, 114, michael@0: 103, 101, 116, 0, 171, 171, michael@0: 83, 72, 68, 82, 56, 0, michael@0: 0, 0, 64, 0, 0, 0, michael@0: 14, 0, 0, 0, 98, 16, michael@0: 0, 3, 242, 16, 16, 0, michael@0: 1, 0, 0, 0, 101, 0, michael@0: 0, 3, 242, 32, 16, 0, michael@0: 0, 0, 0, 0, 54, 0, michael@0: 0, 5, 242, 32, 16, 0, michael@0: 0, 0, 0, 0, 70, 30, michael@0: 16, 0, 1, 0, 0, 0, michael@0: 62, 0, 0, 1, 83, 84, michael@0: 65, 84, 116, 0, 0, 0, michael@0: 2, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 2, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0 michael@0: };