michael@0: /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #include "WebGLContext.h" michael@0: #include "WebGLExtensions.h" michael@0: #include "mozilla/dom/WebGLRenderingContextBinding.h" michael@0: michael@0: using namespace mozilla; michael@0: michael@0: WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* context) michael@0: : WebGLExtensionBase(context) michael@0: { michael@0: } michael@0: michael@0: WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() michael@0: { michael@0: } michael@0: michael@0: /* If no source has been defined, compileShader() has not been called, michael@0: * or the translation has failed for shader, an empty string is michael@0: * returned; otherwise, return the translated source. michael@0: */ michael@0: void michael@0: WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader, michael@0: nsAString& retval) michael@0: { michael@0: if (mIsLost) { michael@0: return mContext->ErrorInvalidOperation("getTranslatedShaderSource: " michael@0: "Extension is lost."); michael@0: } michael@0: michael@0: mContext->GetShaderTranslatedSource(shader, retval); michael@0: michael@0: if (retval.IsVoid()) { michael@0: CopyASCIItoUTF16("", retval); michael@0: } michael@0: } michael@0: michael@0: IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)