michael@0: /* michael@0: * Copyright (C) 2012 Apple Inc. All rights reserved. michael@0: * michael@0: * Redistribution and use in source and binary forms, with or without michael@0: * modification, are permitted provided that the following conditions michael@0: * are met: michael@0: * 1. Redistributions of source code must retain the above copyright michael@0: * notice, this list of conditions and the following disclaimer. michael@0: * 2. Redistributions in binary form must reproduce the above copyright michael@0: * notice, this list of conditions and the following disclaimer in the michael@0: * documentation and/or other materials provided with the distribution. michael@0: * michael@0: * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY michael@0: * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE michael@0: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR michael@0: * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR michael@0: * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, michael@0: * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, michael@0: * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR michael@0: * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY michael@0: * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE michael@0: * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: */ michael@0: michael@0: #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ michael@0: #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ michael@0: michael@0: #include "GLSLANG/ShaderLang.h" michael@0: michael@0: #include "compiler/InfoSink.h" michael@0: #include "compiler/intermediate.h" michael@0: michael@0: class ArrayBoundsClamper { michael@0: public: michael@0: ArrayBoundsClamper(); michael@0: michael@0: // Must be set before compiling any shaders to ensure consistency michael@0: // between the translated shaders and any necessary prequel. michael@0: void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy); michael@0: michael@0: // Marks nodes in the tree that index arrays indirectly as michael@0: // requiring clamping. michael@0: void MarkIndirectArrayBoundsForClamping(TIntermNode* root); michael@0: michael@0: // If necessary, output array clamp function source into the shader source. michael@0: void OutputClampingFunctionDefinition(TInfoSinkBase& out) const; michael@0: michael@0: void Cleanup() michael@0: { michael@0: mArrayBoundsClampDefinitionNeeded = false; michael@0: } michael@0: michael@0: private: michael@0: bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; } michael@0: void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; } michael@0: michael@0: ShArrayIndexClampingStrategy mClampingStrategy; michael@0: bool mArrayBoundsClampDefinitionNeeded; michael@0: }; michael@0: michael@0: #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_