michael@0: // Copyright (c) 2007, Google Inc. michael@0: // All rights reserved. michael@0: // michael@0: // Redistribution and use in source and binary forms, with or without michael@0: // modification, are permitted provided that the following conditions are michael@0: // met: michael@0: // michael@0: // * Redistributions of source code must retain the above copyright michael@0: // notice, this list of conditions and the following disclaimer. michael@0: // * Redistributions in binary form must reproduce the above michael@0: // copyright notice, this list of conditions and the following disclaimer michael@0: // in the documentation and/or other materials provided with the michael@0: // distribution. michael@0: // * Neither the name of Google Inc. nor the names of its michael@0: // contributors may be used to endorse or promote products derived from michael@0: // this software without specific prior written permission. michael@0: // michael@0: // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS michael@0: // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT michael@0: // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR michael@0: // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT michael@0: // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, michael@0: // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT michael@0: // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, michael@0: // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY michael@0: // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE michael@0: // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: // michael@0: // SimpleStringDictionary.mm michael@0: // Simple string dictionary that does not allocate memory michael@0: // michael@0: michael@0: #include michael@0: michael@0: #import "SimpleStringDictionary.h" michael@0: michael@0: namespace google_breakpad { michael@0: michael@0: //============================================================================== michael@0: const KeyValueEntry *SimpleStringDictionary::GetEntry(int i) const { michael@0: return (i >= 0 && i < MAX_NUM_ENTRIES) ? &entries_[i] : NULL; michael@0: } michael@0: michael@0: //============================================================================== michael@0: int SimpleStringDictionary::GetCount() const { michael@0: int count = 0; michael@0: for (int i = 0; i < MAX_NUM_ENTRIES; ++i) { michael@0: if (entries_[i].IsActive() ) { michael@0: ++count; michael@0: } michael@0: } michael@0: michael@0: return count; michael@0: } michael@0: michael@0: //============================================================================== michael@0: const char *SimpleStringDictionary::GetValueForKey(const char *key) const { michael@0: assert(key); michael@0: if (!key) michael@0: return NULL; michael@0: michael@0: for (int i = 0; i < MAX_NUM_ENTRIES; ++i) { michael@0: const KeyValueEntry &entry = entries_[i]; michael@0: if (entry.IsActive() && !strcmp(entry.GetKey(), key)) { michael@0: return entry.GetValue(); michael@0: } michael@0: } michael@0: michael@0: return NULL; michael@0: } michael@0: michael@0: //============================================================================== michael@0: void SimpleStringDictionary::SetKeyValue(const char *key, michael@0: const char *value) { michael@0: if (!value) { michael@0: RemoveKey(key); michael@0: return; michael@0: } michael@0: michael@0: // key must not be NULL michael@0: assert(key); michael@0: if (!key) michael@0: return; michael@0: michael@0: // key must not be empty string michael@0: assert(key[0] != '\0'); michael@0: if (key[0] == '\0') michael@0: return; michael@0: michael@0: int free_index = -1; michael@0: michael@0: // check if key already exists michael@0: for (int i = 0; i < MAX_NUM_ENTRIES; ++i) { michael@0: KeyValueEntry &entry = entries_[i]; michael@0: michael@0: if (entry.IsActive()) { michael@0: if (!strcmp(entry.GetKey(), key)) { michael@0: entry.SetValue(value); michael@0: return; michael@0: } michael@0: } else { michael@0: // Make a note of an empty slot michael@0: if (free_index == -1) { michael@0: free_index = i; michael@0: } michael@0: } michael@0: } michael@0: michael@0: // check if we've run out of space michael@0: assert(free_index != -1); michael@0: michael@0: // Put new key into an empty slot (if found) michael@0: if (free_index != -1) { michael@0: entries_[free_index].SetKeyValue(key, value); michael@0: } michael@0: } michael@0: michael@0: //============================================================================== michael@0: void SimpleStringDictionary::RemoveKey(const char *key) { michael@0: assert(key); michael@0: if (!key) michael@0: return; michael@0: michael@0: for (int i = 0; i < MAX_NUM_ENTRIES; ++i) { michael@0: if (!strcmp(entries_[i].GetKey(), key)) { michael@0: entries_[i].Clear(); michael@0: return; michael@0: } michael@0: } michael@0: } michael@0: michael@0: } // namespace google_breakpad