michael@0: // michael@0: // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived michael@0: // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. michael@0: michael@0: #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ michael@0: #define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ michael@0: michael@0: #include "libGLESv2/Texture.h" michael@0: #include "libGLESv2/renderer/TextureStorage.h" michael@0: michael@0: namespace rx michael@0: { michael@0: class RenderTarget; michael@0: class RenderTarget11; michael@0: class Renderer; michael@0: class Renderer11; michael@0: class SwapChain11; michael@0: michael@0: class TextureStorage11 : public TextureStorage michael@0: { michael@0: public: michael@0: TextureStorage11(Renderer *renderer, UINT bindFlags); michael@0: virtual ~TextureStorage11(); michael@0: michael@0: static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); michael@0: michael@0: static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); michael@0: static bool IsTextureFormatRenderable(DXGI_FORMAT format); michael@0: michael@0: UINT getBindFlags() const; michael@0: michael@0: virtual ID3D11Texture2D *getBaseTexture() const; michael@0: virtual ID3D11ShaderResourceView *getSRV() = 0; michael@0: virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } michael@0: virtual RenderTarget *getRenderTarget(int level) { return NULL; } michael@0: virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } michael@0: virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } michael@0: michael@0: virtual void generateMipmap(int level) {}; michael@0: virtual void generateMipmap(int face, int level) {}; michael@0: michael@0: virtual int getLodOffset() const; michael@0: virtual bool isRenderTarget() const; michael@0: virtual bool isManaged() const; michael@0: virtual int levelCount(); michael@0: UINT getSubresourceIndex(int level, int faceTarget); michael@0: michael@0: bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level, michael@0: int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); michael@0: michael@0: protected: michael@0: void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); michael@0: michael@0: Renderer11 *mRenderer; michael@0: int mLodOffset; michael@0: unsigned int mMipLevels; michael@0: michael@0: ID3D11Texture2D *mTexture; michael@0: DXGI_FORMAT mTextureFormat; michael@0: DXGI_FORMAT mShaderResourceFormat; michael@0: DXGI_FORMAT mRenderTargetFormat; michael@0: DXGI_FORMAT mDepthStencilFormat; michael@0: unsigned int mTextureWidth; michael@0: unsigned int mTextureHeight; michael@0: michael@0: ID3D11ShaderResourceView *mSRV; michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(TextureStorage11); michael@0: michael@0: const UINT mBindFlags; michael@0: }; michael@0: michael@0: class TextureStorage11_2D : public TextureStorage11 michael@0: { michael@0: public: michael@0: TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); michael@0: TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); michael@0: virtual ~TextureStorage11_2D(); michael@0: michael@0: static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); michael@0: michael@0: virtual ID3D11ShaderResourceView *getSRV(); michael@0: virtual RenderTarget *getRenderTarget(int level); michael@0: michael@0: virtual void generateMipmap(int level); michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); michael@0: michael@0: RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; michael@0: }; michael@0: michael@0: class TextureStorage11_Cube : public TextureStorage11 michael@0: { michael@0: public: michael@0: TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); michael@0: virtual ~TextureStorage11_Cube(); michael@0: michael@0: static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); michael@0: michael@0: virtual ID3D11ShaderResourceView *getSRV(); michael@0: virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); michael@0: michael@0: virtual void generateMipmap(int face, int level); michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); michael@0: michael@0: RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; michael@0: }; michael@0: michael@0: } michael@0: michael@0: #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_