michael@0: /* Any copyright is dedicated to the Public Domain. michael@0: http://creativecommons.org/publicdomain/zero/1.0/ */ michael@0: michael@0: /** michael@0: * Make sure that releasing a pause-lifetime actorin a releaseMany returns an michael@0: * error, but releases all the thread-lifetime actors. michael@0: */ michael@0: michael@0: var gDebuggee; michael@0: var gClient; michael@0: var gThreadClient; michael@0: var gPauseGrip; michael@0: michael@0: function run_test() michael@0: { michael@0: initTestDebuggerServer(); michael@0: gDebuggee = addTestGlobal("test-grips"); michael@0: gClient = new DebuggerClient(DebuggerServer.connectPipe()); michael@0: gClient.connect(function() { michael@0: attachTestTabAndResume(gClient, "test-grips", function(aResponse, aTabClient, aThreadClient) { michael@0: gThreadClient = aThreadClient; michael@0: test_thread_lifetime(); michael@0: }); michael@0: }); michael@0: do_test_pending(); michael@0: } michael@0: michael@0: function arg_grips(aFrameArgs, aOnResponse) { michael@0: let grips = []; michael@0: let handler = function (aResponse) { michael@0: if (aResponse.error) { michael@0: grips.push(aResponse.error); michael@0: } else { michael@0: grips.push(aResponse.from); michael@0: } michael@0: if (grips.length == aFrameArgs.length) { michael@0: aOnResponse(grips); michael@0: } michael@0: }; michael@0: for (let i = 0; i < aFrameArgs.length; i++) { michael@0: gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" }, michael@0: handler); michael@0: } michael@0: } michael@0: michael@0: function test_thread_lifetime() michael@0: { michael@0: // Get two thread-lifetime grips. michael@0: gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) { michael@0: michael@0: let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ]; michael@0: gPauseGrip = aPacket.frame.arguments[2]; michael@0: arg_grips(frameArgs, function (aGrips) { michael@0: release_grips(frameArgs, aGrips); michael@0: }); michael@0: }); michael@0: michael@0: gDebuggee.eval("(" + function() { michael@0: function stopMe(arg1, arg2, arg3) { michael@0: debugger; michael@0: }; michael@0: stopMe({obj: 1}, {obj: 2}, {obj: 3}); michael@0: } + ")()"); michael@0: } michael@0: michael@0: michael@0: function release_grips(aFrameArgs, aThreadGrips) michael@0: { michael@0: // Release all actors with releaseMany... michael@0: let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor]; michael@0: gThreadClient.releaseMany(release, function (aResponse) { michael@0: do_check_eq(aResponse.error, "notReleasable"); michael@0: // Now ask for thread grips again, they should not exist. michael@0: arg_grips(aFrameArgs, function (aNewGrips) { michael@0: for (let i = 0; i < aNewGrips.length; i++) { michael@0: do_check_eq(aNewGrips[i], "noSuchActor"); michael@0: } michael@0: gThreadClient.resume(function () { michael@0: finishClient(gClient); michael@0: }); michael@0: }); michael@0: }); michael@0: }