michael@0: /* michael@0: * Copyright 2013 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #include "GrBezierEffect.h" michael@0: michael@0: #include "gl/GrGLEffect.h" michael@0: #include "gl/GrGLSL.h" michael@0: #include "gl/GrGLVertexEffect.h" michael@0: #include "GrTBackendEffectFactory.h" michael@0: michael@0: class GrGLConicEffect : public GrGLVertexEffect { michael@0: public: michael@0: GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); michael@0: michael@0: virtual void emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray&) SK_OVERRIDE; michael@0: michael@0: static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); michael@0: michael@0: virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} michael@0: michael@0: private: michael@0: GrEffectEdgeType fEdgeType; michael@0: michael@0: typedef GrGLVertexEffect INHERITED; michael@0: }; michael@0: michael@0: GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, michael@0: const GrDrawEffect& drawEffect) michael@0: : INHERITED (factory) { michael@0: const GrConicEffect& ce = drawEffect.castEffect(); michael@0: fEdgeType = ce.getEdgeType(); michael@0: } michael@0: michael@0: void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray& samplers) { michael@0: const char *vsName, *fsName; michael@0: michael@0: builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", michael@0: &vsName, &fsName); michael@0: const SkString* attr0Name = michael@0: builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); michael@0: builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); michael@0: michael@0: builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); michael@0: michael@0: switch (fEdgeType) { michael@0: case kHairlineAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdx =\n" michael@0: "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", michael@0: fsName, fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdy =\n" michael@0: "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", michael@0: fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); michael@0: builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); michael@0: builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, michael@0: fsName, fsName); michael@0: builder->fsCodeAppend("\t\tfunc = abs(func);\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdx =\n" michael@0: "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", michael@0: fsName, fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdy =\n" michael@0: "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", michael@0: fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); michael@0: builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); michael@0: builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, michael@0: fsName, fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillBW_GrEffectEdgeType: { michael@0: builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, michael@0: fsName, fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); michael@0: break; michael@0: } michael@0: default: michael@0: GrCrash("Shouldn't get here"); michael@0: } michael@0: michael@0: builder->fsCodeAppendf("\t%s = %s;\n", outputColor, michael@0: (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); michael@0: } michael@0: michael@0: GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { michael@0: const GrConicEffect& ce = drawEffect.castEffect(); michael@0: return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GrConicEffect::~GrConicEffect() {} michael@0: michael@0: const GrBackendEffectFactory& GrConicEffect::getFactory() const { michael@0: return GrTBackendEffectFactory::getInstance(); michael@0: } michael@0: michael@0: GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { michael@0: this->addVertexAttrib(kVec4f_GrSLType); michael@0: fEdgeType = edgeType; michael@0: } michael@0: michael@0: bool GrConicEffect::onIsEqual(const GrEffect& other) const { michael@0: const GrConicEffect& ce = CastEffect(other); michael@0: return (ce.fEdgeType == fEdgeType); michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GR_DEFINE_EFFECT_TEST(GrConicEffect); michael@0: michael@0: GrEffectRef* GrConicEffect::TestCreate(SkRandom* random, michael@0: GrContext*, michael@0: const GrDrawTargetCaps& caps, michael@0: GrTexture*[]) { michael@0: GrEffectRef* effect; michael@0: do { michael@0: GrEffectEdgeType edgeType = static_cast( michael@0: random->nextULessThan(kGrEffectEdgeTypeCnt)); michael@0: effect = GrConicEffect::Create(edgeType, caps); michael@0: } while (NULL == effect); michael@0: return effect; michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: // Quad michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: class GrGLQuadEffect : public GrGLVertexEffect { michael@0: public: michael@0: GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); michael@0: michael@0: virtual void emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray&) SK_OVERRIDE; michael@0: michael@0: static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); michael@0: michael@0: virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} michael@0: michael@0: private: michael@0: GrEffectEdgeType fEdgeType; michael@0: michael@0: typedef GrGLVertexEffect INHERITED; michael@0: }; michael@0: michael@0: GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, michael@0: const GrDrawEffect& drawEffect) michael@0: : INHERITED (factory) { michael@0: const GrQuadEffect& ce = drawEffect.castEffect(); michael@0: fEdgeType = ce.getEdgeType(); michael@0: } michael@0: michael@0: void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray& samplers) { michael@0: const char *vsName, *fsName; michael@0: michael@0: const SkString* attrName = michael@0: builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); michael@0: builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); michael@0: michael@0: builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); michael@0: michael@0: switch (fEdgeType) { michael@0: case kHairlineAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" michael@0: "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", michael@0: fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, michael@0: fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" michael@0: "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", michael@0: fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, michael@0: fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillBW_GrEffectEdgeType: { michael@0: builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, michael@0: fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); michael@0: break; michael@0: } michael@0: default: michael@0: GrCrash("Shouldn't get here"); michael@0: } michael@0: michael@0: builder->fsCodeAppendf("\t%s = %s;\n", outputColor, michael@0: (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); michael@0: michael@0: michael@0: builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); michael@0: } michael@0: michael@0: GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { michael@0: const GrQuadEffect& ce = drawEffect.castEffect(); michael@0: return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GrQuadEffect::~GrQuadEffect() {} michael@0: michael@0: const GrBackendEffectFactory& GrQuadEffect::getFactory() const { michael@0: return GrTBackendEffectFactory::getInstance(); michael@0: } michael@0: michael@0: GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { michael@0: this->addVertexAttrib(kVec4f_GrSLType); michael@0: fEdgeType = edgeType; michael@0: } michael@0: michael@0: bool GrQuadEffect::onIsEqual(const GrEffect& other) const { michael@0: const GrQuadEffect& ce = CastEffect(other); michael@0: return (ce.fEdgeType == fEdgeType); michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GR_DEFINE_EFFECT_TEST(GrQuadEffect); michael@0: michael@0: GrEffectRef* GrQuadEffect::TestCreate(SkRandom* random, michael@0: GrContext*, michael@0: const GrDrawTargetCaps& caps, michael@0: GrTexture*[]) { michael@0: GrEffectRef* effect; michael@0: do { michael@0: GrEffectEdgeType edgeType = static_cast( michael@0: random->nextULessThan(kGrEffectEdgeTypeCnt)); michael@0: effect = GrQuadEffect::Create(edgeType, caps); michael@0: } while (NULL == effect); michael@0: return effect; michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: // Cubic michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: class GrGLCubicEffect : public GrGLVertexEffect { michael@0: public: michael@0: GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); michael@0: michael@0: virtual void emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray&) SK_OVERRIDE; michael@0: michael@0: static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); michael@0: michael@0: virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} michael@0: michael@0: private: michael@0: GrEffectEdgeType fEdgeType; michael@0: michael@0: typedef GrGLVertexEffect INHERITED; michael@0: }; michael@0: michael@0: GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, michael@0: const GrDrawEffect& drawEffect) michael@0: : INHERITED (factory) { michael@0: const GrCubicEffect& ce = drawEffect.castEffect(); michael@0: fEdgeType = ce.getEdgeType(); michael@0: } michael@0: michael@0: void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray& samplers) { michael@0: const char *vsName, *fsName; michael@0: michael@0: builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", michael@0: &vsName, &fsName); michael@0: const SkString* attr0Name = michael@0: builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); michael@0: builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); michael@0: michael@0: builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); michael@0: michael@0: switch (fEdgeType) { michael@0: case kHairlineAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdx =\n" michael@0: "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", michael@0: fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdy =\n" michael@0: "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", michael@0: fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); michael@0: builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); michael@0: builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", michael@0: fsName, fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tfunc = abs(func);\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillAA_GrEffectEdgeType: { michael@0: SkAssertResult(builder->enableFeature( michael@0: GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdx =\n" michael@0: "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", michael@0: fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppendf("\t\tfloat dfdy =\n" michael@0: "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", michael@0: fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); michael@0: builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); michael@0: builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", michael@0: fsName, fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); michael@0: // Add line below for smooth cubic ramp michael@0: // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); michael@0: break; michael@0: } michael@0: case kFillBW_GrEffectEdgeType: { michael@0: builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n", michael@0: fsName, fsName, fsName, fsName, fsName); michael@0: builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); michael@0: break; michael@0: } michael@0: default: michael@0: GrCrash("Shouldn't get here"); michael@0: } michael@0: michael@0: builder->fsCodeAppendf("\t%s = %s;\n", outputColor, michael@0: (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); michael@0: } michael@0: michael@0: GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { michael@0: const GrCubicEffect& ce = drawEffect.castEffect(); michael@0: return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GrCubicEffect::~GrCubicEffect() {} michael@0: michael@0: const GrBackendEffectFactory& GrCubicEffect::getFactory() const { michael@0: return GrTBackendEffectFactory::getInstance(); michael@0: } michael@0: michael@0: GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() { michael@0: this->addVertexAttrib(kVec4f_GrSLType); michael@0: fEdgeType = edgeType; michael@0: } michael@0: michael@0: bool GrCubicEffect::onIsEqual(const GrEffect& other) const { michael@0: const GrCubicEffect& ce = CastEffect(other); michael@0: return (ce.fEdgeType == fEdgeType); michael@0: } michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GR_DEFINE_EFFECT_TEST(GrCubicEffect); michael@0: michael@0: GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, michael@0: GrContext*, michael@0: const GrDrawTargetCaps& caps, michael@0: GrTexture*[]) { michael@0: GrEffectRef* effect; michael@0: do { michael@0: GrEffectEdgeType edgeType = static_cast( michael@0: random->nextULessThan(kGrEffectEdgeTypeCnt)); michael@0: effect = GrCubicEffect::Create(edgeType, caps); michael@0: } while (NULL == effect); michael@0: return effect; michael@0: }