michael@0: // seedrandom.js version 2.1. michael@0: // Author: David Bau michael@0: // Date: 2013 Mar 16 michael@0: // michael@0: // Defines a method Math.seedrandom() that, when called, substitutes michael@0: // an explicitly seeded RC4-based algorithm for Math.random(). Also michael@0: // supports automatic seeding from local or network sources of entropy. michael@0: // michael@0: // http://davidbau.com/encode/seedrandom.js michael@0: // http://davidbau.com/encode/seedrandom-min.js michael@0: // michael@0: // Usage: michael@0: // michael@0: // michael@0: // michael@0: // Math.seedrandom('yay.'); Sets Math.random to a function that is michael@0: // initialized using the given explicit seed. michael@0: // michael@0: // Math.seedrandom(); Sets Math.random to a function that is michael@0: // seeded using the current time, dom state, michael@0: // and other accumulated local entropy. michael@0: // The generated seed string is returned. michael@0: // michael@0: // Math.seedrandom('yowza.', true); michael@0: // Seeds using the given explicit seed mixed michael@0: // together with accumulated entropy. michael@0: // michael@0: // Seeds using urandom bits from a server. michael@0: // michael@0: // More advanced examples: michael@0: // michael@0: // Math.seedrandom("hello."); // Use "hello." as the seed. michael@0: // document.write(Math.random()); // Always 0.9282578795792454 michael@0: // document.write(Math.random()); // Always 0.3752569768646784 michael@0: // var rng1 = Math.random; // Remember the current prng. michael@0: // michael@0: // var autoseed = Math.seedrandom(); // New prng with an automatic seed. michael@0: // document.write(Math.random()); // Pretty much unpredictable x. michael@0: // michael@0: // Math.random = rng1; // Continue "hello." prng sequence. michael@0: // document.write(Math.random()); // Always 0.7316977468919549 michael@0: // michael@0: // Math.seedrandom(autoseed); // Restart at the previous seed. michael@0: // document.write(Math.random()); // Repeat the 'unpredictable' x. michael@0: // michael@0: // function reseed(event, count) { // Define a custom entropy collector. michael@0: // var t = []; michael@0: // function w(e) { michael@0: // t.push([e.pageX, e.pageY, +new Date]); michael@0: // if (t.length < count) { return; } michael@0: // document.removeEventListener(event, w); michael@0: // Math.seedrandom(t, true); // Mix in any previous entropy. michael@0: // } michael@0: // document.addEventListener(event, w); michael@0: // } michael@0: // reseed('mousemove', 100); // Reseed after 100 mouse moves. michael@0: // michael@0: // Version notes: michael@0: // michael@0: // The random number sequence is the same as version 1.0 for string seeds. michael@0: // Version 2.0 changed the sequence for non-string seeds. michael@0: // Version 2.1 speeds seeding and uses window.crypto to autoseed if present. michael@0: // michael@0: // The standard ARC4 key scheduler cycles short keys, which means that michael@0: // seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'. michael@0: // Therefore it is a good idea to add a terminator to avoid trivial michael@0: // equivalences on short string seeds, e.g., Math.seedrandom(str + '\0'). michael@0: // Starting with version 2.0, a terminator is added automatically for michael@0: // non-string seeds, so seeding with the number 111 is the same as seeding michael@0: // with '111\0'. michael@0: // michael@0: // When seedrandom() is called with zero args, it uses a seed michael@0: // drawn from the browser crypto object if present. If there is no michael@0: // crypto support, seedrandom() uses the current time, the native rng, michael@0: // and a walk of several DOM objects to collect a few bits of entropy. michael@0: // michael@0: // Each time the one- or two-argument forms of seedrandom are called, michael@0: // entropy from the passed seed is accumulated in a pool to help generate michael@0: // future seeds for the zero- and two-argument forms of seedrandom. michael@0: // michael@0: // On speed - This javascript implementation of Math.random() is about michael@0: // 3-10x slower than the built-in Math.random() because it is not native michael@0: // code, but that is typically fast enough. Some details (timings on michael@0: // Chrome 25 on a 2010 vintage macbook): michael@0: // michael@0: // seeded Math.random() - avg less than 0.0002 milliseconds per call michael@0: // seedrandom('explicit.') - avg less than 0.2 milliseconds per call michael@0: // seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call michael@0: // seedrandom() with crypto - avg less than 0.2 milliseconds per call michael@0: // seedrandom() without crypto - avg about 12 milliseconds per call michael@0: // michael@0: // On a 2012 windows 7 1.5ghz i5 laptop, Chrome, Firefox 19, IE 10, and michael@0: // Opera have similarly fast timings. Slowest numbers are on Opera, with michael@0: // about 0.0005 milliseconds per seeded Math.random() and 15 milliseconds michael@0: // for autoseeding. michael@0: // michael@0: // LICENSE (BSD): michael@0: // michael@0: // Copyright 2013 David Bau, all rights reserved. michael@0: // michael@0: // Redistribution and use in source and binary forms, with or without michael@0: // modification, are permitted provided that the following conditions are met: michael@0: // michael@0: // 1. Redistributions of source code must retain the above copyright michael@0: // notice, this list of conditions and the following disclaimer. michael@0: // michael@0: // 2. Redistributions in binary form must reproduce the above copyright michael@0: // notice, this list of conditions and the following disclaimer in the michael@0: // documentation and/or other materials provided with the distribution. michael@0: // michael@0: // 3. Neither the name of this module nor the names of its contributors may michael@0: // be used to endorse or promote products derived from this software michael@0: // without specific prior written permission. michael@0: // michael@0: // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS michael@0: // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT michael@0: // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR michael@0: // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT michael@0: // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, michael@0: // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT michael@0: // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, michael@0: // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY michael@0: // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE michael@0: // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: // michael@0: /** michael@0: * All code is in an anonymous closure to keep the global namespace clean. michael@0: */ michael@0: (function ( michael@0: global, pool, math, width, chunks, digits) { michael@0: michael@0: // michael@0: // The following constants are related to IEEE 754 limits. michael@0: // michael@0: var startdenom = math.pow(width, chunks), michael@0: significance = math.pow(2, digits), michael@0: overflow = significance * 2, michael@0: mask = width - 1; michael@0: michael@0: // michael@0: // seedrandom() michael@0: // This is the seedrandom function described above. michael@0: // michael@0: math['seedrandom'] = function(seed, use_entropy) { michael@0: var key = []; michael@0: michael@0: // Flatten the seed string or build one from local entropy if needed. michael@0: var shortseed = mixkey(flatten( michael@0: use_entropy ? [seed, tostring(pool)] : michael@0: 0 in arguments ? seed : autoseed(), 3), key); michael@0: michael@0: // Use the seed to initialize an ARC4 generator. michael@0: var arc4 = new ARC4(key); michael@0: michael@0: // Mix the randomness into accumulated entropy. michael@0: mixkey(tostring(arc4.S), pool); michael@0: michael@0: // Override Math.random michael@0: michael@0: // This function returns a random double in [0, 1) that contains michael@0: // randomness in every bit of the mantissa of the IEEE 754 value. michael@0: michael@0: math['random'] = function() { // Closure to return a random double: michael@0: var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48 michael@0: d = startdenom, // and denominator d = 2 ^ 48. michael@0: x = 0; // and no 'extra last byte'. michael@0: while (n < significance) { // Fill up all significant digits by michael@0: n = (n + x) * width; // shifting numerator and michael@0: d *= width; // denominator and generating a michael@0: x = arc4.g(1); // new least-significant-byte. michael@0: } michael@0: while (n >= overflow) { // To avoid rounding up, before adding michael@0: n /= 2; // last byte, shift everything michael@0: d /= 2; // right using integer math until michael@0: x >>>= 1; // we have exactly the desired bits. michael@0: } michael@0: return (n + x) / d; // Form the number within [0, 1). michael@0: }; michael@0: michael@0: // Return the seed that was used michael@0: return shortseed; michael@0: }; michael@0: michael@0: // michael@0: // ARC4 michael@0: // michael@0: // An ARC4 implementation. The constructor takes a key in the form of michael@0: // an array of at most (width) integers that should be 0 <= x < (width). michael@0: // michael@0: // The g(count) method returns a pseudorandom integer that concatenates michael@0: // the next (count) outputs from ARC4. Its return value is a number x michael@0: // that is in the range 0 <= x < (width ^ count). michael@0: // michael@0: /** @constructor */ michael@0: function ARC4(key) { michael@0: var t, keylen = key.length, michael@0: me = this, i = 0, j = me.i = me.j = 0, s = me.S = []; michael@0: michael@0: // The empty key [] is treated as [0]. michael@0: if (!keylen) { key = [keylen++]; } michael@0: michael@0: // Set up S using the standard key scheduling algorithm. michael@0: while (i < width) { michael@0: s[i] = i++; michael@0: } michael@0: for (i = 0; i < width; i++) { michael@0: s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))]; michael@0: s[j] = t; michael@0: } michael@0: michael@0: // The "g" method returns the next (count) outputs as one number. michael@0: (me.g = function(count) { michael@0: // Using instance members instead of closure state nearly doubles speed. michael@0: var t, r = 0, michael@0: i = me.i, j = me.j, s = me.S; michael@0: while (count--) { michael@0: t = s[i = mask & (i + 1)]; michael@0: r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))]; michael@0: } michael@0: me.i = i; me.j = j; michael@0: return r; michael@0: // For robust unpredictability discard an initial batch of values. michael@0: // See http://www.rsa.com/rsalabs/node.asp?id=2009 michael@0: })(width); michael@0: } michael@0: michael@0: // michael@0: // flatten() michael@0: // Converts an object tree to nested arrays of strings. michael@0: // michael@0: function flatten(obj, depth) { michael@0: var result = [], typ = (typeof obj)[0], prop; michael@0: if (depth && typ == 'o') { michael@0: for (prop in obj) { michael@0: if (obj.hasOwnProperty(prop)) { michael@0: try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {} michael@0: } michael@0: } michael@0: } michael@0: return (result.length ? result : typ == 's' ? obj : obj + '\0'); michael@0: } michael@0: michael@0: // michael@0: // mixkey() michael@0: // Mixes a string seed into a key that is an array of integers, and michael@0: // returns a shortened string seed that is equivalent to the result key. michael@0: // michael@0: function mixkey(seed, key) { michael@0: var stringseed = seed + '', smear, j = 0; michael@0: while (j < stringseed.length) { michael@0: key[mask & j] = michael@0: mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++)); michael@0: } michael@0: return tostring(key); michael@0: } michael@0: michael@0: // michael@0: // autoseed() michael@0: // Returns an object for autoseeding, using window.crypto if available. michael@0: // michael@0: /** @param {Uint8Array=} seed */ michael@0: function autoseed(seed) { michael@0: try { michael@0: global.crypto.getRandomValues(seed = new Uint8Array(width)); michael@0: return tostring(seed); michael@0: } catch (e) { michael@0: return [+new Date, global.document, global.history, michael@0: global.navigator, global.screen, tostring(pool)]; michael@0: } michael@0: } michael@0: michael@0: // michael@0: // tostring() michael@0: // Converts an array of charcodes to a string michael@0: // michael@0: function tostring(a) { michael@0: return String.fromCharCode.apply(0, a); michael@0: } michael@0: michael@0: // michael@0: // When seedrandom.js is loaded, we immediately mix a few bits michael@0: // from the built-in RNG into the entropy pool. Because we do michael@0: // not want to intefere with determinstic PRNG state later, michael@0: // seedrandom will not call math.random on its own again after michael@0: // initialization. michael@0: // michael@0: mixkey(math.random(), pool); michael@0: michael@0: // End anonymous scope, and pass initial values. michael@0: })( michael@0: this, // global window object michael@0: [], // pool: entropy pool starts empty michael@0: Math, // math: package containing random, pow, and seedrandom michael@0: 256, // width: each RC4 output is 0 <= x < 256 michael@0: 6, // chunks: at least six RC4 outputs for each double michael@0: 52 // digits: there are 52 significant digits in a double michael@0: );