michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc /E componentmaskps /T ps_2_0 /Fh compiled/componentmaskps.h Blit.ps michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4 mode; michael@0: // sampler2D tex; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------ ----- ---- michael@0: // mode c0 1 michael@0: // tex s0 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: texld r0, t0, s0 michael@0: mul r1.xyz, r0, c0.x michael@0: mad r1.w, r0.w, c0.z, c0.w michael@0: mov oC0, r1 michael@0: michael@0: // approximately 4 instruction slots used (1 texture, 3 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE g_ps20_componentmaskps[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 43, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 119, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 2, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 112, 0, 0, 0, 68, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 76, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 92, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 96, 0, 0, 0, 0, 0, michael@0: 0, 0, 109, 111, 100, 101, michael@0: 0, 171, 171, 171, 1, 0, michael@0: 3, 0, 1, 0, 4, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 116, 101, 120, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 112, 115, michael@0: 95, 50, 95, 48, 0, 77, michael@0: 105, 99, 114, 111, 115, 111, michael@0: 102, 116, 32, 40, 82, 41, michael@0: 32, 72, 76, 83, 76, 32, michael@0: 83, 104, 97, 100, 101, 114, michael@0: 32, 67, 111, 109, 112, 105, michael@0: 108, 101, 114, 32, 57, 46, michael@0: 50, 57, 46, 57, 53, 50, michael@0: 46, 51, 49, 49, 49, 0, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 128, 0, 0, 3, 176, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 144, 0, 8, 15, 160, michael@0: 66, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 176, michael@0: 0, 8, 228, 160, 5, 0, michael@0: 0, 3, 1, 0, 7, 128, michael@0: 0, 0, 228, 128, 0, 0, michael@0: 0, 160, 4, 0, 0, 4, michael@0: 1, 0, 8, 128, 0, 0, michael@0: 255, 128, 0, 0, 170, 160, michael@0: 0, 0, 255, 160, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 1, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: };