michael@0: michael@0: /* michael@0: * Copyright 2011 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #ifndef SkReadBuffer_DEFINED michael@0: #define SkReadBuffer_DEFINED michael@0: michael@0: #include "SkBitmapHeap.h" michael@0: #include "SkColorFilter.h" michael@0: #include "SkData.h" michael@0: #include "SkDrawLooper.h" michael@0: #include "SkImageFilter.h" michael@0: #include "SkMaskFilter.h" michael@0: #include "SkPath.h" michael@0: #include "SkPathEffect.h" michael@0: #include "SkPicture.h" michael@0: #include "SkPixelRef.h" michael@0: #include "SkRasterizer.h" michael@0: #include "SkReadBuffer.h" michael@0: #include "SkReader32.h" michael@0: #include "SkRefCnt.h" michael@0: #include "SkShader.h" michael@0: #include "SkUnitMapper.h" michael@0: #include "SkWriteBuffer.h" michael@0: #include "SkXfermode.h" michael@0: michael@0: class SkBitmap; michael@0: michael@0: #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) michael@0: #define DEBUG_NON_DETERMINISTIC_ASSERT michael@0: #endif michael@0: michael@0: class SkReadBuffer { michael@0: public: michael@0: SkReadBuffer(); michael@0: SkReadBuffer(const void* data, size_t size); michael@0: SkReadBuffer(SkStream* stream); michael@0: virtual ~SkReadBuffer(); michael@0: michael@0: enum Flags { michael@0: kCrossProcess_Flag = 1 << 0, michael@0: kScalarIsFloat_Flag = 1 << 1, michael@0: kPtrIs64Bit_Flag = 1 << 2, michael@0: kValidation_Flag = 1 << 3, michael@0: }; michael@0: michael@0: void setFlags(uint32_t flags) { fFlags = flags; } michael@0: uint32_t getFlags() const { return fFlags; } michael@0: michael@0: bool isCrossProcess() const { michael@0: return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag); michael@0: } michael@0: bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); } michael@0: bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); } michael@0: bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); } michael@0: michael@0: SkReader32* getReader32() { return &fReader; } michael@0: michael@0: uint32_t size() { return fReader.size(); } michael@0: uint32_t offset() { return fReader.offset(); } michael@0: bool eof() { return fReader.eof(); } michael@0: const void* skip(size_t size) { return fReader.skip(size); } michael@0: michael@0: // primitives michael@0: virtual bool readBool(); michael@0: virtual SkColor readColor(); michael@0: virtual SkFixed readFixed(); michael@0: virtual int32_t readInt(); michael@0: virtual SkScalar readScalar(); michael@0: virtual uint32_t readUInt(); michael@0: virtual int32_t read32(); michael@0: michael@0: void* readFunctionPtr() { michael@0: void* ptr; michael@0: this->readByteArray(&ptr, sizeof(ptr)); michael@0: return ptr; michael@0: } michael@0: michael@0: // strings -- the caller is responsible for freeing the string contents michael@0: virtual void readString(SkString* string); michael@0: virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding); michael@0: michael@0: // common data structures michael@0: virtual void readPoint(SkPoint* point); michael@0: SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; } michael@0: virtual void readMatrix(SkMatrix* matrix); michael@0: virtual void readIRect(SkIRect* rect); michael@0: virtual void readRect(SkRect* rect); michael@0: virtual void readRegion(SkRegion* region); michael@0: virtual void readPath(SkPath* path); michael@0: void readPaint(SkPaint* paint) { paint->unflatten(*this); } michael@0: michael@0: virtual SkFlattenable* readFlattenable(SkFlattenable::Type); michael@0: template T* readFlattenable() { michael@0: return (T*) this->readFlattenable(T::GetFlattenableType()); michael@0: } michael@0: SkColorFilter* readColorFilter() { return this->readFlattenable(); } michael@0: SkDrawLooper* readDrawLooper() { return this->readFlattenable(); } michael@0: SkImageFilter* readImageFilter() { return this->readFlattenable(); } michael@0: SkMaskFilter* readMaskFilter() { return this->readFlattenable(); } michael@0: SkPathEffect* readPathEffect() { return this->readFlattenable(); } michael@0: SkPixelRef* readPixelRef() { return this->readFlattenable(); } michael@0: SkRasterizer* readRasterizer() { return this->readFlattenable(); } michael@0: SkShader* readShader() { return this->readFlattenable(); } michael@0: SkUnitMapper* readUnitMapper() { return this->readFlattenable(); } michael@0: SkXfermode* readXfermode() { return this->readFlattenable(); } michael@0: michael@0: michael@0: // binary data and arrays michael@0: virtual bool readByteArray(void* value, size_t size); michael@0: virtual bool readColorArray(SkColor* colors, size_t size); michael@0: virtual bool readIntArray(int32_t* values, size_t size); michael@0: virtual bool readPointArray(SkPoint* points, size_t size); michael@0: virtual bool readScalarArray(SkScalar* values, size_t size); michael@0: michael@0: SkData* readByteArrayAsData() { michael@0: size_t len = this->getArrayCount(); michael@0: if (!this->validateAvailable(len)) { michael@0: return SkData::NewEmpty(); michael@0: } michael@0: void* buffer = sk_malloc_throw(len); michael@0: this->readByteArray(buffer, len); michael@0: return SkData::NewFromMalloc(buffer, len); michael@0: } michael@0: michael@0: // helpers to get info about arrays and binary data michael@0: virtual uint32_t getArrayCount(); michael@0: michael@0: virtual void readBitmap(SkBitmap* bitmap); michael@0: virtual SkTypeface* readTypeface(); michael@0: michael@0: void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) { michael@0: SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage); michael@0: } michael@0: michael@0: void setTypefaceArray(SkTypeface* array[], int count) { michael@0: fTFArray = array; michael@0: fTFCount = count; michael@0: } michael@0: michael@0: /** michael@0: * Call this with a pre-loaded array of Factories, in the same order as michael@0: * were created/written by the writer. SkPicture uses this. michael@0: */ michael@0: void setFactoryPlayback(SkFlattenable::Factory array[], int count) { michael@0: fFactoryTDArray = NULL; michael@0: fFactoryArray = array; michael@0: fFactoryCount = count; michael@0: } michael@0: michael@0: /** michael@0: * Call this with an initially empty array, so the reader can cache each michael@0: * factory it sees by name. Used by the pipe code in conjunction with michael@0: * SkWriteBuffer::setNamedFactoryRecorder. michael@0: */ michael@0: void setFactoryArray(SkTDArray* array) { michael@0: fFactoryTDArray = array; michael@0: fFactoryArray = NULL; michael@0: fFactoryCount = 0; michael@0: } michael@0: michael@0: /** michael@0: * Provide a function to decode an SkBitmap from encoded data. Only used if the writer michael@0: * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the michael@0: * appropriate size will be used. michael@0: */ michael@0: void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { michael@0: fBitmapDecoder = bitmapDecoder; michael@0: } michael@0: michael@0: // Default impelementations don't check anything. michael@0: virtual bool validate(bool isValid) { return true; } michael@0: virtual bool isValid() const { return true; } michael@0: virtual bool validateAvailable(size_t size) { return true; } michael@0: michael@0: protected: michael@0: SkReader32 fReader; michael@0: michael@0: private: michael@0: bool readArray(void* value, size_t size, size_t elementSize); michael@0: michael@0: uint32_t fFlags; michael@0: michael@0: void* fMemoryPtr; michael@0: michael@0: SkBitmapHeapReader* fBitmapStorage; michael@0: SkTypeface** fTFArray; michael@0: int fTFCount; michael@0: michael@0: SkTDArray* fFactoryTDArray; michael@0: SkFlattenable::Factory* fFactoryArray; michael@0: int fFactoryCount; michael@0: michael@0: SkPicture::InstallPixelRefProc fBitmapDecoder; michael@0: michael@0: #ifdef DEBUG_NON_DETERMINISTIC_ASSERT michael@0: // Debugging counter to keep track of how many bitmaps we michael@0: // have decoded. michael@0: int fDecodedBitmapIndex; michael@0: #endif // DEBUG_NON_DETERMINISTIC_ASSERT michael@0: }; michael@0: michael@0: #endif // SkReadBuffer_DEFINED