michael@0: From: Jeff Gilbert michael@0: michael@0: diff --git a/gfx/angle/src/compiler/Uniform.cpp b/gfx/angle/src/compiler/CompilerUniform.cpp michael@0: rename from gfx/angle/src/compiler/Uniform.cpp michael@0: rename to gfx/angle/src/compiler/CompilerUniform.cpp michael@0: --- a/gfx/angle/src/compiler/Uniform.cpp michael@0: +++ b/gfx/angle/src/compiler/CompilerUniform.cpp michael@0: @@ -1,15 +1,15 @@ michael@0: // michael@0: // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: -#include "compiler/Uniform.h" michael@0: +#include "CompilerUniform.h" michael@0: michael@0: namespace sh michael@0: { michael@0: michael@0: Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex) michael@0: { michael@0: this->type = type; michael@0: this->precision = precision; michael@0: diff --git a/gfx/angle/src/compiler/Uniform.h b/gfx/angle/src/compiler/CompilerUniform.h michael@0: rename from gfx/angle/src/compiler/Uniform.h michael@0: rename to gfx/angle/src/compiler/CompilerUniform.h michael@0: diff --git a/gfx/angle/src/compiler/OutputHLSL.h b/gfx/angle/src/compiler/OutputHLSL.h michael@0: --- a/gfx/angle/src/compiler/OutputHLSL.h michael@0: +++ b/gfx/angle/src/compiler/OutputHLSL.h michael@0: @@ -11,17 +11,17 @@ michael@0: #include michael@0: #include michael@0: michael@0: #define GL_APICALL michael@0: #include michael@0: michael@0: #include "compiler/intermediate.h" michael@0: #include "compiler/ParseHelper.h" michael@0: -#include "compiler/Uniform.h" michael@0: +#include "compiler/CompilerUniform.h" michael@0: michael@0: namespace sh michael@0: { michael@0: class UnfoldShortCircuit; michael@0: michael@0: class OutputHLSL : public TIntermTraverser michael@0: { michael@0: public: michael@0: diff --git a/gfx/angle/src/compiler/TranslatorHLSL.h b/gfx/angle/src/compiler/TranslatorHLSL.h michael@0: --- a/gfx/angle/src/compiler/TranslatorHLSL.h michael@0: +++ b/gfx/angle/src/compiler/TranslatorHLSL.h michael@0: @@ -3,17 +3,17 @@ michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: #ifndef COMPILER_TRANSLATORHLSL_H_ michael@0: #define COMPILER_TRANSLATORHLSL_H_ michael@0: michael@0: #include "compiler/ShHandle.h" michael@0: -#include "compiler/Uniform.h" michael@0: +#include "compiler/CompilerUniform.h" michael@0: michael@0: class TranslatorHLSL : public TCompiler { michael@0: public: michael@0: TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output); michael@0: michael@0: virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; } michael@0: const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; } michael@0: michael@0: diff --git a/gfx/angle/src/libGLESv2/Shader.h b/gfx/angle/src/libGLESv2/Shader.h michael@0: --- a/gfx/angle/src/libGLESv2/Shader.h michael@0: +++ b/gfx/angle/src/libGLESv2/Shader.h michael@0: @@ -13,17 +13,17 @@ michael@0: #define LIBGLESV2_SHADER_H_ michael@0: michael@0: #define GL_APICALL michael@0: #include michael@0: #include michael@0: #include michael@0: #include michael@0: michael@0: -#include "compiler/Uniform.h" michael@0: +#include "compiler/CompilerUniform.h" michael@0: #include "common/angleutils.h" michael@0: michael@0: namespace rx michael@0: { michael@0: class Renderer; michael@0: } michael@0: michael@0: namespace gl