michael@0: /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this file, michael@0: * You can obtain one at http://mozilla.org/MPL/2.0/. michael@0: * michael@0: * The origin of this IDL file is michael@0: * http://www.w3.org/TR/SVG2/ michael@0: * michael@0: * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C michael@0: * liability, trademark and document use rules apply. michael@0: */ michael@0: interface SVGPathElement : SVGGraphicsElement { michael@0: michael@0: readonly attribute SVGAnimatedNumber pathLength; michael@0: michael@0: [Throws] michael@0: float getTotalLength(); michael@0: [NewObject, Throws] michael@0: SVGPoint getPointAtLength(float distance); michael@0: unsigned long getPathSegAtLength(float distance); michael@0: [NewObject] michael@0: SVGPathSegClosePath createSVGPathSegClosePath(); michael@0: [NewObject] michael@0: SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(float x, float y); michael@0: [NewObject] michael@0: SVGPathSegMovetoRel createSVGPathSegMovetoRel(float x, float y); michael@0: [NewObject] michael@0: SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(float x, float y); michael@0: [NewObject] michael@0: SVGPathSegLinetoRel createSVGPathSegLinetoRel(float x, float y); michael@0: [NewObject] michael@0: SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2); michael@0: [NewObject] michael@0: SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2); michael@0: [NewObject] michael@0: SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1); michael@0: [NewObject] michael@0: SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1); michael@0: [NewObject] michael@0: SVGPathSegArcAbs createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag); michael@0: [NewObject] michael@0: SVGPathSegArcRel createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag); michael@0: [NewObject] michael@0: SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(float x); michael@0: [NewObject] michael@0: SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(float x); michael@0: [NewObject] michael@0: SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(float y); michael@0: [NewObject] michael@0: SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(float y); michael@0: [NewObject] michael@0: SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2); michael@0: [NewObject] michael@0: SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2); michael@0: [NewObject] michael@0: SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y); michael@0: [NewObject] michael@0: SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y); michael@0: }; michael@0: michael@0: SVGPathElement implements SVGAnimatedPathData; michael@0: