michael@0: // michael@0: // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. michael@0: // Use of this source code is governed by a BSD-style license that can be michael@0: // found in the LICENSE file. michael@0: // michael@0: michael@0: // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. michael@0: michael@0: #ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_ michael@0: #define LIBGLESV2_RENDERER_INDEXBUFFER9_H_ michael@0: michael@0: #include "libGLESv2/renderer/IndexBuffer.h" michael@0: michael@0: namespace rx michael@0: { michael@0: class Renderer9; michael@0: michael@0: class IndexBuffer9 : public IndexBuffer michael@0: { michael@0: public: michael@0: explicit IndexBuffer9(Renderer9 *const renderer); michael@0: virtual ~IndexBuffer9(); michael@0: michael@0: virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); michael@0: michael@0: static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer); michael@0: michael@0: virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); michael@0: virtual bool unmapBuffer(); michael@0: michael@0: virtual GLenum getIndexType() const; michael@0: virtual unsigned int getBufferSize() const; michael@0: virtual bool setSize(unsigned int bufferSize, GLenum indexType); michael@0: michael@0: virtual bool discard(); michael@0: michael@0: D3DFORMAT getIndexFormat() const; michael@0: IDirect3DIndexBuffer9 *getBuffer() const; michael@0: michael@0: private: michael@0: DISALLOW_COPY_AND_ASSIGN(IndexBuffer9); michael@0: michael@0: rx::Renderer9 *const mRenderer; michael@0: michael@0: IDirect3DIndexBuffer9 *mIndexBuffer; michael@0: unsigned int mBufferSize; michael@0: GLenum mIndexType; michael@0: bool mDynamic; michael@0: }; michael@0: michael@0: } michael@0: michael@0: #endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_