michael@0: # WebGL Reftests! michael@0: default-preferences pref(webgl.force-enabled,true) michael@0: michael@0: # Check that disabling works: michael@0: == webgl-disable-test.html?nogl wrapper.html?green.png michael@0: pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.png michael@0: michael@0: # Basic WebGL tests: michael@0: # Do we get pixels to the screen at all? michael@0: # Try to just hit the different rendering paths here. michael@0: michael@0: # Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to michael@0: # disable the ARMv6 runs without disabling ARMv7, which works fine. michael@0: # For now, just mark versions <15 (<4.0) as random, so we still get michael@0: # assert coverage. michael@0: michael@0: # Test: {aa, alpha, preserve, readback} = 16 michael@0: random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&________ wrapper.html?green.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&________ wrapper.html?green.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&preserve wrapper.html?green.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png michael@0: michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png michael@0: michael@0: # Check that resize works: michael@0: random-if(Android&&AndroidVersion<15) == webgl-resize-test.html wrapper.html?green.png michael@0: michael@0: # Check orientation: michael@0: random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png michael@0: michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png michael@0: michael@0: # Does we draw the correct color in the correct places with all context creation options? michael@0: # (Note that our context creation option matrix is 2^6 = 64) michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 michael@0: michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 michael@0: michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 michael@0: michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 michael@0: michael@0: michael@0: # Check a smaller selection for readback: michael@0: pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439 michael@0: pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439 michael@0: pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439 michael@0: pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439 michael@0: random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439 michael@0: michael@0: michael@0: # Check alpha behavior: michael@0: fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png michael@0: # These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299 michael@0: random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html michael@0: michael@0: fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png michael@0: michael@0: fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png michael@0: michael@0: # Test premult: michael@0: # random-if(B2G) from bug 983650 michael@0: fuzzy(1,65536) random-if(gtk2Widget) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png michael@0: fuzzy(1,65536) random-if(gtk2Widget) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png michael@0: # random-if(B2G) from bug 983650 michael@0: fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png michael@0: michael@0: # Test over-bright premult: michael@0: # random-if(B2G) from bug 983650 michael@0: fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png michael@0: michael@0: michael@0: # Check for hanging framebuffer bindings: michael@0: random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png michael@0: michael@0: random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png michael@0: random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png michael@0: pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png michael@0: michael@0: michael@0: # Check that our experimental prefs still work: michael@0: michael@0: # 16bpp: michael@0: skip-if(winWidget) pref(webgl.prefer-16bpp,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp wrapper.html?colors.png michael@0: skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png michael@0: michael@0: # Force native GL (Windows): michael@0: skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-clear-test.html?native-gl wrapper.html?green.png michael@0: skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-orientation-test.html?native-gl wrapper.html?white-top-left.png michael@0: skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-color-test.html?native-gl wrapper.html?colors.png michael@0: skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,true) == webgl-color-test.html?native-gl&16bpp wrapper.html?colors.png michael@0: michael@0: michael@0: # Non-WebGL Reftests! michael@0: michael@0: # Do we correctly handle multiple clip paths? michael@0: != clip-multiple-paths.html clip-multiple-paths-badref.html michael@0: michael@0: # Bug 815648 michael@0: == stroketext-shadow.html stroketext-shadow-ref.html michael@0: michael@0: # focus rings michael@0: pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html michael@0: pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html