michael@0: michael@0: /* michael@0: * Copyright 2006 The Android Open Source Project michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: michael@0: #ifndef SkSpriteBlitter_DEFINED michael@0: #define SkSpriteBlitter_DEFINED michael@0: michael@0: #include "SkBitmap.h" michael@0: #include "SkBitmapProcShader.h" michael@0: #include "SkBlitter.h" michael@0: #include "SkShader.h" michael@0: #include "SkSmallAllocator.h" michael@0: michael@0: class SkPaint; michael@0: michael@0: class SkSpriteBlitter : public SkBlitter { michael@0: public: michael@0: SkSpriteBlitter(const SkBitmap& source); michael@0: virtual ~SkSpriteBlitter(); michael@0: michael@0: virtual void setup(const SkBitmap& device, int left, int top, michael@0: const SkPaint& paint); michael@0: michael@0: // overrides michael@0: #ifdef SK_DEBUG michael@0: virtual void blitH(int x, int y, int width); michael@0: virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); michael@0: virtual void blitV(int x, int y, int height, SkAlpha alpha); michael@0: virtual void blitMask(const SkMask&, const SkIRect& clip); michael@0: #endif michael@0: michael@0: static SkSpriteBlitter* ChooseD16(const SkBitmap& source, const SkPaint&, michael@0: SkTBlitterAllocator*); michael@0: static SkSpriteBlitter* ChooseD32(const SkBitmap& source, const SkPaint&, michael@0: SkTBlitterAllocator*); michael@0: michael@0: protected: michael@0: const SkBitmap* fDevice; michael@0: const SkBitmap* fSource; michael@0: int fLeft, fTop; michael@0: const SkPaint* fPaint; michael@0: }; michael@0: michael@0: #endif