michael@0: /* vim: set ts=8 sw=8 noexpandtab: */ michael@0: // qcms michael@0: // Copyright (C) 2009 Mozilla Foundation michael@0: // Copyright (C) 1998-2007 Marti Maria michael@0: // michael@0: // Permission is hereby granted, free of charge, to any person obtaining michael@0: // a copy of this software and associated documentation files (the "Software"), michael@0: // to deal in the Software without restriction, including without limitation michael@0: // the rights to use, copy, modify, merge, publish, distribute, sublicense, michael@0: // and/or sell copies of the Software, and to permit persons to whom the Software michael@0: // is furnished to do so, subject to the following conditions: michael@0: // michael@0: // The above copyright notice and this permission notice shall be included in michael@0: // all copies or substantial portions of the Software. michael@0: // michael@0: // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, michael@0: // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO michael@0: // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND michael@0: // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE michael@0: // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION michael@0: // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION michael@0: // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. michael@0: michael@0: #include michael@0: #include "qcmsint.h" michael@0: #include "matrix.h" michael@0: michael@0: struct vector matrix_eval(struct matrix mat, struct vector v) michael@0: { michael@0: struct vector result; michael@0: result.v[0] = mat.m[0][0]*v.v[0] + mat.m[0][1]*v.v[1] + mat.m[0][2]*v.v[2]; michael@0: result.v[1] = mat.m[1][0]*v.v[0] + mat.m[1][1]*v.v[1] + mat.m[1][2]*v.v[2]; michael@0: result.v[2] = mat.m[2][0]*v.v[0] + mat.m[2][1]*v.v[1] + mat.m[2][2]*v.v[2]; michael@0: return result; michael@0: } michael@0: michael@0: //XXX: should probably pass by reference and we could michael@0: //probably reuse this computation in matrix_invert michael@0: float matrix_det(struct matrix mat) michael@0: { michael@0: float det; michael@0: det = mat.m[0][0]*mat.m[1][1]*mat.m[2][2] + michael@0: mat.m[0][1]*mat.m[1][2]*mat.m[2][0] + michael@0: mat.m[0][2]*mat.m[1][0]*mat.m[2][1] - michael@0: mat.m[0][0]*mat.m[1][2]*mat.m[2][1] - michael@0: mat.m[0][1]*mat.m[1][0]*mat.m[2][2] - michael@0: mat.m[0][2]*mat.m[1][1]*mat.m[2][0]; michael@0: return det; michael@0: } michael@0: michael@0: /* from pixman and cairo and Mathematics for Game Programmers */ michael@0: /* lcms uses gauss-jordan elimination with partial pivoting which is michael@0: * less efficient and not as numerically stable. See Mathematics for michael@0: * Game Programmers. */ michael@0: struct matrix matrix_invert(struct matrix mat) michael@0: { michael@0: struct matrix dest_mat; michael@0: int i,j; michael@0: static int a[3] = { 2, 2, 1 }; michael@0: static int b[3] = { 1, 0, 0 }; michael@0: michael@0: /* inv (A) = 1/det (A) * adj (A) */ michael@0: float det = matrix_det(mat); michael@0: michael@0: if (det == 0) { michael@0: dest_mat.invalid = true; michael@0: } else { michael@0: dest_mat.invalid = false; michael@0: } michael@0: michael@0: det = 1/det; michael@0: michael@0: for (j = 0; j < 3; j++) { michael@0: for (i = 0; i < 3; i++) { michael@0: double p; michael@0: int ai = a[i]; michael@0: int aj = a[j]; michael@0: int bi = b[i]; michael@0: int bj = b[j]; michael@0: michael@0: p = mat.m[ai][aj] * mat.m[bi][bj] - michael@0: mat.m[ai][bj] * mat.m[bi][aj]; michael@0: if (((i + j) & 1) != 0) michael@0: p = -p; michael@0: michael@0: dest_mat.m[j][i] = det * p; michael@0: } michael@0: } michael@0: return dest_mat; michael@0: } michael@0: michael@0: struct matrix matrix_identity(void) michael@0: { michael@0: struct matrix i; michael@0: i.m[0][0] = 1; michael@0: i.m[0][1] = 0; michael@0: i.m[0][2] = 0; michael@0: i.m[1][0] = 0; michael@0: i.m[1][1] = 1; michael@0: i.m[1][2] = 0; michael@0: i.m[2][0] = 0; michael@0: i.m[2][1] = 0; michael@0: i.m[2][2] = 1; michael@0: i.invalid = false; michael@0: return i; michael@0: } michael@0: michael@0: struct matrix matrix_invalid(void) michael@0: { michael@0: struct matrix inv = matrix_identity(); michael@0: inv.invalid = true; michael@0: return inv; michael@0: } michael@0: michael@0: michael@0: /* from pixman */ michael@0: /* MAT3per... */ michael@0: struct matrix matrix_multiply(struct matrix a, struct matrix b) michael@0: { michael@0: struct matrix result; michael@0: int dx, dy; michael@0: int o; michael@0: for (dy = 0; dy < 3; dy++) { michael@0: for (dx = 0; dx < 3; dx++) { michael@0: double v = 0; michael@0: for (o = 0; o < 3; o++) { michael@0: v += a.m[dy][o] * b.m[o][dx]; michael@0: } michael@0: result.m[dy][dx] = v; michael@0: } michael@0: } michael@0: result.invalid = a.invalid || b.invalid; michael@0: return result; michael@0: } michael@0: michael@0: