michael@0: michael@0: /* michael@0: * Copyright 2011 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: #include "SkBoundaryPatch.h" michael@0: michael@0: SkBoundaryPatch::SkBoundaryPatch() : fBoundary(NULL) {} michael@0: michael@0: SkBoundaryPatch::~SkBoundaryPatch() { michael@0: SkSafeUnref(fBoundary); michael@0: } michael@0: michael@0: SkBoundary* SkBoundaryPatch::setBoundary(SkBoundary* b) { michael@0: SkRefCnt_SafeAssign(fBoundary, b); michael@0: return b; michael@0: } michael@0: michael@0: static SkPoint SkMakePoint(SkScalar x, SkScalar y) { michael@0: SkPoint pt; michael@0: pt.set(x, y); michael@0: return pt; michael@0: } michael@0: michael@0: static SkPoint SkPointInterp(const SkPoint& a, const SkPoint& b, SkScalar t) { michael@0: return SkMakePoint(SkScalarInterp(a.fX, b.fX, t), michael@0: SkScalarInterp(a.fY, b.fY, t)); michael@0: } michael@0: michael@0: SkPoint SkBoundaryPatch::eval(SkScalar unitU, SkScalar unitV) { michael@0: SkBoundary* b = fBoundary; michael@0: SkPoint u = SkPointInterp(b->eval(SkBoundary::kLeft, SK_Scalar1 - unitV), michael@0: b->eval(SkBoundary::kRight, unitV), michael@0: unitU); michael@0: SkPoint v = SkPointInterp(b->eval(SkBoundary::kTop, unitU), michael@0: b->eval(SkBoundary::kBottom, SK_Scalar1 - unitU), michael@0: unitV); michael@0: return SkMakePoint(SkScalarAve(u.fX, v.fX), michael@0: SkScalarAve(u.fY, v.fY)); michael@0: } michael@0: michael@0: bool SkBoundaryPatch::evalPatch(SkPoint verts[], int rows, int cols) { michael@0: if (rows < 2 || cols < 2) { michael@0: return false; michael@0: } michael@0: michael@0: const SkScalar invR = SkScalarInvert(SkIntToScalar(rows - 1)); michael@0: const SkScalar invC = SkScalarInvert(SkIntToScalar(cols - 1)); michael@0: michael@0: for (int y = 0; y < cols; y++) { michael@0: SkScalar yy = y * invC; michael@0: for (int x = 0; x < rows; x++) { michael@0: *verts++ = this->eval(x * invR, yy); michael@0: } michael@0: } michael@0: return true; michael@0: } michael@0: michael@0: //////////////////////////////////////////////////////////////////////// michael@0: michael@0: #include "SkGeometry.h" michael@0: michael@0: SkPoint SkLineBoundary::eval(Edge e, SkScalar t) { michael@0: SkASSERT((unsigned)e < 4); michael@0: return SkPointInterp(fPts[e], fPts[(e + 1) & 3], t); michael@0: } michael@0: michael@0: SkPoint SkCubicBoundary::eval(Edge e, SkScalar t) { michael@0: SkASSERT((unsigned)e < 4); michael@0: michael@0: // ensure our 4th cubic wraps to the start of the first michael@0: fPts[12] = fPts[0]; michael@0: michael@0: SkPoint loc; michael@0: SkEvalCubicAt(&fPts[e * 3], t, &loc, NULL, NULL); michael@0: return loc; michael@0: }