michael@0: /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #include "TextureImageCGL.h" michael@0: #include "GLContext.h" michael@0: #include "gfx2DGlue.h" michael@0: #include "gfxQuartzSurface.h" michael@0: #include "gfxPlatform.h" michael@0: #include "gfxFailure.h" michael@0: michael@0: namespace mozilla { michael@0: michael@0: using namespace gfx; michael@0: michael@0: namespace gl { michael@0: michael@0: TextureImageCGL::TextureImageCGL(GLuint aTexture, michael@0: const nsIntSize& aSize, michael@0: GLenum aWrapMode, michael@0: ContentType aContentType, michael@0: GLContext* aContext, michael@0: TextureImage::Flags aFlags, michael@0: TextureImage::ImageFormat aImageFormat) michael@0: : BasicTextureImage(aTexture, aSize, aWrapMode, aContentType, michael@0: aContext, aFlags, aImageFormat) michael@0: , mPixelBuffer(0) michael@0: , mPixelBufferSize(0) michael@0: , mBoundPixelBuffer(false) michael@0: {} michael@0: michael@0: TextureImageCGL::~TextureImageCGL() michael@0: { michael@0: if (mPixelBuffer) { michael@0: mGLContext->MakeCurrent(); michael@0: mGLContext->fDeleteBuffers(1, &mPixelBuffer); michael@0: } michael@0: } michael@0: michael@0: already_AddRefed michael@0: TextureImageCGL::GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt) michael@0: { michael@0: IntSize size(aSize.width + 1, aSize.height + 1); michael@0: mGLContext->MakeCurrent(); michael@0: if (!mGLContext-> michael@0: IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) michael@0: { michael@0: return gfxPlatform::GetPlatform()-> michael@0: CreateOffscreenSurface(size, michael@0: gfxASurface::ContentFromFormat(aFmt)); michael@0: } michael@0: michael@0: if (!mPixelBuffer) { michael@0: mGLContext->fGenBuffers(1, &mPixelBuffer); michael@0: } michael@0: mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer); michael@0: int32_t length = size.width * 4 * size.height; michael@0: michael@0: if (length > mPixelBufferSize) { michael@0: mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, length, michael@0: NULL, LOCAL_GL_STREAM_DRAW); michael@0: mPixelBufferSize = length; michael@0: } michael@0: unsigned char* data = michael@0: (unsigned char*)mGLContext-> michael@0: fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, michael@0: LOCAL_GL_WRITE_ONLY); michael@0: michael@0: mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); michael@0: michael@0: if (!data) { michael@0: nsAutoCString failure; michael@0: failure += "Pixel buffer binding failed: "; michael@0: failure.AppendPrintf("%dx%d\n", size.width, size.height); michael@0: gfx::LogFailure(failure); michael@0: michael@0: mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); michael@0: return gfxPlatform::GetPlatform()-> michael@0: CreateOffscreenSurface(size, michael@0: gfxASurface::ContentFromFormat(aFmt)); michael@0: } michael@0: michael@0: nsRefPtr surf = michael@0: new gfxQuartzSurface(data, ThebesIntSize(size), size.width * 4, aFmt); michael@0: michael@0: mBoundPixelBuffer = true; michael@0: return surf.forget(); michael@0: } michael@0: michael@0: bool michael@0: TextureImageCGL::FinishedSurfaceUpdate() michael@0: { michael@0: if (mBoundPixelBuffer) { michael@0: mGLContext->MakeCurrent(); michael@0: mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer); michael@0: mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER); michael@0: return true; michael@0: } michael@0: return false; michael@0: } michael@0: michael@0: void michael@0: TextureImageCGL::FinishedSurfaceUpload() michael@0: { michael@0: if (mBoundPixelBuffer) { michael@0: mGLContext->MakeCurrent(); michael@0: mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); michael@0: mBoundPixelBuffer = false; michael@0: } michael@0: } michael@0: michael@0: already_AddRefed michael@0: CreateTextureImageCGL(GLContext* gl, michael@0: const gfx::IntSize& aSize, michael@0: TextureImage::ContentType aContentType, michael@0: GLenum aWrapMode, michael@0: TextureImage::Flags aFlags, michael@0: TextureImage::ImageFormat aImageFormat) michael@0: { michael@0: if (!gl->IsOffscreenSizeAllowed(aSize) && michael@0: gfxPlatform::OffMainThreadCompositingEnabled()) { michael@0: NS_ASSERTION(aWrapMode == LOCAL_GL_CLAMP_TO_EDGE, "Can't support wrapping with tiles!"); michael@0: nsRefPtr t = new gl::TiledTextureImage(gl, aSize, aContentType, michael@0: aFlags, aImageFormat); michael@0: return t.forget(); michael@0: } michael@0: michael@0: return CreateBasicTextureImage(gl, aSize, aContentType, aWrapMode, michael@0: aFlags, aImageFormat); michael@0: } michael@0: michael@0: already_AddRefed michael@0: TileGenFuncCGL(GLContext *gl, michael@0: const nsIntSize& aSize, michael@0: TextureImage::ContentType aContentType, michael@0: TextureImage::Flags aFlags, michael@0: TextureImage::ImageFormat aImageFormat) michael@0: { michael@0: bool useNearestFilter = aFlags & TextureImage::UseNearestFilter; michael@0: gl->MakeCurrent(); michael@0: michael@0: GLuint texture; michael@0: gl->fGenTextures(1, &texture); michael@0: michael@0: gl->fActiveTexture(LOCAL_GL_TEXTURE0); michael@0: gl->fBindTexture(LOCAL_GL_TEXTURE_2D, texture); michael@0: michael@0: GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR; michael@0: gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter); michael@0: gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter); michael@0: gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); michael@0: gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); michael@0: michael@0: nsRefPtr teximage michael@0: (new TextureImageCGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType, michael@0: gl, aFlags, aImageFormat)); michael@0: return teximage.forget(); michael@0: } michael@0: michael@0: } michael@0: }