michael@0: michael@0: /* michael@0: * Copyright 2011 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: #include "SkBitmapProcState.h" michael@0: michael@0: /* A platform may optionally overwrite any of these with accelerated michael@0: versions. On input, these will already have valid function pointers, michael@0: so a platform need only overwrite the ones it chooses, based on the michael@0: current state (e.g. fBitmap, fInvMatrix, etc.) michael@0: michael@0: fShaderProc32 michael@0: fShaderProc16 michael@0: fMatrixProc michael@0: fSampleProc32 michael@0: fSampleProc32 michael@0: */ michael@0: michael@0: // empty implementation just uses default supplied function pointers michael@0: void SkBitmapProcState::platformProcs() {} michael@0: michael@0: // empty implementation just uses default supplied function pointers michael@0: void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs*) {}