michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // michael@0: // fxc /E VS_Passthrough /T vs_4_0 /Fh compiled/passthrough11vs.h michael@0: // Passthrough11.hlsl michael@0: // michael@0: // michael@0: // michael@0: // Input signature: michael@0: // michael@0: // Name Index Mask Register SysValue Format Used michael@0: // -------------------- ----- ------ -------- -------- ------ ------ michael@0: // POSITION 0 xy 0 NONE float xy michael@0: // TEXCOORD 0 xy 1 NONE float xy michael@0: // michael@0: // michael@0: // Output signature: michael@0: // michael@0: // Name Index Mask Register SysValue Format Used michael@0: // -------------------- ----- ------ -------- -------- ------ ------ michael@0: // SV_POSITION 0 xyzw 0 POS float xyzw michael@0: // TEXCOORD 0 xy 1 NONE float xy michael@0: // michael@0: vs_4_0 michael@0: dcl_input v0.xy michael@0: dcl_input v1.xy michael@0: dcl_output_siv o0.xyzw, position michael@0: dcl_output o1.xy michael@0: mov o0.xy, v0.xyxx michael@0: mov o0.zw, l(0,0,0,1.000000) michael@0: mov o1.xy, v1.xyxx michael@0: ret michael@0: // Approximately 4 instruction slots used michael@0: #endif michael@0: michael@0: const BYTE g_VS_Passthrough[] = michael@0: { michael@0: 68, 88, 66, 67, 117, 74, michael@0: 34, 79, 174, 226, 170, 74, michael@0: 110, 16, 237, 14, 67, 185, michael@0: 119, 167, 1, 0, 0, 0, michael@0: 68, 2, 0, 0, 5, 0, michael@0: 0, 0, 52, 0, 0, 0, michael@0: 140, 0, 0, 0, 224, 0, michael@0: 0, 0, 56, 1, 0, 0, michael@0: 200, 1, 0, 0, 82, 68, michael@0: 69, 70, 80, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 28, 0, 0, 0, 0, 4, michael@0: 254, 255, 0, 1, 0, 0, michael@0: 28, 0, 0, 0, 77, 105, michael@0: 99, 114, 111, 115, 111, 102, michael@0: 116, 32, 40, 82, 41, 32, michael@0: 72, 76, 83, 76, 32, 83, michael@0: 104, 97, 100, 101, 114, 32, michael@0: 67, 111, 109, 112, 105, 108, michael@0: 101, 114, 32, 57, 46, 50, michael@0: 57, 46, 57, 53, 50, 46, michael@0: 51, 49, 49, 49, 0, 171, michael@0: 171, 171, 73, 83, 71, 78, michael@0: 76, 0, 0, 0, 2, 0, michael@0: 0, 0, 8, 0, 0, 0, michael@0: 56, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 0, 0, michael@0: 0, 0, 3, 3, 0, 0, michael@0: 65, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 1, 0, michael@0: 0, 0, 3, 3, 0, 0, michael@0: 80, 79, 83, 73, 84, 73, michael@0: 79, 78, 0, 84, 69, 88, michael@0: 67, 79, 79, 82, 68, 0, michael@0: 171, 171, 79, 83, 71, 78, michael@0: 80, 0, 0, 0, 2, 0, michael@0: 0, 0, 8, 0, 0, 0, michael@0: 56, 0, 0, 0, 0, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 3, 0, 0, 0, 0, 0, michael@0: 0, 0, 15, 0, 0, 0, michael@0: 68, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 1, 0, michael@0: 0, 0, 3, 12, 0, 0, michael@0: 83, 86, 95, 80, 79, 83, michael@0: 73, 84, 73, 79, 78, 0, michael@0: 84, 69, 88, 67, 79, 79, michael@0: 82, 68, 0, 171, 171, 171, michael@0: 83, 72, 68, 82, 136, 0, michael@0: 0, 0, 64, 0, 1, 0, michael@0: 34, 0, 0, 0, 95, 0, michael@0: 0, 3, 50, 16, 16, 0, michael@0: 0, 0, 0, 0, 95, 0, michael@0: 0, 3, 50, 16, 16, 0, michael@0: 1, 0, 0, 0, 103, 0, michael@0: 0, 4, 242, 32, 16, 0, michael@0: 0, 0, 0, 0, 1, 0, michael@0: 0, 0, 101, 0, 0, 3, michael@0: 50, 32, 16, 0, 1, 0, michael@0: 0, 0, 54, 0, 0, 5, michael@0: 50, 32, 16, 0, 0, 0, michael@0: 0, 0, 70, 16, 16, 0, michael@0: 0, 0, 0, 0, 54, 0, michael@0: 0, 8, 194, 32, 16, 0, michael@0: 0, 0, 0, 0, 2, 64, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 128, 63, michael@0: 54, 0, 0, 5, 50, 32, michael@0: 16, 0, 1, 0, 0, 0, michael@0: 70, 16, 16, 0, 1, 0, michael@0: 0, 0, 62, 0, 0, 1, michael@0: 83, 84, 65, 84, 116, 0, michael@0: 0, 0, 4, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 4, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 3, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0 michael@0: };