michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVS -nologo -FhtmpShaderHeader michael@0: // -VnLayerQuadVS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4x4 mLayerTransform; michael@0: // float4x4 mProjection; michael@0: // float4 vLayerQuad; michael@0: // float4 vRenderTargetOffset; michael@0: // float4 vTextureCoords; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------------- ----- ---- michael@0: // mLayerTransform c0 4 michael@0: // mProjection c4 4 michael@0: // vRenderTargetOffset c8 1 michael@0: // vTextureCoords c9 1 michael@0: // vLayerQuad c10 1 michael@0: // michael@0: michael@0: vs_2_0 michael@0: def c11, -0.5, 0, 0, 0 michael@0: dcl_position v0 michael@0: mad r0.xy, v0, c10.zwzw, c10 michael@0: mul r1, r0.y, c1 michael@0: mad r0, c0, r0.x, r1 michael@0: mad r0, c2, v0.z, r0 michael@0: mad r0, c3, v0.w, r0 michael@0: rcp r1.x, r0.w michael@0: mul r0.xyz, r0, r1.x michael@0: add r0, r0, -c8 michael@0: mad r0.xy, r0, r0.w, c11.x michael@0: mul r1, r0.y, c5 michael@0: mad r1, c4, r0.x, r1 michael@0: mul r0.x, r0.w, r0.z michael@0: mad r1, c6, r0.x, r1 michael@0: mad oPos, c7, r0.w, r1 michael@0: mad oT0.xy, v0, c9.zwzw, c9 michael@0: michael@0: // approximately 15 instruction slots used michael@0: #endif michael@0: michael@0: const BYTE LayerQuadVS[] = michael@0: { michael@0: 0, 2, 254, 255, 254, 255, michael@0: 78, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 2, 1, michael@0: 0, 0, 0, 2, 254, 255, michael@0: 5, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 251, 0, 0, 0, 128, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 4, 0, 0, 0, 144, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 160, 0, 0, 0, 2, 0, michael@0: 4, 0, 4, 0, 0, 0, michael@0: 144, 0, 0, 0, 0, 0, michael@0: 0, 0, 172, 0, 0, 0, michael@0: 2, 0, 10, 0, 1, 0, michael@0: 0, 0, 184, 0, 0, 0, michael@0: 0, 0, 0, 0, 200, 0, michael@0: 0, 0, 2, 0, 8, 0, michael@0: 1, 0, 0, 0, 220, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 236, 0, 0, 0, 2, 0, michael@0: 9, 0, 1, 0, 0, 0, michael@0: 184, 0, 0, 0, 0, 0, michael@0: 0, 0, 109, 76, 97, 121, michael@0: 101, 114, 84, 114, 97, 110, michael@0: 115, 102, 111, 114, 109, 0, michael@0: 3, 0, 3, 0, 4, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 109, 80, michael@0: 114, 111, 106, 101, 99, 116, michael@0: 105, 111, 110, 0, 118, 76, michael@0: 97, 121, 101, 114, 81, 117, michael@0: 97, 100, 0, 171, 1, 0, michael@0: 3, 0, 1, 0, 4, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 118, 82, 101, 110, michael@0: 100, 101, 114, 84, 97, 114, michael@0: 103, 101, 116, 79, 102, 102, michael@0: 115, 101, 116, 0, 1, 0, michael@0: 3, 0, 1, 0, 4, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 118, 84, 101, 120, michael@0: 116, 117, 114, 101, 67, 111, michael@0: 111, 114, 100, 115, 0, 118, michael@0: 115, 95, 50, 95, 48, 0, michael@0: 77, 105, 99, 114, 111, 115, michael@0: 111, 102, 116, 32, 40, 82, michael@0: 41, 32, 72, 76, 83, 76, michael@0: 32, 83, 104, 97, 100, 101, michael@0: 114, 32, 67, 111, 109, 112, michael@0: 105, 108, 101, 114, 32, 57, michael@0: 46, 50, 57, 46, 57, 53, michael@0: 50, 46, 51, 49, 49, 49, michael@0: 0, 171, 81, 0, 0, 5, michael@0: 11, 0, 15, 160, 0, 0, michael@0: 0, 191, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 15, 144, 4, 0, 0, 4, michael@0: 0, 0, 3, 128, 0, 0, michael@0: 228, 144, 10, 0, 238, 160, michael@0: 10, 0, 228, 160, 5, 0, michael@0: 0, 3, 1, 0, 15, 128, michael@0: 0, 0, 85, 128, 1, 0, michael@0: 228, 160, 4, 0, 0, 4, michael@0: 0, 0, 15, 128, 0, 0, michael@0: 228, 160, 0, 0, 0, 128, michael@0: 1, 0, 228, 128, 4, 0, michael@0: 0, 4, 0, 0, 15, 128, michael@0: 2, 0, 228, 160, 0, 0, michael@0: 170, 144, 0, 0, 228, 128, michael@0: 4, 0, 0, 4, 0, 0, michael@0: 15, 128, 3, 0, 228, 160, michael@0: 0, 0, 255, 144, 0, 0, michael@0: 228, 128, 6, 0, 0, 2, michael@0: 1, 0, 1, 128, 0, 0, michael@0: 255, 128, 5, 0, 0, 3, michael@0: 0, 0, 7, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 128, michael@0: 2, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 8, 0, 228, 161, 4, 0, michael@0: 0, 4, 0, 0, 3, 128, michael@0: 0, 0, 228, 128, 0, 0, michael@0: 255, 128, 11, 0, 0, 160, michael@0: 5, 0, 0, 3, 1, 0, michael@0: 15, 128, 0, 0, 85, 128, michael@0: 5, 0, 228, 160, 4, 0, michael@0: 0, 4, 1, 0, 15, 128, michael@0: 4, 0, 228, 160, 0, 0, michael@0: 0, 128, 1, 0, 228, 128, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 1, 128, 0, 0, 255, 128, michael@0: 0, 0, 170, 128, 4, 0, michael@0: 0, 4, 1, 0, 15, 128, michael@0: 6, 0, 228, 160, 0, 0, michael@0: 0, 128, 1, 0, 228, 128, michael@0: 4, 0, 0, 4, 0, 0, michael@0: 15, 192, 7, 0, 228, 160, michael@0: 0, 0, 255, 128, 1, 0, michael@0: 228, 128, 4, 0, 0, 4, michael@0: 0, 0, 3, 224, 0, 0, michael@0: 228, 144, 9, 0, 238, 160, michael@0: 9, 0, 228, 160, 255, 255, michael@0: 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnRGBAShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: texld r0, t0, s0 michael@0: mul r0, r0, c0.x michael@0: mov oC0, r0 michael@0: michael@0: // approximately 3 instruction slots used (1 texture, 2 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE RGBAShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 45, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 127, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 2, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 120, 0, 0, 0, 68, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 84, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 100, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 104, 0, 0, 0, 0, 0, michael@0: 0, 0, 102, 76, 97, 121, michael@0: 101, 114, 79, 112, 97, 99, michael@0: 105, 116, 121, 0, 171, 171, michael@0: 0, 0, 3, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 0, 4, 0, 12, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 112, 115, 95, 50, 95, 48, michael@0: 0, 77, 105, 99, 114, 111, michael@0: 115, 111, 102, 116, 32, 40, michael@0: 82, 41, 32, 72, 76, 83, michael@0: 76, 32, 83, 104, 97, 100, michael@0: 101, 114, 32, 67, 111, 109, michael@0: 112, 105, 108, 101, 114, 32, michael@0: 57, 46, 50, 57, 46, 57, michael@0: 53, 50, 46, 51, 49, 49, michael@0: 49, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 3, 176, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 0, 8, michael@0: 15, 160, 66, 0, 0, 3, michael@0: 0, 0, 15, 128, 0, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 0, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1Shader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnComponentPass1ShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DWhite; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DWhite s1 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: texld r0, t0, s0 michael@0: texld r1, t0, s1 michael@0: add r0.xyz, r0, -r1 michael@0: add r0.xyz, r0, c1.x michael@0: mul r0.xyz, r0, c0.x michael@0: mov r1.xyz, r0 michael@0: mov r1.w, r0.y michael@0: mov oC0, r1 michael@0: michael@0: // approximately 8 instruction slots used (2 texture, 6 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE ComponentPass1ShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 57, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 175, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 3, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 168, 0, 0, 0, 88, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 104, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 120, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 124, 0, 0, 0, 0, 0, michael@0: 0, 0, 140, 0, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 0, 0, 152, 0, 0, 0, michael@0: 0, 0, 0, 0, 102, 76, michael@0: 97, 121, 101, 114, 79, 112, michael@0: 97, 99, 105, 116, 121, 0, michael@0: 171, 171, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 87, michael@0: 104, 105, 116, 101, 0, 171, michael@0: 171, 171, 4, 0, 12, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 112, 115, 95, 50, 95, 48, michael@0: 0, 77, 105, 99, 114, 111, michael@0: 115, 111, 102, 116, 32, 40, michael@0: 82, 41, 32, 72, 76, 83, michael@0: 76, 32, 83, 104, 97, 100, michael@0: 101, 114, 32, 67, 111, 109, michael@0: 112, 105, 108, 101, 114, 32, michael@0: 57, 46, 50, 57, 46, 57, michael@0: 53, 50, 46, 51, 49, 49, michael@0: 49, 0, 81, 0, 0, 5, michael@0: 1, 0, 15, 160, 0, 0, michael@0: 128, 63, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 3, 176, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 0, 8, michael@0: 15, 160, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 1, 8, michael@0: 15, 160, 66, 0, 0, 3, michael@0: 0, 0, 15, 128, 0, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 66, 0, 0, 3, 1, 0, michael@0: 15, 128, 0, 0, 228, 176, michael@0: 1, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 7, 128, michael@0: 0, 0, 228, 128, 1, 0, michael@0: 228, 129, 2, 0, 0, 3, michael@0: 0, 0, 7, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 7, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 1, 0, michael@0: 0, 2, 1, 0, 7, 128, michael@0: 0, 0, 228, 128, 1, 0, michael@0: 0, 2, 1, 0, 8, 128, michael@0: 0, 0, 85, 128, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 1, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2Shader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnComponentPass2ShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DWhite; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DWhite s1 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: texld r0, t0, s1 michael@0: texld r1, t0, s0 michael@0: add r0.x, -r0.y, r1.y michael@0: add r1.w, r0.x, c1.x michael@0: mul r0, r1, c0.x michael@0: mov oC0, r0 michael@0: michael@0: // approximately 6 instruction slots used (2 texture, 4 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE ComponentPass2ShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 57, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 175, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 3, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 168, 0, 0, 0, 88, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 104, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 120, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 124, 0, 0, 0, 0, 0, michael@0: 0, 0, 140, 0, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 0, 0, 152, 0, 0, 0, michael@0: 0, 0, 0, 0, 102, 76, michael@0: 97, 121, 101, 114, 79, 112, michael@0: 97, 99, 105, 116, 121, 0, michael@0: 171, 171, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 87, michael@0: 104, 105, 116, 101, 0, 171, michael@0: 171, 171, 4, 0, 12, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 112, 115, 95, 50, 95, 48, michael@0: 0, 77, 105, 99, 114, 111, michael@0: 115, 111, 102, 116, 32, 40, michael@0: 82, 41, 32, 72, 76, 83, michael@0: 76, 32, 83, 104, 97, 100, michael@0: 101, 114, 32, 67, 111, 109, michael@0: 112, 105, 108, 101, 114, 32, michael@0: 57, 46, 50, 57, 46, 57, michael@0: 53, 50, 46, 51, 49, 49, michael@0: 49, 0, 81, 0, 0, 5, michael@0: 1, 0, 15, 160, 0, 0, michael@0: 128, 63, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 3, 176, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 0, 8, michael@0: 15, 160, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 1, 8, michael@0: 15, 160, 66, 0, 0, 3, michael@0: 0, 0, 15, 128, 0, 0, michael@0: 228, 176, 1, 8, 228, 160, michael@0: 66, 0, 0, 3, 1, 0, michael@0: 15, 128, 0, 0, 228, 176, michael@0: 0, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 1, 128, michael@0: 0, 0, 85, 129, 1, 0, michael@0: 85, 128, 2, 0, 0, 3, michael@0: 1, 0, 8, 128, 0, 0, michael@0: 0, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 1, 0, 228, 128, michael@0: 0, 0, 0, 160, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 0, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ERGBShader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnRGBShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: texld r0, t0, s0 michael@0: mov r0.w, c1.x michael@0: mul r0, r0, c0.x michael@0: mov oC0, r0 michael@0: michael@0: // approximately 4 instruction slots used (1 texture, 3 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE RGBShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 45, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 127, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 2, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 120, 0, 0, 0, 68, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 84, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 100, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 104, 0, 0, 0, 0, 0, michael@0: 0, 0, 102, 76, 97, 121, michael@0: 101, 114, 79, 112, 97, 99, michael@0: 105, 116, 121, 0, 171, 171, michael@0: 0, 0, 3, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 0, 4, 0, 12, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 112, 115, 95, 50, 95, 48, michael@0: 0, 77, 105, 99, 114, 111, michael@0: 115, 111, 102, 116, 32, 40, michael@0: 82, 41, 32, 72, 76, 83, michael@0: 76, 32, 83, 104, 97, 100, michael@0: 101, 114, 32, 67, 111, 109, michael@0: 112, 105, 108, 101, 114, 32, michael@0: 57, 46, 50, 57, 46, 57, michael@0: 53, 50, 46, 51, 49, 49, michael@0: 49, 0, 81, 0, 0, 5, michael@0: 1, 0, 15, 160, 0, 0, michael@0: 128, 63, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 3, 176, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 0, 8, michael@0: 15, 160, 66, 0, 0, 3, michael@0: 0, 0, 15, 128, 0, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 1, 0, 0, 2, 0, 0, michael@0: 8, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 0, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnYCbCrShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2DCb; michael@0: // sampler2D s2DCr; michael@0: // sampler2D s2DY; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2DY s0 1 michael@0: // s2DCb s1 1 michael@0: // s2DCr s2 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, -0.5, -0.0625, 1.16400003, 1.59599996 michael@0: def c2, 0.813000023, 0.391000003, 2.01799989, 1 michael@0: dcl t0.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: dcl_2d s2 michael@0: texld r0, t0, s2 michael@0: texld r1, t0, s0 michael@0: texld r2, t0, s1 michael@0: add r0.x, r0.w, c1.x michael@0: add r0.y, r1.w, c1.y michael@0: mul r0.y, r0.y, c1.z michael@0: mad r0.z, r0.x, -c2.x, r0.y michael@0: mad r1.x, r0.x, c1.w, r0.y michael@0: add r0.x, r2.w, c1.x michael@0: mad r1.y, r0.x, -c2.y, r0.z michael@0: mad r1.z, r0.x, c2.z, r0.y michael@0: mov r1.w, c2.w michael@0: mul r0, r1, c0.x michael@0: mov oC0, r0 michael@0: michael@0: // approximately 14 instruction slots used (3 texture, 11 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE YCbCrShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 68, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 219, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 4, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 212, 0, 0, 0, 108, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 124, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 140, 0, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 148, 0, 0, 0, 0, 0, michael@0: 0, 0, 164, 0, 0, 0, michael@0: 3, 0, 2, 0, 1, 0, michael@0: 0, 0, 172, 0, 0, 0, michael@0: 0, 0, 0, 0, 188, 0, michael@0: 0, 0, 3, 0, 0, 0, michael@0: 1, 0, 0, 0, 196, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 102, 76, 97, 121, 101, 114, michael@0: 79, 112, 97, 99, 105, 116, michael@0: 121, 0, 171, 171, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 67, michael@0: 98, 0, 171, 171, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 67, michael@0: 114, 0, 171, 171, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 89, michael@0: 0, 171, 171, 171, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 81, 0, michael@0: 0, 5, 1, 0, 15, 160, michael@0: 0, 0, 0, 191, 0, 0, michael@0: 128, 189, 244, 253, 148, 63, michael@0: 186, 73, 204, 63, 81, 0, michael@0: 0, 5, 2, 0, 15, 160, michael@0: 197, 32, 80, 63, 39, 49, michael@0: 200, 62, 233, 38, 1, 64, michael@0: 0, 0, 128, 63, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 2, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 2, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 1, 0, 15, 128, 0, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 66, 0, 0, 3, 2, 0, michael@0: 15, 128, 0, 0, 228, 176, michael@0: 1, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 1, 128, michael@0: 0, 0, 255, 128, 1, 0, michael@0: 0, 160, 2, 0, 0, 3, michael@0: 0, 0, 2, 128, 1, 0, michael@0: 255, 128, 1, 0, 85, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 2, 128, 0, 0, 85, 128, michael@0: 1, 0, 170, 160, 4, 0, michael@0: 0, 4, 0, 0, 4, 128, michael@0: 0, 0, 0, 128, 2, 0, michael@0: 0, 161, 0, 0, 85, 128, michael@0: 4, 0, 0, 4, 1, 0, michael@0: 1, 128, 0, 0, 0, 128, michael@0: 1, 0, 255, 160, 0, 0, michael@0: 85, 128, 2, 0, 0, 3, michael@0: 0, 0, 1, 128, 2, 0, michael@0: 255, 128, 1, 0, 0, 160, michael@0: 4, 0, 0, 4, 1, 0, michael@0: 2, 128, 0, 0, 0, 128, michael@0: 2, 0, 85, 161, 0, 0, michael@0: 170, 128, 4, 0, 0, 4, michael@0: 1, 0, 4, 128, 0, 0, michael@0: 0, 128, 2, 0, 170, 160, michael@0: 0, 0, 85, 128, 1, 0, michael@0: 0, 2, 1, 0, 8, 128, michael@0: 2, 0, 255, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 1, 0, 228, 128, 0, 0, michael@0: 0, 160, 1, 0, 0, 2, michael@0: 0, 8, 15, 128, 0, 0, michael@0: 228, 128, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShader -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnSolidColorShaderPS michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4 fLayerColor; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------ ----- ---- michael@0: // fLayerColor c0 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: mov oC0, c0 michael@0: michael@0: // approximately 1 instruction slot used michael@0: #endif michael@0: michael@0: const BYTE SolidColorShaderPS[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 34, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 83, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 1, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 76, 0, 0, 0, 48, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 60, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 102, 76, 97, 121, 101, 114, michael@0: 67, 111, 108, 111, 114, 0, michael@0: 1, 0, 3, 0, 1, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 112, 115, michael@0: 95, 50, 95, 48, 0, 77, michael@0: 105, 99, 114, 111, 115, 111, michael@0: 102, 116, 32, 40, 82, 41, michael@0: 32, 72, 76, 83, 76, 32, michael@0: 83, 104, 97, 100, 101, 114, michael@0: 32, 67, 111, 109, 112, 105, michael@0: 108, 101, 114, 32, 57, 46, michael@0: 50, 57, 46, 57, 53, 50, michael@0: 46, 51, 49, 49, 49, 0, michael@0: 1, 0, 0, 2, 0, 8, michael@0: 15, 128, 0, 0, 228, 160, michael@0: 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask -nologo michael@0: // -FhtmpShaderHeader -VnLayerQuadVSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4x4 mLayerTransform; michael@0: // float4x4 mProjection; michael@0: // float4 vLayerQuad; michael@0: // float4 vMaskQuad; michael@0: // float4 vRenderTargetOffset; michael@0: // float4 vTextureCoords; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------------- ----- ---- michael@0: // mLayerTransform c0 4 michael@0: // mProjection c4 4 michael@0: // vRenderTargetOffset c8 1 michael@0: // vTextureCoords c9 1 michael@0: // vLayerQuad c10 1 michael@0: // vMaskQuad c11 1 michael@0: // michael@0: michael@0: vs_2_0 michael@0: def c12, -0.5, 0, 0, 0 michael@0: dcl_position v0 michael@0: mad r0.xy, v0, c10.zwzw, c10 michael@0: mul r1, r0.y, c1 michael@0: mad r0, c0, r0.x, r1 michael@0: add r0, r0, c3 michael@0: rcp r1.x, r0.w michael@0: mul r1.xyz, r0, r1.x michael@0: mov r1.w, r0.w michael@0: add r0.xy, r0, -c11 michael@0: add r1, r1, -c8 michael@0: mad r0.zw, r1.xyxy, r1.w, c12.x michael@0: mul r2, r0.w, c5 michael@0: mad r2, c4, r0.z, r2 michael@0: mul r0.z, r1.w, r1.z michael@0: mad r2, c6, r0.z, r2 michael@0: mad oPos, c7, r1.w, r2 michael@0: rcp r0.z, c11.z michael@0: mul oT1.x, r0.z, r0.x michael@0: rcp r0.x, c11.w michael@0: mul oT1.y, r0.x, r0.y michael@0: mad oT0.xy, v0, c9.zwzw, c9 michael@0: michael@0: // approximately 20 instruction slots used michael@0: #endif michael@0: michael@0: const BYTE LayerQuadVSMask[] = michael@0: { michael@0: 0, 2, 254, 255, 254, 255, michael@0: 86, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 34, 1, michael@0: 0, 0, 0, 2, 254, 255, michael@0: 6, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 27, 1, 0, 0, 148, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 4, 0, 0, 0, 164, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 180, 0, 0, 0, 2, 0, michael@0: 4, 0, 4, 0, 0, 0, michael@0: 164, 0, 0, 0, 0, 0, michael@0: 0, 0, 192, 0, 0, 0, michael@0: 2, 0, 10, 0, 1, 0, michael@0: 0, 0, 204, 0, 0, 0, michael@0: 0, 0, 0, 0, 220, 0, michael@0: 0, 0, 2, 0, 11, 0, michael@0: 1, 0, 0, 0, 204, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 230, 0, 0, 0, 2, 0, michael@0: 8, 0, 1, 0, 0, 0, michael@0: 252, 0, 0, 0, 0, 0, michael@0: 0, 0, 12, 1, 0, 0, michael@0: 2, 0, 9, 0, 1, 0, michael@0: 0, 0, 204, 0, 0, 0, michael@0: 0, 0, 0, 0, 109, 76, michael@0: 97, 121, 101, 114, 84, 114, michael@0: 97, 110, 115, 102, 111, 114, michael@0: 109, 0, 3, 0, 3, 0, michael@0: 4, 0, 4, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 109, 80, 114, 111, 106, 101, michael@0: 99, 116, 105, 111, 110, 0, michael@0: 118, 76, 97, 121, 101, 114, michael@0: 81, 117, 97, 100, 0, 171, michael@0: 1, 0, 3, 0, 1, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 118, 77, michael@0: 97, 115, 107, 81, 117, 97, michael@0: 100, 0, 118, 82, 101, 110, michael@0: 100, 101, 114, 84, 97, 114, michael@0: 103, 101, 116, 79, 102, 102, michael@0: 115, 101, 116, 0, 171, 171, michael@0: 1, 0, 3, 0, 1, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 118, 84, michael@0: 101, 120, 116, 117, 114, 101, michael@0: 67, 111, 111, 114, 100, 115, michael@0: 0, 118, 115, 95, 50, 95, michael@0: 48, 0, 77, 105, 99, 114, michael@0: 111, 115, 111, 102, 116, 32, michael@0: 40, 82, 41, 32, 72, 76, michael@0: 83, 76, 32, 83, 104, 97, michael@0: 100, 101, 114, 32, 67, 111, michael@0: 109, 112, 105, 108, 101, 114, michael@0: 32, 57, 46, 50, 57, 46, michael@0: 57, 53, 50, 46, 51, 49, michael@0: 49, 49, 0, 171, 81, 0, michael@0: 0, 5, 12, 0, 15, 160, michael@0: 0, 0, 0, 191, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 15, 144, 4, 0, michael@0: 0, 4, 0, 0, 3, 128, michael@0: 0, 0, 228, 144, 10, 0, michael@0: 238, 160, 10, 0, 228, 160, michael@0: 5, 0, 0, 3, 1, 0, michael@0: 15, 128, 0, 0, 85, 128, michael@0: 1, 0, 228, 160, 4, 0, michael@0: 0, 4, 0, 0, 15, 128, michael@0: 0, 0, 228, 160, 0, 0, michael@0: 0, 128, 1, 0, 228, 128, michael@0: 2, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 3, 0, 228, 160, 6, 0, michael@0: 0, 2, 1, 0, 1, 128, michael@0: 0, 0, 255, 128, 5, 0, michael@0: 0, 3, 1, 0, 7, 128, michael@0: 0, 0, 228, 128, 1, 0, michael@0: 0, 128, 1, 0, 0, 2, michael@0: 1, 0, 8, 128, 0, 0, michael@0: 255, 128, 2, 0, 0, 3, michael@0: 0, 0, 3, 128, 0, 0, michael@0: 228, 128, 11, 0, 228, 161, michael@0: 2, 0, 0, 3, 1, 0, michael@0: 15, 128, 1, 0, 228, 128, michael@0: 8, 0, 228, 161, 4, 0, michael@0: 0, 4, 0, 0, 12, 128, michael@0: 1, 0, 68, 128, 1, 0, michael@0: 255, 128, 12, 0, 0, 160, michael@0: 5, 0, 0, 3, 2, 0, michael@0: 15, 128, 0, 0, 255, 128, michael@0: 5, 0, 228, 160, 4, 0, michael@0: 0, 4, 2, 0, 15, 128, michael@0: 4, 0, 228, 160, 0, 0, michael@0: 170, 128, 2, 0, 228, 128, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 4, 128, 1, 0, 255, 128, michael@0: 1, 0, 170, 128, 4, 0, michael@0: 0, 4, 2, 0, 15, 128, michael@0: 6, 0, 228, 160, 0, 0, michael@0: 170, 128, 2, 0, 228, 128, michael@0: 4, 0, 0, 4, 0, 0, michael@0: 15, 192, 7, 0, 228, 160, michael@0: 1, 0, 255, 128, 2, 0, michael@0: 228, 128, 6, 0, 0, 2, michael@0: 0, 0, 4, 128, 11, 0, michael@0: 170, 160, 5, 0, 0, 3, michael@0: 1, 0, 1, 224, 0, 0, michael@0: 170, 128, 0, 0, 0, 128, michael@0: 6, 0, 0, 2, 0, 0, michael@0: 1, 128, 11, 0, 255, 160, michael@0: 5, 0, 0, 3, 1, 0, michael@0: 2, 224, 0, 0, 0, 128, michael@0: 0, 0, 85, 128, 4, 0, michael@0: 0, 4, 0, 0, 3, 224, michael@0: 0, 0, 228, 144, 9, 0, michael@0: 238, 160, 9, 0, 228, 160, michael@0: 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask3D -nologo michael@0: // -FhtmpShaderHeader -VnLayerQuadVSMask3D michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4x4 mLayerTransform; michael@0: // float4x4 mProjection; michael@0: // float4 vLayerQuad; michael@0: // float4 vMaskQuad; michael@0: // float4 vRenderTargetOffset; michael@0: // float4 vTextureCoords; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------------- ----- ---- michael@0: // mLayerTransform c0 4 michael@0: // mProjection c4 4 michael@0: // vRenderTargetOffset c8 1 michael@0: // vTextureCoords c9 1 michael@0: // vLayerQuad c10 1 michael@0: // vMaskQuad c11 1 michael@0: // michael@0: michael@0: vs_2_0 michael@0: def c12, -0.5, 1, 0, 0 michael@0: dcl_position v0 michael@0: mad r0.xy, v0, c10.zwzw, c10 michael@0: mul r1, r0.y, c1 michael@0: mad r0, c0, r0.x, r1 michael@0: add r0, r0, c3 michael@0: rcp r1.x, r0.w michael@0: mul r2.xyz, r0, r1.x michael@0: mad r0.xy, r0, r1.x, -c11 michael@0: mov r2.w, r0.w michael@0: add r1, r2, -c8 michael@0: mad r0.zw, r1.xyxy, r1.w, c12.x michael@0: mul r3, r0.w, c5 michael@0: mad r3, c4, r0.z, r3 michael@0: mul r0.z, r1.w, r1.z michael@0: mad r3, c6, r0.z, r3 michael@0: mad oPos, c7, r1.w, r3 michael@0: rcp r0.z, c11.z michael@0: mul r1.x, r0.z, r0.x michael@0: rcp r0.x, c11.w michael@0: mul r1.y, r0.x, r0.y michael@0: mov r1.z, c12.y michael@0: mul oT1.xyz, r2.w, r1 michael@0: mad oT0.xy, v0, c9.zwzw, c9 michael@0: michael@0: // approximately 22 instruction slots used michael@0: #endif michael@0: michael@0: const BYTE LayerQuadVSMask3D[] = michael@0: { michael@0: 0, 2, 254, 255, 254, 255, michael@0: 86, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 34, 1, michael@0: 0, 0, 0, 2, 254, 255, michael@0: 6, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 27, 1, 0, 0, 148, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 4, 0, 0, 0, 164, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 180, 0, 0, 0, 2, 0, michael@0: 4, 0, 4, 0, 0, 0, michael@0: 164, 0, 0, 0, 0, 0, michael@0: 0, 0, 192, 0, 0, 0, michael@0: 2, 0, 10, 0, 1, 0, michael@0: 0, 0, 204, 0, 0, 0, michael@0: 0, 0, 0, 0, 220, 0, michael@0: 0, 0, 2, 0, 11, 0, michael@0: 1, 0, 0, 0, 204, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 230, 0, 0, 0, 2, 0, michael@0: 8, 0, 1, 0, 0, 0, michael@0: 252, 0, 0, 0, 0, 0, michael@0: 0, 0, 12, 1, 0, 0, michael@0: 2, 0, 9, 0, 1, 0, michael@0: 0, 0, 204, 0, 0, 0, michael@0: 0, 0, 0, 0, 109, 76, michael@0: 97, 121, 101, 114, 84, 114, michael@0: 97, 110, 115, 102, 111, 114, michael@0: 109, 0, 3, 0, 3, 0, michael@0: 4, 0, 4, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 109, 80, 114, 111, 106, 101, michael@0: 99, 116, 105, 111, 110, 0, michael@0: 118, 76, 97, 121, 101, 114, michael@0: 81, 117, 97, 100, 0, 171, michael@0: 1, 0, 3, 0, 1, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 118, 77, michael@0: 97, 115, 107, 81, 117, 97, michael@0: 100, 0, 118, 82, 101, 110, michael@0: 100, 101, 114, 84, 97, 114, michael@0: 103, 101, 116, 79, 102, 102, michael@0: 115, 101, 116, 0, 171, 171, michael@0: 1, 0, 3, 0, 1, 0, michael@0: 4, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 118, 84, michael@0: 101, 120, 116, 117, 114, 101, michael@0: 67, 111, 111, 114, 100, 115, michael@0: 0, 118, 115, 95, 50, 95, michael@0: 48, 0, 77, 105, 99, 114, michael@0: 111, 115, 111, 102, 116, 32, michael@0: 40, 82, 41, 32, 72, 76, michael@0: 83, 76, 32, 83, 104, 97, michael@0: 100, 101, 114, 32, 67, 111, michael@0: 109, 112, 105, 108, 101, 114, michael@0: 32, 57, 46, 50, 57, 46, michael@0: 57, 53, 50, 46, 51, 49, michael@0: 49, 49, 0, 171, 81, 0, michael@0: 0, 5, 12, 0, 15, 160, michael@0: 0, 0, 0, 191, 0, 0, michael@0: 128, 63, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 15, 144, 4, 0, michael@0: 0, 4, 0, 0, 3, 128, michael@0: 0, 0, 228, 144, 10, 0, michael@0: 238, 160, 10, 0, 228, 160, michael@0: 5, 0, 0, 3, 1, 0, michael@0: 15, 128, 0, 0, 85, 128, michael@0: 1, 0, 228, 160, 4, 0, michael@0: 0, 4, 0, 0, 15, 128, michael@0: 0, 0, 228, 160, 0, 0, michael@0: 0, 128, 1, 0, 228, 128, michael@0: 2, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 3, 0, 228, 160, 6, 0, michael@0: 0, 2, 1, 0, 1, 128, michael@0: 0, 0, 255, 128, 5, 0, michael@0: 0, 3, 2, 0, 7, 128, michael@0: 0, 0, 228, 128, 1, 0, michael@0: 0, 128, 4, 0, 0, 4, michael@0: 0, 0, 3, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 128, michael@0: 11, 0, 228, 161, 1, 0, michael@0: 0, 2, 2, 0, 8, 128, michael@0: 0, 0, 255, 128, 2, 0, michael@0: 0, 3, 1, 0, 15, 128, michael@0: 2, 0, 228, 128, 8, 0, michael@0: 228, 161, 4, 0, 0, 4, michael@0: 0, 0, 12, 128, 1, 0, michael@0: 68, 128, 1, 0, 255, 128, michael@0: 12, 0, 0, 160, 5, 0, michael@0: 0, 3, 3, 0, 15, 128, michael@0: 0, 0, 255, 128, 5, 0, michael@0: 228, 160, 4, 0, 0, 4, michael@0: 3, 0, 15, 128, 4, 0, michael@0: 228, 160, 0, 0, 170, 128, michael@0: 3, 0, 228, 128, 5, 0, michael@0: 0, 3, 0, 0, 4, 128, michael@0: 1, 0, 255, 128, 1, 0, michael@0: 170, 128, 4, 0, 0, 4, michael@0: 3, 0, 15, 128, 6, 0, michael@0: 228, 160, 0, 0, 170, 128, michael@0: 3, 0, 228, 128, 4, 0, michael@0: 0, 4, 0, 0, 15, 192, michael@0: 7, 0, 228, 160, 1, 0, michael@0: 255, 128, 3, 0, 228, 128, michael@0: 6, 0, 0, 2, 0, 0, michael@0: 4, 128, 11, 0, 170, 160, michael@0: 5, 0, 0, 3, 1, 0, michael@0: 1, 128, 0, 0, 170, 128, michael@0: 0, 0, 0, 128, 6, 0, michael@0: 0, 2, 0, 0, 1, 128, michael@0: 11, 0, 255, 160, 5, 0, michael@0: 0, 3, 1, 0, 2, 128, michael@0: 0, 0, 0, 128, 0, 0, michael@0: 85, 128, 1, 0, 0, 2, michael@0: 1, 0, 4, 128, 12, 0, michael@0: 85, 160, 5, 0, 0, 3, michael@0: 1, 0, 7, 224, 2, 0, michael@0: 255, 128, 1, 0, 228, 128, michael@0: 4, 0, 0, 4, 0, 0, michael@0: 3, 224, 0, 0, 228, 144, michael@0: 9, 0, 238, 160, 9, 0, michael@0: 228, 160, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnRGBAShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DMask; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DMask s1 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: dcl t0.xy michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: texld r0, t0, s0 michael@0: texld r1, t1, s1 michael@0: mul r0, r0, c0.x michael@0: mul r0, r1.w, r0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 5 instruction slots used (2 texture, 3 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE RGBAShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 56, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 171, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 3, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 164, 0, 0, 0, 88, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 104, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 120, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 124, 0, 0, 0, 0, 0, michael@0: 0, 0, 140, 0, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 0, 0, 148, 0, 0, 0, michael@0: 0, 0, 0, 0, 102, 76, michael@0: 97, 121, 101, 114, 79, 112, michael@0: 97, 99, 105, 116, 121, 0, michael@0: 171, 171, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 77, michael@0: 97, 115, 107, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 1, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 0, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 1, 0, 15, 128, 1, 0, michael@0: 228, 176, 1, 8, 228, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 1, 0, 255, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 2, michael@0: 0, 8, 15, 128, 0, 0, michael@0: 228, 128, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask3D -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnRGBAShaderPSMask3D michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DMask; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DMask s1 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: dcl t0.xy michael@0: dcl t1.xyz michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: texld r0, t0, s0 michael@0: rcp r1.w, t1.z michael@0: mul r1.xy, r1.w, t1 michael@0: texld r1, r1, s1 michael@0: mul r0, r0, c0.x michael@0: mul r0, r1.w, r0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 7 instruction slots used (2 texture, 5 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE RGBAShaderPSMask3D[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 56, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 171, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 3, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 164, 0, 0, 0, 88, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 104, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 120, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 124, 0, 0, 0, 0, 0, michael@0: 0, 0, 140, 0, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 0, 0, 148, 0, 0, 0, michael@0: 0, 0, 0, 0, 102, 76, michael@0: 97, 121, 101, 114, 79, 112, michael@0: 97, 99, 105, 116, 121, 0, michael@0: 171, 171, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 77, michael@0: 97, 115, 107, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 1, 0, 7, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 0, 8, michael@0: 228, 160, 6, 0, 0, 2, michael@0: 1, 0, 8, 128, 1, 0, michael@0: 170, 176, 5, 0, 0, 3, michael@0: 1, 0, 3, 128, 1, 0, michael@0: 255, 128, 1, 0, 228, 176, michael@0: 66, 0, 0, 3, 1, 0, michael@0: 15, 128, 1, 0, 228, 128, michael@0: 1, 8, 228, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 128, 0, 0, michael@0: 0, 160, 5, 0, 0, 3, michael@0: 0, 0, 15, 128, 1, 0, michael@0: 255, 128, 0, 0, 228, 128, michael@0: 1, 0, 0, 2, 0, 8, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1ShaderMask -nologo michael@0: // -Tps_2_0 -FhtmpShaderHeader -VnComponentPass1ShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DMask; michael@0: // sampler2D s2DWhite; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DWhite s1 1 michael@0: // s2DMask s2 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: dcl_2d s2 michael@0: texld r0, t0, s0 michael@0: texld r1, t0, s1 michael@0: texld r2, t1, s2 michael@0: add r0.xyz, r0, -r1 michael@0: add r0.xyz, r0, c1.x michael@0: mul r0.xyz, r0, c0.x michael@0: mul r0.xyz, r2.w, r0 michael@0: mov r1.xyz, r0 michael@0: mov r1.w, r0.y michael@0: mov oC0, r1 michael@0: michael@0: // approximately 10 instruction slots used (3 texture, 7 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE ComponentPass1ShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 68, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 219, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 4, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 212, 0, 0, 0, 108, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 124, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 140, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 144, 0, 0, 0, 0, 0, michael@0: 0, 0, 160, 0, 0, 0, michael@0: 3, 0, 2, 0, 1, 0, michael@0: 0, 0, 168, 0, 0, 0, michael@0: 0, 0, 0, 0, 184, 0, michael@0: 0, 0, 3, 0, 1, 0, michael@0: 1, 0, 0, 0, 196, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 102, 76, 97, 121, 101, 114, michael@0: 79, 112, 97, 99, 105, 116, michael@0: 121, 0, 171, 171, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 77, 97, 115, 107, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 87, 104, 105, 116, 101, michael@0: 0, 171, 171, 171, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 81, 0, michael@0: 0, 5, 1, 0, 15, 160, michael@0: 0, 0, 128, 63, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 1, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 2, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 0, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 1, 0, 15, 128, 0, 0, michael@0: 228, 176, 1, 8, 228, 160, michael@0: 66, 0, 0, 3, 2, 0, michael@0: 15, 128, 1, 0, 228, 176, michael@0: 2, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 7, 128, michael@0: 0, 0, 228, 128, 1, 0, michael@0: 228, 129, 2, 0, 0, 3, michael@0: 0, 0, 7, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 7, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 5, 0, michael@0: 0, 3, 0, 0, 7, 128, michael@0: 2, 0, 255, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 2, michael@0: 1, 0, 7, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 2, michael@0: 1, 0, 8, 128, 0, 0, michael@0: 85, 128, 1, 0, 0, 2, michael@0: 0, 8, 15, 128, 1, 0, michael@0: 228, 128, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2ShaderMask -nologo michael@0: // -Tps_2_0 -FhtmpShaderHeader -VnComponentPass2ShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DMask; michael@0: // sampler2D s2DWhite; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DWhite s1 1 michael@0: // s2DMask s2 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: dcl_2d s2 michael@0: texld r0, t0, s1 michael@0: texld r1, t0, s0 michael@0: texld r2, t1, s2 michael@0: add r0.x, -r0.y, r1.y michael@0: add r1.w, r0.x, c1.x michael@0: mul r0, r1, c0.x michael@0: mul r0, r2.w, r0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 8 instruction slots used (3 texture, 5 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE ComponentPass2ShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 68, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 219, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 4, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 212, 0, 0, 0, 108, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 124, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 140, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 144, 0, 0, 0, 0, 0, michael@0: 0, 0, 160, 0, 0, 0, michael@0: 3, 0, 2, 0, 1, 0, michael@0: 0, 0, 168, 0, 0, 0, michael@0: 0, 0, 0, 0, 184, 0, michael@0: 0, 0, 3, 0, 1, 0, michael@0: 1, 0, 0, 0, 196, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 102, 76, 97, 121, 101, 114, michael@0: 79, 112, 97, 99, 105, 116, michael@0: 121, 0, 171, 171, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 77, 97, 115, 107, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 87, 104, 105, 116, 101, michael@0: 0, 171, 171, 171, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 81, 0, michael@0: 0, 5, 1, 0, 15, 160, michael@0: 0, 0, 128, 63, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 1, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 2, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 1, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 1, 0, 15, 128, 0, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 66, 0, 0, 3, 2, 0, michael@0: 15, 128, 1, 0, 228, 176, michael@0: 2, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 1, 128, michael@0: 0, 0, 85, 129, 1, 0, michael@0: 85, 128, 2, 0, 0, 3, michael@0: 1, 0, 8, 128, 0, 0, michael@0: 0, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 1, 0, 228, 128, michael@0: 0, 0, 0, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 2, 0, 255, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 2, michael@0: 0, 8, 15, 128, 0, 0, michael@0: 228, 128, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ERGBShaderMask -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnRGBShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2D; michael@0: // sampler2D s2DMask; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2D s0 1 michael@0: // s2DMask s1 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, 1, 0, 0, 0 michael@0: dcl t0.xy michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: texld r0, t0, s0 michael@0: texld r1, t1, s1 michael@0: mov r0.w, c1.x michael@0: mul r0, r0, c0.x michael@0: mul r0, r1.w, r0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 6 instruction slots used (2 texture, 4 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE RGBShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 56, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 171, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 3, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 164, 0, 0, 0, 88, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 104, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 120, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 124, 0, 0, 0, 0, 0, michael@0: 0, 0, 140, 0, 0, 0, michael@0: 3, 0, 1, 0, 1, 0, michael@0: 0, 0, 148, 0, 0, 0, michael@0: 0, 0, 0, 0, 102, 76, michael@0: 97, 121, 101, 114, 79, 112, michael@0: 97, 99, 105, 116, 121, 0, michael@0: 171, 171, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 115, 50, 68, 77, michael@0: 97, 115, 107, 0, 4, 0, michael@0: 12, 0, 1, 0, 1, 0, michael@0: 1, 0, 0, 0, 0, 0, michael@0: 0, 0, 112, 115, 95, 50, michael@0: 95, 48, 0, 77, 105, 99, michael@0: 114, 111, 115, 111, 102, 116, michael@0: 32, 40, 82, 41, 32, 72, michael@0: 76, 83, 76, 32, 83, 104, michael@0: 97, 100, 101, 114, 32, 67, michael@0: 111, 109, 112, 105, 108, 101, michael@0: 114, 32, 57, 46, 50, 57, michael@0: 46, 57, 53, 50, 46, 51, michael@0: 49, 49, 49, 0, 81, 0, michael@0: 0, 5, 1, 0, 15, 160, michael@0: 0, 0, 128, 63, 0, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 0, 0, 0, 0, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 0, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 128, michael@0: 1, 0, 3, 176, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 0, 8, 15, 160, 31, 0, michael@0: 0, 2, 0, 0, 0, 144, michael@0: 1, 8, 15, 160, 66, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 0, 0, 228, 176, 0, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 1, 0, 15, 128, 1, 0, michael@0: 228, 176, 1, 8, 228, 160, michael@0: 1, 0, 0, 2, 0, 0, michael@0: 8, 128, 1, 0, 0, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 0, 0, 0, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 1, 0, 255, 128, 0, 0, michael@0: 228, 128, 1, 0, 0, 2, michael@0: 0, 8, 15, 128, 0, 0, michael@0: 228, 128, 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShaderMask -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnYCbCrShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float fLayerOpacity; michael@0: // sampler2D s2DCb; michael@0: // sampler2D s2DCr; michael@0: // sampler2D s2DMask; michael@0: // sampler2D s2DY; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------- ----- ---- michael@0: // fLayerOpacity c0 1 michael@0: // s2DY s0 1 michael@0: // s2DCb s1 1 michael@0: // s2DCr s2 1 michael@0: // s2DMask s3 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: def c1, -0.5, -0.0625, 1.16400003, 1.59599996 michael@0: def c2, 0.813000023, 0.391000003, 2.01799989, 1 michael@0: dcl t0.xy michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: dcl_2d s1 michael@0: dcl_2d s2 michael@0: dcl_2d s3 michael@0: texld r0, t0, s2 michael@0: texld r1, t0, s0 michael@0: texld r2, t0, s1 michael@0: texld r3, t1, s3 michael@0: add r0.x, r0.w, c1.x michael@0: add r0.y, r1.w, c1.y michael@0: mul r0.y, r0.y, c1.z michael@0: mad r0.z, r0.x, -c2.x, r0.y michael@0: mad r1.x, r0.x, c1.w, r0.y michael@0: add r0.x, r2.w, c1.x michael@0: mad r1.y, r0.x, -c2.y, r0.z michael@0: mad r1.z, r0.x, c2.z, r0.y michael@0: mov r1.w, c2.w michael@0: mul r0, r1, c0.x michael@0: mul r0, r3.w, r0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 16 instruction slots used (4 texture, 12 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE YCbCrShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 79, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 7, 1, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 5, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 0, 1, 0, 0, 128, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 144, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 160, 0, 0, 0, 3, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 168, 0, 0, 0, 0, 0, michael@0: 0, 0, 184, 0, 0, 0, michael@0: 3, 0, 2, 0, 1, 0, michael@0: 0, 0, 192, 0, 0, 0, michael@0: 0, 0, 0, 0, 208, 0, michael@0: 0, 0, 3, 0, 3, 0, michael@0: 1, 0, 0, 0, 216, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 232, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 240, 0, 0, 0, 0, 0, michael@0: 0, 0, 102, 76, 97, 121, michael@0: 101, 114, 79, 112, 97, 99, michael@0: 105, 116, 121, 0, 171, 171, michael@0: 0, 0, 3, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 67, 98, 0, 171, 171, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 67, 114, 0, 171, 171, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 77, 97, 115, 107, 0, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 115, 50, michael@0: 68, 89, 0, 171, 171, 171, michael@0: 4, 0, 12, 0, 1, 0, michael@0: 1, 0, 1, 0, 0, 0, michael@0: 0, 0, 0, 0, 112, 115, michael@0: 95, 50, 95, 48, 0, 77, michael@0: 105, 99, 114, 111, 115, 111, michael@0: 102, 116, 32, 40, 82, 41, michael@0: 32, 72, 76, 83, 76, 32, michael@0: 83, 104, 97, 100, 101, 114, michael@0: 32, 67, 111, 109, 112, 105, michael@0: 108, 101, 114, 32, 57, 46, michael@0: 50, 57, 46, 57, 53, 50, michael@0: 46, 51, 49, 49, 49, 0, michael@0: 81, 0, 0, 5, 1, 0, michael@0: 15, 160, 0, 0, 0, 191, michael@0: 0, 0, 128, 189, 244, 253, michael@0: 148, 63, 186, 73, 204, 63, michael@0: 81, 0, 0, 5, 2, 0, michael@0: 15, 160, 197, 32, 80, 63, michael@0: 39, 49, 200, 62, 233, 38, michael@0: 1, 64, 0, 0, 128, 63, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 128, 0, 0, 3, 176, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 128, 1, 0, 3, 176, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 144, 0, 8, 15, 160, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 144, 1, 8, 15, 160, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 144, 2, 8, 15, 160, michael@0: 31, 0, 0, 2, 0, 0, michael@0: 0, 144, 3, 8, 15, 160, michael@0: 66, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 228, 176, michael@0: 2, 8, 228, 160, 66, 0, michael@0: 0, 3, 1, 0, 15, 128, michael@0: 0, 0, 228, 176, 0, 8, michael@0: 228, 160, 66, 0, 0, 3, michael@0: 2, 0, 15, 128, 0, 0, michael@0: 228, 176, 1, 8, 228, 160, michael@0: 66, 0, 0, 3, 3, 0, michael@0: 15, 128, 1, 0, 228, 176, michael@0: 3, 8, 228, 160, 2, 0, michael@0: 0, 3, 0, 0, 1, 128, michael@0: 0, 0, 255, 128, 1, 0, michael@0: 0, 160, 2, 0, 0, 3, michael@0: 0, 0, 2, 128, 1, 0, michael@0: 255, 128, 1, 0, 85, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 2, 128, 0, 0, 85, 128, michael@0: 1, 0, 170, 160, 4, 0, michael@0: 0, 4, 0, 0, 4, 128, michael@0: 0, 0, 0, 128, 2, 0, michael@0: 0, 161, 0, 0, 85, 128, michael@0: 4, 0, 0, 4, 1, 0, michael@0: 1, 128, 0, 0, 0, 128, michael@0: 1, 0, 255, 160, 0, 0, michael@0: 85, 128, 2, 0, 0, 3, michael@0: 0, 0, 1, 128, 2, 0, michael@0: 255, 128, 1, 0, 0, 160, michael@0: 4, 0, 0, 4, 1, 0, michael@0: 2, 128, 0, 0, 0, 128, michael@0: 2, 0, 85, 161, 0, 0, michael@0: 170, 128, 4, 0, 0, 4, michael@0: 1, 0, 4, 128, 0, 0, michael@0: 0, 128, 2, 0, 170, 160, michael@0: 0, 0, 85, 128, 1, 0, michael@0: 0, 2, 1, 0, 8, 128, michael@0: 2, 0, 255, 160, 5, 0, michael@0: 0, 3, 0, 0, 15, 128, michael@0: 1, 0, 228, 128, 0, 0, michael@0: 0, 160, 5, 0, 0, 3, michael@0: 0, 0, 15, 128, 3, 0, michael@0: 255, 128, 0, 0, 228, 128, michael@0: 1, 0, 0, 2, 0, 8, michael@0: 15, 128, 0, 0, 228, 128, michael@0: 255, 255, 0, 0 michael@0: }; michael@0: #if 0 michael@0: // michael@0: // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 michael@0: // michael@0: // fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShaderMask -nologo -Tps_2_0 michael@0: // -FhtmpShaderHeader -VnSolidColorShaderPSMask michael@0: // michael@0: // michael@0: // Parameters: michael@0: // michael@0: // float4 fLayerColor; michael@0: // sampler2D s2DMask; michael@0: // michael@0: // michael@0: // Registers: michael@0: // michael@0: // Name Reg Size michael@0: // ------------ ----- ---- michael@0: // fLayerColor c0 1 michael@0: // s2DMask s0 1 michael@0: // michael@0: michael@0: ps_2_0 michael@0: dcl t1.xy michael@0: dcl_2d s0 michael@0: texld r0, t1, s0 michael@0: mul r0, r0.w, c0 michael@0: mov oC0, r0 michael@0: michael@0: // approximately 3 instruction slots used (1 texture, 2 arithmetic) michael@0: #endif michael@0: michael@0: const BYTE SolidColorShaderPSMask[] = michael@0: { michael@0: 0, 2, 255, 255, 254, 255, michael@0: 45, 0, 67, 84, 65, 66, michael@0: 28, 0, 0, 0, 127, 0, michael@0: 0, 0, 0, 2, 255, 255, michael@0: 2, 0, 0, 0, 28, 0, michael@0: 0, 0, 0, 1, 0, 0, michael@0: 120, 0, 0, 0, 68, 0, michael@0: 0, 0, 2, 0, 0, 0, michael@0: 1, 0, 0, 0, 80, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 96, 0, 0, 0, 3, 0, michael@0: 0, 0, 1, 0, 0, 0, michael@0: 104, 0, 0, 0, 0, 0, michael@0: 0, 0, 102, 76, 97, 121, michael@0: 101, 114, 67, 111, 108, 111, michael@0: 114, 0, 1, 0, 3, 0, michael@0: 1, 0, 4, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 115, 50, 68, 77, 97, 115, michael@0: 107, 0, 4, 0, 12, 0, michael@0: 1, 0, 1, 0, 1, 0, michael@0: 0, 0, 0, 0, 0, 0, michael@0: 112, 115, 95, 50, 95, 48, michael@0: 0, 77, 105, 99, 114, 111, michael@0: 115, 111, 102, 116, 32, 40, michael@0: 82, 41, 32, 72, 76, 83, michael@0: 76, 32, 83, 104, 97, 100, michael@0: 101, 114, 32, 67, 111, 109, michael@0: 112, 105, 108, 101, 114, 32, michael@0: 57, 46, 50, 57, 46, 57, michael@0: 53, 50, 46, 51, 49, 49, michael@0: 49, 0, 31, 0, 0, 2, michael@0: 0, 0, 0, 128, 1, 0, michael@0: 3, 176, 31, 0, 0, 2, michael@0: 0, 0, 0, 144, 0, 8, michael@0: 15, 160, 66, 0, 0, 3, michael@0: 0, 0, 15, 128, 1, 0, michael@0: 228, 176, 0, 8, 228, 160, michael@0: 5, 0, 0, 3, 0, 0, michael@0: 15, 128, 0, 0, 255, 128, michael@0: 0, 0, 228, 160, 1, 0, michael@0: 0, 2, 0, 8, 15, 128, michael@0: 0, 0, 228, 128, 255, 255, michael@0: 0, 0 michael@0: };