michael@0: /* michael@0: * Copyright 2013 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #ifndef GrGLSL_impl_DEFINED michael@0: #define GrGLSL_impl_DEFINED michael@0: michael@0: template michael@0: template michael@0: inline Self GrGLSLExpr::VectorCastImpl(const T& expr) { michael@0: if (expr.isZeros()) { michael@0: return Self(0); michael@0: } michael@0: if (expr.isOnes()) { michael@0: return Self(1); michael@0: } michael@0: return Self(Self::CastStr(), expr.c_str()); michael@0: } michael@0: michael@0: template michael@0: template michael@0: inline Self GrGLSLExpr::Mul(T0 in0, T1 in1) { michael@0: if (in0.isZeros() || in1.isZeros()) { michael@0: return Self(0); michael@0: } michael@0: if (in0.isOnes()) { michael@0: return Self::VectorCast(in1); michael@0: } michael@0: if (in1.isOnes()) { michael@0: return Self::VectorCast(in0); michael@0: } michael@0: return Self("(%s * %s)", in0.c_str(), in1.c_str()); michael@0: } michael@0: michael@0: template michael@0: template michael@0: inline Self GrGLSLExpr::Add(T0 in0, T1 in1) { michael@0: if (in1.isZeros()) { michael@0: return Self::VectorCast(in0); michael@0: } michael@0: if (in0.isZeros()) { michael@0: return Self::VectorCast(in1); michael@0: } michael@0: if (in0.isOnes() && in1.isOnes()) { michael@0: return Self(2); michael@0: } michael@0: return Self("(%s + %s)", in0.c_str(), in1.c_str()); michael@0: } michael@0: michael@0: template michael@0: template michael@0: inline Self GrGLSLExpr::Sub(T0 in0, T1 in1) { michael@0: if (in1.isZeros()) { michael@0: return Self::VectorCast(in0); michael@0: } michael@0: if (in1.isOnes()) { michael@0: if (in0.isOnes()) { michael@0: return Self(0); michael@0: } michael@0: } michael@0: michael@0: return Self("(%s - %s)", in0.c_str(), in1.c_str()); michael@0: } michael@0: michael@0: template michael@0: template michael@0: T GrGLSLExpr::extractComponents(const char format[]) const { michael@0: if (this->isZeros()) { michael@0: return T(0); michael@0: } michael@0: if (this->isOnes()) { michael@0: return T(1); michael@0: } michael@0: return T(format, this->c_str()); michael@0: } michael@0: michael@0: inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) { michael@0: return expr; michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr1::ZerosStr() { michael@0: return "0"; michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr1::OnesStr() { michael@0: return "1.0"; michael@0: } michael@0: michael@0: // GrGLSLExpr1::CastStr() is unimplemented because using them is likely an michael@0: // error. This is now caught compile-time. michael@0: michael@0: inline const char* GrGLSLExpr1::CastIntStr() { michael@0: return "%d"; michael@0: } michael@0: michael@0: inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr1::Mul(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr1::Add(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr1::Sub(in0, in1); michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr4::ZerosStr() { michael@0: return "vec4(0)"; michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr4::OnesStr() { michael@0: return "vec4(1)"; michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr4::CastStr() { michael@0: return "vec4(%s)"; michael@0: } michael@0: michael@0: inline const char* GrGLSLExpr4::CastIntStr() { michael@0: return "vec4(%d)"; michael@0: } michael@0: michael@0: inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) { michael@0: return INHERITED::VectorCastImpl(expr); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) { michael@0: return expr; michael@0: } michael@0: michael@0: inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const { michael@0: return this->extractComponents("%s.a"); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Mul(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Add(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Sub(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr4::Mul(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr4::Add(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { michael@0: return GrGLSLExpr4::Sub(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Mul(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Add(in0, in1); michael@0: } michael@0: michael@0: inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { michael@0: return GrGLSLExpr4::Sub(in0, in1); michael@0: } michael@0: michael@0: #endif