michael@0: /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this file, michael@0: * You can obtain one at http://mozilla.org/MPL/2.0/. michael@0: * michael@0: * The origin of this IDL file is michael@0: * http://www.w3.org/TR/SVG2/ michael@0: * michael@0: * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C michael@0: * liability, trademark and document use rules apply. michael@0: */ michael@0: michael@0: interface SVGMatrix { michael@0: michael@0: [SetterThrows] michael@0: attribute float a; michael@0: [SetterThrows] michael@0: attribute float b; michael@0: [SetterThrows] michael@0: attribute float c; michael@0: [SetterThrows] michael@0: attribute float d; michael@0: [SetterThrows] michael@0: attribute float e; michael@0: [SetterThrows] michael@0: attribute float f; michael@0: michael@0: [NewObject] michael@0: SVGMatrix multiply(SVGMatrix secondMatrix); michael@0: [NewObject, Throws] michael@0: SVGMatrix inverse(); michael@0: [NewObject] michael@0: SVGMatrix translate(float x, float y); michael@0: [NewObject] michael@0: SVGMatrix scale(float scaleFactor); michael@0: [NewObject] michael@0: SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); michael@0: [NewObject] michael@0: SVGMatrix rotate(float angle); michael@0: [NewObject, Throws] michael@0: SVGMatrix rotateFromVector(float x, float y); michael@0: [NewObject] michael@0: SVGMatrix flipX(); michael@0: [NewObject] michael@0: SVGMatrix flipY(); michael@0: [NewObject, Throws] michael@0: SVGMatrix skewX(float angle); michael@0: [NewObject, Throws] michael@0: SVGMatrix skewY(float angle); michael@0: }; michael@0: