michael@0: /* michael@0: * Copyright 2011 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: michael@0: michael@0: #ifndef GrGLDefines_DEFINED michael@0: #define GrGLDefines_DEFINED michael@0: michael@0: /* Profiles */ michael@0: #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 michael@0: #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 michael@0: #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 michael@0: michael@0: // The following constants consist of the intersection of GL constants michael@0: // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. michael@0: michael@0: #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 michael@0: #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 michael@0: #define GR_GL_COLOR_BUFFER_BIT 0x00004000 michael@0: michael@0: /* Boolean */ michael@0: #define GR_GL_FALSE 0 michael@0: #define GR_GL_TRUE 1 michael@0: michael@0: /* BeginMode */ michael@0: #define GR_GL_POINTS 0x0000 michael@0: #define GR_GL_LINES 0x0001 michael@0: #define GR_GL_LINE_LOOP 0x0002 michael@0: #define GR_GL_LINE_STRIP 0x0003 michael@0: #define GR_GL_TRIANGLES 0x0004 michael@0: #define GR_GL_TRIANGLE_STRIP 0x0005 michael@0: #define GR_GL_TRIANGLE_FAN 0x0006 michael@0: michael@0: /* AlphaFunction (not supported in ES20) */ michael@0: /* GL_NEVER */ michael@0: /* GL_LESS */ michael@0: /* GL_EQUAL */ michael@0: /* GL_LEQUAL */ michael@0: /* GL_GREATER */ michael@0: /* GL_NOTEQUAL */ michael@0: /* GL_GEQUAL */ michael@0: /* GL_ALWAYS */ michael@0: michael@0: /* BlendingFactorDest */ michael@0: #define GR_GL_ZERO 0 michael@0: #define GR_GL_ONE 1 michael@0: #define GR_GL_SRC_COLOR 0x0300 michael@0: #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 michael@0: #define GR_GL_SRC_ALPHA 0x0302 michael@0: #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 michael@0: #define GR_GL_DST_ALPHA 0x0304 michael@0: #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 michael@0: michael@0: /* BlendingFactorSrc */ michael@0: /* GL_ZERO */ michael@0: /* GL_ONE */ michael@0: #define GR_GL_DST_COLOR 0x0306 michael@0: #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 michael@0: #define GR_GL_SRC_ALPHA_SATURATE 0x0308 michael@0: /* GL_SRC_ALPHA */ michael@0: /* GL_ONE_MINUS_SRC_ALPHA */ michael@0: /* GL_DST_ALPHA */ michael@0: /* GL_ONE_MINUS_DST_ALPHA */ michael@0: michael@0: /* ExtendedBlendFactors */ michael@0: #define GR_GL_SRC1_COLOR 0x88F9 michael@0: #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA michael@0: /* GL_SRC1_ALPHA */ michael@0: #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB michael@0: michael@0: /* Separate Blend Functions */ michael@0: #define GR_GL_BLEND_DST_RGB 0x80C8 michael@0: #define GR_GL_BLEND_SRC_RGB 0x80C9 michael@0: #define GR_GL_BLEND_DST_ALPHA 0x80CA michael@0: #define GR_GL_BLEND_SRC_ALPHA 0x80CB michael@0: #define GR_GL_CONSTANT_COLOR 0x8001 michael@0: #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 michael@0: #define GR_GL_CONSTANT_ALPHA 0x8003 michael@0: #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 michael@0: #define GR_GL_BLEND_COLOR 0x8005 michael@0: michael@0: /* Buffer Objects */ michael@0: #define GR_GL_ARRAY_BUFFER 0x8892 michael@0: #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 michael@0: #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 michael@0: #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 michael@0: michael@0: #define GR_GL_STREAM_DRAW 0x88E0 michael@0: #define GR_GL_STATIC_DRAW 0x88E4 michael@0: #define GR_GL_DYNAMIC_DRAW 0x88E8 michael@0: michael@0: #define GR_GL_BUFFER_SIZE 0x8764 michael@0: #define GR_GL_BUFFER_USAGE 0x8765 michael@0: michael@0: #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 michael@0: michael@0: /* CullFaceMode */ michael@0: #define GR_GL_FRONT 0x0404 michael@0: #define GR_GL_BACK 0x0405 michael@0: #define GR_GL_FRONT_AND_BACK 0x0408 michael@0: michael@0: /* DepthFunction */ michael@0: /* GL_NEVER */ michael@0: /* GL_LESS */ michael@0: /* GL_EQUAL */ michael@0: /* GL_LEQUAL */ michael@0: /* GL_GREATER */ michael@0: /* GL_NOTEQUAL */ michael@0: /* GL_GEQUAL */ michael@0: /* GL_ALWAYS */ michael@0: michael@0: /* EnableCap */ michael@0: #define GR_GL_TEXTURE_2D 0x0DE1 michael@0: #define GR_GL_CULL_FACE 0x0B44 michael@0: #define GR_GL_BLEND 0x0BE2 michael@0: #define GR_GL_DITHER 0x0BD0 michael@0: #define GR_GL_STENCIL_TEST 0x0B90 michael@0: #define GR_GL_DEPTH_TEST 0x0B71 michael@0: #define GR_GL_SCISSOR_TEST 0x0C11 michael@0: #define GR_GL_POLYGON_OFFSET_FILL 0x8037 michael@0: #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E michael@0: #define GR_GL_SAMPLE_COVERAGE 0x80A0 michael@0: #define GR_GL_POLYGON_OFFSET_FILL 0x8037 michael@0: #define GR_GL_POLYGON_SMOOTH 0x0B41 michael@0: #define GR_GL_POLYGON_STIPPLE 0x0B42 michael@0: #define GR_GL_COLOR_LOGIC_OP 0x0BF2 michael@0: #define GR_GL_COLOR_TABLE 0x80D0 michael@0: #define GR_GL_INDEX_LOGIC_OP 0x0BF1 michael@0: #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 michael@0: #define GR_GL_LINE_STIPPLE 0x0B24 michael@0: michael@0: /* ErrorCode */ michael@0: #define GR_GL_NO_ERROR 0 michael@0: #define GR_GL_INVALID_ENUM 0x0500 michael@0: #define GR_GL_INVALID_VALUE 0x0501 michael@0: #define GR_GL_INVALID_OPERATION 0x0502 michael@0: #define GR_GL_OUT_OF_MEMORY 0x0505 michael@0: #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? michael@0: michael@0: /* FrontFaceDirection */ michael@0: #define GR_GL_CW 0x0900 michael@0: #define GR_GL_CCW 0x0901 michael@0: michael@0: /* GetPName */ michael@0: #define GR_GL_LINE_WIDTH 0x0B21 michael@0: #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D michael@0: #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E michael@0: #define GR_GL_CULL_FACE_MODE 0x0B45 michael@0: #define GR_GL_FRONT_FACE 0x0B46 michael@0: #define GR_GL_DEPTH_RANGE 0x0B70 michael@0: #define GR_GL_DEPTH_WRITEMASK 0x0B72 michael@0: #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 michael@0: #define GR_GL_DEPTH_FUNC 0x0B74 michael@0: #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 michael@0: #define GR_GL_STENCIL_FUNC 0x0B92 michael@0: #define GR_GL_STENCIL_FAIL 0x0B94 michael@0: #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 michael@0: #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 michael@0: #define GR_GL_STENCIL_REF 0x0B97 michael@0: #define GR_GL_STENCIL_VALUE_MASK 0x0B93 michael@0: #define GR_GL_STENCIL_WRITEMASK 0x0B98 michael@0: #define GR_GL_STENCIL_BACK_FUNC 0x8800 michael@0: #define GR_GL_STENCIL_BACK_FAIL 0x8801 michael@0: #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 michael@0: #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 michael@0: #define GR_GL_STENCIL_BACK_REF 0x8CA3 michael@0: #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 michael@0: #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 michael@0: #define GR_GL_VIEWPORT 0x0BA2 michael@0: #define GR_GL_SCISSOR_BOX 0x0C10 michael@0: /* GL_SCISSOR_TEST */ michael@0: #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 michael@0: #define GR_GL_COLOR_WRITEMASK 0x0C23 michael@0: #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 michael@0: #define GR_GL_UNPACK_FLIP_Y 0x9240 michael@0: #define GR_GL_PACK_ALIGNMENT 0x0D05 michael@0: #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 michael@0: #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 michael@0: #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A michael@0: #define GR_GL_SUBPIXEL_BITS 0x0D50 michael@0: #define GR_GL_RED_BITS 0x0D52 michael@0: #define GR_GL_GREEN_BITS 0x0D53 michael@0: #define GR_GL_BLUE_BITS 0x0D54 michael@0: #define GR_GL_ALPHA_BITS 0x0D55 michael@0: #define GR_GL_DEPTH_BITS 0x0D56 michael@0: #define GR_GL_STENCIL_BITS 0x0D57 michael@0: #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 michael@0: /* GL_POLYGON_OFFSET_FILL */ michael@0: #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 michael@0: #define GR_GL_TEXTURE_BINDING_2D 0x8069 michael@0: #define GR_GL_SAMPLE_BUFFERS 0x80A8 michael@0: #define GR_GL_SAMPLES 0x80A9 michael@0: #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA michael@0: #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB michael@0: #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB michael@0: #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 michael@0: #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 michael@0: #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 michael@0: michael@0: /* GetTextureParameter */ michael@0: /* GL_TEXTURE_MAG_FILTER */ michael@0: /* GL_TEXTURE_MIN_FILTER */ michael@0: /* GL_TEXTURE_WRAP_S */ michael@0: /* GL_TEXTURE_WRAP_T */ michael@0: michael@0: #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 michael@0: #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 michael@0: michael@0: /* HintMode */ michael@0: #define GR_GL_DONT_CARE 0x1100 michael@0: #define GR_GL_FASTEST 0x1101 michael@0: #define GR_GL_NICEST 0x1102 michael@0: michael@0: /* HintTarget */ michael@0: #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 michael@0: michael@0: /* DataType */ michael@0: #define GR_GL_BYTE 0x1400 michael@0: #define GR_GL_UNSIGNED_BYTE 0x1401 michael@0: #define GR_GL_SHORT 0x1402 michael@0: #define GR_GL_UNSIGNED_SHORT 0x1403 michael@0: #define GR_GL_INT 0x1404 michael@0: #define GR_GL_UNSIGNED_INT 0x1405 michael@0: #define GR_GL_FLOAT 0x1406 michael@0: #define GR_GL_FIXED 0x140C michael@0: michael@0: /* Lighting */ michael@0: #define GR_GL_LIGHTING 0x0B50 michael@0: #define GR_GL_LIGHT0 0x4000 michael@0: #define GR_GL_LIGHT1 0x4001 michael@0: #define GR_GL_LIGHT2 0x4002 michael@0: #define GR_GL_LIGHT3 0x4003 michael@0: #define GR_GL_LIGHT4 0x4004 michael@0: #define GR_GL_LIGHT5 0x4005 michael@0: #define GR_GL_LIGHT6 0x4006 michael@0: #define GR_GL_LIGHT7 0x4007 michael@0: #define GR_GL_SPOT_EXPONENT 0x1205 michael@0: #define GR_GL_SPOT_CUTOFF 0x1206 michael@0: #define GR_GL_CONSTANT_ATTENUATION 0x1207 michael@0: #define GR_GL_LINEAR_ATTENUATION 0x1208 michael@0: #define GR_GL_QUADRATIC_ATTENUATION 0x1209 michael@0: #define GR_GL_AMBIENT 0x1200 michael@0: #define GR_GL_DIFFUSE 0x1201 michael@0: #define GR_GL_SPECULAR 0x1202 michael@0: #define GR_GL_SHININESS 0x1601 michael@0: #define GR_GL_EMISSION 0x1600 michael@0: #define GR_GL_POSITION 0x1203 michael@0: #define GR_GL_SPOT_DIRECTION 0x1204 michael@0: #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 michael@0: #define GR_GL_COLOR_INDEXES 0x1603 michael@0: #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 michael@0: #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 michael@0: #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 michael@0: #define GR_GL_FRONT_AND_BACK 0x0408 michael@0: #define GR_GL_SHADE_MODEL 0x0B54 michael@0: #define GR_GL_FLAT 0x1D00 michael@0: #define GR_GL_SMOOTH 0x1D01 michael@0: #define GR_GL_COLOR_MATERIAL 0x0B57 michael@0: #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 michael@0: #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 michael@0: #define GR_GL_NORMALIZE 0x0BA1 michael@0: michael@0: /* Matrix Mode */ michael@0: #define GR_GL_MATRIX_MODE 0x0BA0 michael@0: #define GR_GL_MODELVIEW 0x1700 michael@0: #define GR_GL_PROJECTION 0x1701 michael@0: #define GR_GL_TEXTURE 0x1702 michael@0: michael@0: /* multisample */ michael@0: #define GR_GL_MULTISAMPLE 0x809D michael@0: michael@0: /* Points */ michael@0: #define GR_GL_POINT_SMOOTH 0x0B10 michael@0: #define GR_GL_POINT_SIZE 0x0B11 michael@0: #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 michael@0: #define GR_GL_POINT_SIZE_RANGE 0x0B12 michael@0: michael@0: /* Lines */ michael@0: #define GR_GL_LINE_SMOOTH 0x0B20 michael@0: #define GR_GL_LINE_STIPPLE 0x0B24 michael@0: #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 michael@0: #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 michael@0: #define GR_GL_LINE_WIDTH 0x0B21 michael@0: #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 michael@0: #define GR_GL_LINE_WIDTH_RANGE 0x0B22 michael@0: michael@0: /* PixelFormat */ michael@0: #define GR_GL_DEPTH_COMPONENT 0x1902 michael@0: #define GR_GL_RED 0x1903 michael@0: #define GR_GL_GREEN 0x1904 michael@0: #define GR_GL_BLUE 0x1905 michael@0: #define GR_GL_ALPHA 0x1906 michael@0: #define GR_GL_RGB 0x1907 michael@0: #define GR_GL_RGBA 0x1908 michael@0: #define GR_GL_BGRA 0x80E1 michael@0: #define GR_GL_LUMINANCE 0x1909 michael@0: #define GR_GL_LUMINANCE_ALPHA 0x190A michael@0: #define GR_GL_PALETTE8_RGBA8 0x8B96 michael@0: #define GR_GL_ALPHA8 0x803C michael@0: michael@0: #define GR_GL_R8 0x8229 michael@0: michael@0: /* PixelType */ michael@0: /* GL_UNSIGNED_BYTE */ michael@0: #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 michael@0: #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 michael@0: #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 michael@0: michael@0: /* Shaders */ michael@0: #define GR_GL_FRAGMENT_SHADER 0x8B30 michael@0: #define GR_GL_VERTEX_SHADER 0x8B31 michael@0: #define GR_GL_GEOMETRY_SHADER 0x8DD9 michael@0: #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 michael@0: #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB michael@0: #define GR_GL_MAX_VARYING_VECTORS 0x8DFC michael@0: #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D michael@0: #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C michael@0: #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 michael@0: #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD michael@0: #define GR_GL_SHADER_TYPE 0x8B4F michael@0: #define GR_GL_DELETE_STATUS 0x8B80 michael@0: #define GR_GL_LINK_STATUS 0x8B82 michael@0: #define GR_GL_VALIDATE_STATUS 0x8B83 michael@0: #define GR_GL_ATTACHED_SHADERS 0x8B85 michael@0: #define GR_GL_ACTIVE_UNIFORMS 0x8B86 michael@0: #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 michael@0: #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 michael@0: #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A michael@0: #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C michael@0: #define GR_GL_CURRENT_PROGRAM 0x8B8D michael@0: #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 michael@0: #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A michael@0: michael@0: /* StencilFunction */ michael@0: #define GR_GL_NEVER 0x0200 michael@0: #define GR_GL_LESS 0x0201 michael@0: #define GR_GL_EQUAL 0x0202 michael@0: #define GR_GL_LEQUAL 0x0203 michael@0: #define GR_GL_GREATER 0x0204 michael@0: #define GR_GL_NOTEQUAL 0x0205 michael@0: #define GR_GL_GEQUAL 0x0206 michael@0: #define GR_GL_ALWAYS 0x0207 michael@0: michael@0: /* StencilOp */ michael@0: /* GL_ZERO */ michael@0: #define GR_GL_KEEP 0x1E00 michael@0: #define GR_GL_REPLACE 0x1E01 michael@0: #define GR_GL_INCR 0x1E02 michael@0: #define GR_GL_DECR 0x1E03 michael@0: #define GR_GL_INVERT 0x150A michael@0: #define GR_GL_INCR_WRAP 0x8507 michael@0: #define GR_GL_DECR_WRAP 0x8508 michael@0: michael@0: /* StringName */ michael@0: #define GR_GL_VENDOR 0x1F00 michael@0: #define GR_GL_RENDERER 0x1F01 michael@0: #define GR_GL_VERSION 0x1F02 michael@0: #define GR_GL_EXTENSIONS 0x1F03 michael@0: michael@0: /* StringCounts */ michael@0: #define GR_GL_NUM_EXTENSIONS 0x821D michael@0: michael@0: /* Pixel Mode / Transfer */ michael@0: #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 michael@0: #define GR_GL_PACK_ROW_LENGTH 0x0D02 michael@0: michael@0: michael@0: /* TextureMagFilter */ michael@0: #define GR_GL_NEAREST 0x2600 michael@0: #define GR_GL_LINEAR 0x2601 michael@0: michael@0: /* TextureMinFilter */ michael@0: /* GL_NEAREST */ michael@0: /* GL_LINEAR */ michael@0: #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 michael@0: #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 michael@0: #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 michael@0: #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 michael@0: michael@0: /* TextureUsage */ michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 michael@0: michael@0: /* TextureParameterName */ michael@0: #define GR_GL_TEXTURE_MAG_FILTER 0x2800 michael@0: #define GR_GL_TEXTURE_MIN_FILTER 0x2801 michael@0: #define GR_GL_TEXTURE_WRAP_S 0x2802 michael@0: #define GR_GL_TEXTURE_WRAP_T 0x2803 michael@0: #define GR_GL_TEXTURE_USAGE 0x93A2 michael@0: michael@0: /* TextureTarget */ michael@0: /* GL_TEXTURE_2D */ michael@0: #define GR_GL_TEXTURE 0x1702 michael@0: #define GR_GL_TEXTURE_CUBE_MAP 0x8513 michael@0: #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 michael@0: #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A michael@0: #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C michael@0: michael@0: /* TextureUnit */ michael@0: #define GR_GL_TEXTURE0 0x84C0 michael@0: #define GR_GL_TEXTURE1 0x84C1 michael@0: #define GR_GL_TEXTURE2 0x84C2 michael@0: #define GR_GL_TEXTURE3 0x84C3 michael@0: #define GR_GL_TEXTURE4 0x84C4 michael@0: #define GR_GL_TEXTURE5 0x84C5 michael@0: #define GR_GL_TEXTURE6 0x84C6 michael@0: #define GR_GL_TEXTURE7 0x84C7 michael@0: #define GR_GL_TEXTURE8 0x84C8 michael@0: #define GR_GL_TEXTURE9 0x84C9 michael@0: #define GR_GL_TEXTURE10 0x84CA michael@0: #define GR_GL_TEXTURE11 0x84CB michael@0: #define GR_GL_TEXTURE12 0x84CC michael@0: #define GR_GL_TEXTURE13 0x84CD michael@0: #define GR_GL_TEXTURE14 0x84CE michael@0: #define GR_GL_TEXTURE15 0x84CF michael@0: #define GR_GL_TEXTURE16 0x84D0 michael@0: #define GR_GL_TEXTURE17 0x84D1 michael@0: #define GR_GL_TEXTURE18 0x84D2 michael@0: #define GR_GL_TEXTURE19 0x84D3 michael@0: #define GR_GL_TEXTURE20 0x84D4 michael@0: #define GR_GL_TEXTURE21 0x84D5 michael@0: #define GR_GL_TEXTURE22 0x84D6 michael@0: #define GR_GL_TEXTURE23 0x84D7 michael@0: #define GR_GL_TEXTURE24 0x84D8 michael@0: #define GR_GL_TEXTURE25 0x84D9 michael@0: #define GR_GL_TEXTURE26 0x84DA michael@0: #define GR_GL_TEXTURE27 0x84DB michael@0: #define GR_GL_TEXTURE28 0x84DC michael@0: #define GR_GL_TEXTURE29 0x84DD michael@0: #define GR_GL_TEXTURE30 0x84DE michael@0: #define GR_GL_TEXTURE31 0x84DF michael@0: #define GR_GL_ACTIVE_TEXTURE 0x84E0 michael@0: #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 michael@0: #define GR_GL_MAX_TEXTURE_COORDS 0x8871 michael@0: michael@0: /* TextureWrapMode */ michael@0: #define GR_GL_REPEAT 0x2901 michael@0: #define GR_GL_CLAMP_TO_EDGE 0x812F michael@0: #define GR_GL_MIRRORED_REPEAT 0x8370 michael@0: michael@0: /* Texture Swizzle */ michael@0: #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 michael@0: #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 michael@0: #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 michael@0: #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 michael@0: #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 michael@0: michael@0: /* Texture mapping */ michael@0: #define GR_GL_TEXTURE_ENV 0x2300 michael@0: #define GR_GL_TEXTURE_ENV_MODE 0x2200 michael@0: #define GR_GL_TEXTURE_1D 0x0DE0 michael@0: /* GL_TEXTURE_2D */ michael@0: /* GL_TEXTURE_WRAP_S */ michael@0: /* GL_TEXTURE_WRAP_T */ michael@0: /* GL_TEXTURE_MAG_FILTER */ michael@0: /* GL_TEXTURE_MIN_FILTER */ michael@0: #define GR_GL_TEXTURE_ENV_COLOR 0x2201 michael@0: #define GR_GL_TEXTURE_GEN_S 0x0C60 michael@0: #define GR_GL_TEXTURE_GEN_T 0x0C61 michael@0: #define GR_GL_TEXTURE_GEN_R 0x0C62 michael@0: #define GR_GL_TEXTURE_GEN_Q 0x0C63 michael@0: #define GR_GL_TEXTURE_GEN_MODE 0x2500 michael@0: #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 michael@0: #define GR_GL_TEXTURE_WIDTH 0x1000 michael@0: #define GR_GL_TEXTURE_HEIGHT 0x1001 michael@0: #define GR_GL_TEXTURE_BORDER 0x1005 michael@0: #define GR_GL_TEXTURE_COMPONENTS 0x1003 michael@0: #define GR_GL_TEXTURE_RED_SIZE 0x805C michael@0: #define GR_GL_TEXTURE_GREEN_SIZE 0x805D michael@0: #define GR_GL_TEXTURE_BLUE_SIZE 0x805E michael@0: #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F michael@0: #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 michael@0: #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 michael@0: #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 michael@0: /* GL_NEAREST_MIPMAP_NEAREST */ michael@0: /* GL_NEAREST_MIPMAP_LINEAR */ michael@0: /* GL_LINEAR_MIPMAP_NEAREST */ michael@0: /* GL_LINEAR_MIPMAP_LINEAR */ michael@0: #define GR_GL_OBJECT_LINEAR 0x2401 michael@0: #define GR_GL_OBJECT_PLANE 0x2501 michael@0: #define GR_GL_EYE_LINEAR 0x2400 michael@0: #define GR_GL_EYE_PLANE 0x2502 michael@0: #define GR_GL_SPHERE_MAP 0x2402 michael@0: #define GR_GL_DECAL 0x2101 michael@0: #define GR_GL_MODULATE 0x2100 michael@0: /* GL_NEAREST */ michael@0: /* GL_REPEAT */ michael@0: #define GR_GL_CLAMP 0x2900 michael@0: #define GR_GL_S 0x2000 michael@0: #define GR_GL_T 0x2001 michael@0: #define GR_GL_R 0x2002 michael@0: #define GR_GL_Q 0x2003 michael@0: #define GR_GL_TEXTURE_GEN_R 0x0C62 michael@0: #define GR_GL_TEXTURE_GEN_Q 0x0C63 michael@0: michael@0: /* texture_env_combine */ michael@0: #define GR_GL_COMBINE 0x8570 michael@0: #define GR_GL_COMBINE_RGB 0x8571 michael@0: #define GR_GL_COMBINE_ALPHA 0x8572 michael@0: #define GR_GL_SOURCE0_RGB 0x8580 michael@0: #define GR_GL_SOURCE1_RGB 0x8581 michael@0: #define GR_GL_SOURCE2_RGB 0x8582 michael@0: #define GR_GL_SOURCE0_ALPHA 0x8588 michael@0: #define GR_GL_SOURCE1_ALPHA 0x8589 michael@0: #define GR_GL_SOURCE2_ALPHA 0x858A michael@0: #define GR_GL_OPERAND0_RGB 0x8590 michael@0: #define GR_GL_OPERAND1_RGB 0x8591 michael@0: #define GR_GL_OPERAND2_RGB 0x8592 michael@0: #define GR_GL_OPERAND0_ALPHA 0x8598 michael@0: #define GR_GL_OPERAND1_ALPHA 0x8599 michael@0: #define GR_GL_OPERAND2_ALPHA 0x859A michael@0: #define GR_GL_RGB_SCALE 0x8573 michael@0: #define GR_GL_ADD_SIGNED 0x8574 michael@0: #define GR_GL_INTERPOLATE 0x8575 michael@0: #define GR_GL_SUBTRACT 0x84E7 michael@0: #define GR_GL_CONSTANT 0x8576 michael@0: #define GR_GL_PRIMARY_COLOR 0x8577 michael@0: #define GR_GL_PREVIOUS 0x8578 michael@0: #define GR_GL_SRC0_RGB 0x8580 michael@0: #define GR_GL_SRC1_RGB 0x8581 michael@0: #define GR_GL_SRC2_RGB 0x8582 michael@0: #define GR_GL_SRC0_ALPHA 0x8588 michael@0: #define GR_GL_SRC1_ALPHA 0x8589 michael@0: #define GR_GL_SRC2_ALPHA 0x858A michael@0: michael@0: /* Uniform Types */ michael@0: #define GR_GL_FLOAT_VEC2 0x8B50 michael@0: #define GR_GL_FLOAT_VEC3 0x8B51 michael@0: #define GR_GL_FLOAT_VEC4 0x8B52 michael@0: #define GR_GL_INT_VEC2 0x8B53 michael@0: #define GR_GL_INT_VEC3 0x8B54 michael@0: #define GR_GL_INT_VEC4 0x8B55 michael@0: #define GR_GL_BOOL 0x8B56 michael@0: #define GR_GL_BOOL_VEC2 0x8B57 michael@0: #define GR_GL_BOOL_VEC3 0x8B58 michael@0: #define GR_GL_BOOL_VEC4 0x8B59 michael@0: #define GR_GL_FLOAT_MAT2 0x8B5A michael@0: #define GR_GL_FLOAT_MAT3 0x8B5B michael@0: #define GR_GL_FLOAT_MAT4 0x8B5C michael@0: #define GR_GL_SAMPLER_2D 0x8B5E michael@0: #define GR_GL_SAMPLER_CUBE 0x8B60 michael@0: michael@0: /* Vertex Arrays */ michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 michael@0: #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F michael@0: #define GR_GL_VERTEX_ARRAY 0x8074 michael@0: #define GR_GL_NORMAL_ARRAY 0x8075 michael@0: #define GR_GL_COLOR_ARRAY 0x8076 michael@0: #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E michael@0: #define GR_GL_INDEX_ARRAY 0x8077 michael@0: #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 michael@0: #define GR_GL_EDGE_FLAG_ARRAY 0x8079 michael@0: #define GR_GL_VERTEX_ARRAY_SIZE 0x807A michael@0: #define GR_GL_VERTEX_ARRAY_TYPE 0x807B michael@0: #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C michael@0: #define GR_GL_NORMAL_ARRAY_TYPE 0x807E michael@0: #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F michael@0: #define GR_GL_COLOR_ARRAY_SIZE 0x8081 michael@0: #define GR_GL_COLOR_ARRAY_TYPE 0x8082 michael@0: #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 michael@0: #define GR_GL_INDEX_ARRAY_TYPE 0x8085 michael@0: #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 michael@0: #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 michael@0: #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 michael@0: #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A michael@0: #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C michael@0: #define GR_GL_VERTEX_ARRAY_POINTER 0x808E michael@0: #define GR_GL_NORMAL_ARRAY_POINTER 0x808F michael@0: #define GR_GL_COLOR_ARRAY_POINTER 0x8090 michael@0: #define GR_GL_INDEX_ARRAY_POINTER 0x8091 michael@0: #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 michael@0: #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 michael@0: #define GR_GL_V2F 0x2A20 michael@0: #define GR_GL_V3F 0x2A21 michael@0: #define GR_GL_C4UB_V2F 0x2A22 michael@0: #define GR_GL_C4UB_V3F 0x2A23 michael@0: #define GR_GL_C3F_V3F 0x2A24 michael@0: #define GR_GL_N3F_V3F 0x2A25 michael@0: #define GR_GL_C4F_N3F_V3F 0x2A26 michael@0: #define GR_GL_T2F_V3F 0x2A27 michael@0: #define GR_GL_T4F_V4F 0x2A28 michael@0: #define GR_GL_T2F_C4UB_V3F 0x2A29 michael@0: #define GR_GL_T2F_C3F_V3F 0x2A2A michael@0: #define GR_GL_T2F_N3F_V3F 0x2A2B michael@0: #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C michael@0: #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D michael@0: michael@0: /* Vertex Buffer Object */ michael@0: #define GR_GL_WRITE_ONLY 0x88B9 michael@0: #define GR_GL_BUFFER_MAPPED 0x88BC michael@0: /* Read Format */ michael@0: #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A michael@0: #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B michael@0: michael@0: /* Shader Source */ michael@0: #define GR_GL_COMPILE_STATUS 0x8B81 michael@0: #define GR_GL_INFO_LOG_LENGTH 0x8B84 michael@0: #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 michael@0: #define GR_GL_SHADER_COMPILER 0x8DFA michael@0: michael@0: /* Shader Binary */ michael@0: #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 michael@0: #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 michael@0: michael@0: /* Shader Precision-Specified Types */ michael@0: #define GR_GL_LOW_FLOAT 0x8DF0 michael@0: #define GR_GL_MEDIUM_FLOAT 0x8DF1 michael@0: #define GR_GL_HIGH_FLOAT 0x8DF2 michael@0: #define GR_GL_LOW_INT 0x8DF3 michael@0: #define GR_GL_MEDIUM_INT 0x8DF4 michael@0: #define GR_GL_HIGH_INT 0x8DF5 michael@0: michael@0: /* Queries */ michael@0: #define GR_GL_QUERY_COUNTER_BITS 0x8864 michael@0: #define GR_GL_CURRENT_QUERY 0x8865 michael@0: #define GR_GL_QUERY_RESULT 0x8866 michael@0: #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 michael@0: #define GR_GL_SAMPLES_PASSED 0x8914 michael@0: #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F michael@0: #define GR_GL_TIME_ELAPSED 0x88BF michael@0: #define GR_GL_TIMESTAMP 0x8E28 michael@0: #define GR_GL_PRIMITIVES_GENERATED 0x8C87 michael@0: #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 michael@0: michael@0: michael@0: /* Framebuffer Object. */ michael@0: #define GR_GL_FRAMEBUFFER 0x8D40 michael@0: #define GR_GL_READ_FRAMEBUFFER 0x8CA8 michael@0: #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 michael@0: michael@0: #define GR_GL_RENDERBUFFER 0x8D41 michael@0: michael@0: #define GR_GL_RGBA4 0x8056 michael@0: #define GR_GL_RGB5_A1 0x8057 michael@0: #define GR_GL_RGB565 0x8D62 michael@0: #define GR_GL_RGBA8 0x8058 michael@0: #define GR_GL_RGB8 0x8051 michael@0: #define GR_GL_BGRA8 0x93A1 michael@0: #define GR_GL_SRGB 0x8C40 michael@0: #define GR_GL_SRGB8 0x8C41 michael@0: #define GR_GL_SRGB_ALPHA 0x8C42 michael@0: #define GR_GL_SRGB8_ALPHA8 0x8C43 michael@0: #define GR_GL_DEPTH_COMPONENT16 0x81A5 michael@0: #define GR_GL_STENCIL_INDEX 0x1901 michael@0: #define GR_GL_STENCIL_INDEX4 0x8D47 michael@0: #define GR_GL_STENCIL_INDEX8 0x8D48 michael@0: #define GR_GL_STENCIL_INDEX16 0x8D49 michael@0: #define GR_GL_DEPTH_STENCIL 0x84F9 michael@0: #define GR_GL_DEPTH24_STENCIL8 0x88F0 michael@0: michael@0: #define GR_GL_MAX_SAMPLES 0x8D57 michael@0: // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES michael@0: #define GR_GL_MAX_SAMPLES_IMG 0x9135 michael@0: michael@0: #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 michael@0: #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 michael@0: #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 michael@0: #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 michael@0: #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 michael@0: #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 michael@0: #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 michael@0: #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 michael@0: #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 michael@0: michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 michael@0: #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 michael@0: michael@0: #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 michael@0: #define GR_GL_DEPTH_ATTACHMENT 0x8D00 michael@0: #define GR_GL_STENCIL_ATTACHMENT 0x8D20 michael@0: michael@0: #define GR_GL_NONE 0 michael@0: michael@0: #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 michael@0: #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 michael@0: #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 michael@0: #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 michael@0: #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD michael@0: michael@0: #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 michael@0: #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 michael@0: #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 michael@0: michael@0: #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 michael@0: michael@0: /* Path Rendering */ michael@0: // commands michael@0: #define GR_GL_CLOSE_PATH 0x00 michael@0: #define GR_GL_MOVE_TO 0x02 michael@0: #define GR_GL_RELATIVE_MOVE_TO 0x03 michael@0: #define GR_GL_LINE_TO 0x04 michael@0: #define GR_GL_RELATIVE_LINE_TO 0x05 michael@0: #define GR_GL_HORIZONTAL_LINE_TO 0x06 michael@0: #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 michael@0: #define GR_GL_VERTICAL_LINE_TO 0x08 michael@0: #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 michael@0: #define GR_GL_QUADRATIC_CURVE_TO 0x0A michael@0: #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B michael@0: #define GR_GL_CUBIC_CURVE_TO 0x0C michael@0: #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D michael@0: #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E michael@0: #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F michael@0: #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 michael@0: #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 michael@0: #define GR_GL_SMALL_CCW_ARC_TO 0x12 michael@0: #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 michael@0: #define GR_GL_SMALL_CW_ARC_TO 0x14 michael@0: #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 michael@0: #define GR_GL_LARGE_CCW_ARC_TO 0x16 michael@0: #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 michael@0: #define GR_GL_LARGE_CW_ARC_TO 0x18 michael@0: #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 michael@0: #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 michael@0: #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA michael@0: #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC michael@0: #define GR_GL_ARC_TO 0xFE michael@0: #define GR_GL_RELATIVE_ARC_TO 0xFF michael@0: michael@0: // path string formats michael@0: #define GR_GL_PATH_FORMAT_SVG 0x9070 michael@0: #define GR_GL_PATH_FORMAT_PS 0x9071 michael@0: michael@0: // font targets michael@0: #define GR_GL_STANDARD_FONT_NAME 0x9072 michael@0: #define GR_GL_SYSTEM_FONT_NAME 0x9073 michael@0: #define GR_GL_FILE_NAME 0x9074 michael@0: michael@0: // handle missing glyphs michael@0: #define GR_GL_SKIP_MISSING_GLYPH 0x90A9 michael@0: #define GR_GL_USE_MISSING_GLYPH 0x90AA michael@0: michael@0: // path parameters michael@0: #define GR_GL_PATH_STROKE_WIDTH 0x9075 michael@0: #define GR_GL_PATH_INITIAL_END_CAP 0x9077 michael@0: #define GR_GL_PATH_TERMINAL_END_CAP 0x9078 michael@0: #define GR_GL_PATH_JOIN_STYLE 0x9079 michael@0: #define GR_GL_PATH_MITER_LIMIT 0x907A michael@0: #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C michael@0: #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D michael@0: #define GR_GL_PATH_DASH_OFFSET 0x907E michael@0: #define GR_GL_PATH_CLIENT_LENGTH 0x907F michael@0: #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 michael@0: #define GR_GL_PATH_FILL_MODE 0x9080 michael@0: #define GR_GL_PATH_FILL_MASK 0x9081 michael@0: #define GR_GL_PATH_FILL_COVER_MODE 0x9082 michael@0: #define GR_GL_PATH_STROKE_COVER_MODE 0x9083 michael@0: #define GR_GL_PATH_STROKE_MASK 0x9084 michael@0: #define GR_GL_PATH_END_CAPS 0x9076 michael@0: #define GR_GL_PATH_DASH_CAPS 0x907B michael@0: #define GR_GL_PATH_COMMAND_COUNT 0x909D michael@0: #define GR_GL_PATH_COORD_COUNT 0x909E michael@0: #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F michael@0: #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 michael@0: #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 michael@0: michael@0: // fill modes michael@0: /* GL_INVERT */ michael@0: #define GR_GL_COUNT_UP 0x9088 michael@0: #define GR_GL_COUNT_DOWN 0x9089 michael@0: /* GL_PATH_FILL_MODE_NV */ michael@0: michael@0: // path color gen michael@0: /* GL_PRIMARY_COLOR */ michael@0: #define GR_GL_SECONDARY_COLOR 0x852D michael@0: michael@0: // gen mode michael@0: /* GL_NONE */ michael@0: /* GL_EYE_LINEAR */ michael@0: /* GL_OBJECT_LINEAR */ michael@0: #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A michael@0: michael@0: // cover mode michael@0: #define GR_GL_CONVEX_HULL 0x908B michael@0: #define GR_GL_BOUNDING_BOX 0x908D michael@0: #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C michael@0: /* GL_PATH_FILL_COVER_MODE_NV */ michael@0: michael@0: // transform type michael@0: /* GL_NONE */ michael@0: #define GR_GL_TRANSLATE_X 0x908E michael@0: #define GR_GL_TRANSLATE_Y 0x908F michael@0: #define GR_GL_TRANSLATE_2D 0x9090 michael@0: #define GR_GL_TRANSLATE_3D 0x9091 michael@0: #define GR_GL_AFFINE_2D 0x9092 michael@0: #define GR_GL_AFFINE_3D 0x9094 michael@0: #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 michael@0: #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 michael@0: michael@0: // path string types michael@0: #define GR_GL_UTF8 0x909A michael@0: #define GR_GL_UTF16 0x909B michael@0: michael@0: #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 michael@0: michael@0: // cap/dash values michael@0: /* GL_FLAT */ michael@0: #define GR_GL_SQUARE 0x90A3 michael@0: #define GR_GL_ROUND 0x90A4 michael@0: #define GR_GL_TRIANGULAR 0x90A5 michael@0: michael@0: // join values michael@0: /* GL_NONE */ michael@0: /* GL_ROUND_NV */ michael@0: #define GR_GL_BEVEL 0x90A6 michael@0: #define GR_GL_MITER_REVERT 0x90A7 michael@0: #define GR_GL_MITER_TRUNCATE 0x90A8 michael@0: michael@0: // path dash reset values michael@0: #define GR_GL_MOVE_TO_RESETS 0x90B5 michael@0: #define GR_GL_MOVE_TO_CONTINUES 0x90B6 michael@0: michael@0: // font styles michael@0: /* GL_NONE */ michael@0: #define GR_GL_BOLD_BIT 0x01 michael@0: #define GR_GL_ITALIC_BIT 0x02 michael@0: michael@0: // pnames for glGet michael@0: #define GR_GL_PATH_ERROR_POSITION 0x90AB michael@0: #define GR_GL_PATH_FOG_GEN_MODE 0x90AC michael@0: #define GR_GL_PATH_STENCIL_FUNC 0x90B7 michael@0: #define GR_GL_PATH_STENCIL_REF 0x90B8 michael@0: #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 michael@0: #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD michael@0: #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE michael@0: #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF michael@0: michael@0: // per-glyph metrics bits in metric mask query michael@0: #define GR_GL_GLYPH_WIDTH_BIT 0x01 michael@0: #define GR_GL_GLYPH_HEIGHT_BIT 0x02 michael@0: #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 michael@0: #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 michael@0: #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 michael@0: #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 michael@0: #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 michael@0: #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 michael@0: #define GR_GL_GLYPH_HAS_KERNING 0x100 michael@0: michael@0: // per-font face metrics in metric mask query michael@0: #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 michael@0: #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 michael@0: #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 michael@0: #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 michael@0: #define GR_GL_FONT_UNITS_PER_EM 0x00100000 michael@0: #define GR_GL_FONT_ASCENDER 0x00200000 michael@0: #define GR_GL_FONT_DESCENDER 0x00400000 michael@0: #define GR_GL_FONT_HEIGHT 0x00800000 michael@0: #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 michael@0: #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 michael@0: #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 michael@0: #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 michael@0: #define GR_GL_FONT_HAS_KERNING 0x10000000 michael@0: michael@0: // path list modes (glGetPathSpacing) michael@0: #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD michael@0: #define GR_GL_ADJACENT_PAIRS 0x90AE michael@0: #define GR_GL_FIRST_TO_REST 0x90AF michael@0: michael@0: //path gen modes michael@0: #define GR_GL_PATH_GEN_MODE 0x90B0 michael@0: #define GR_GL_PATH_GEN_COEFF 0x90B1 michael@0: #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 michael@0: #define GR_GL_PATH_GEN_COMPONENTS 0x90B3 michael@0: michael@0: #endif