michael@0: /* michael@0: * Copyright 2012 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #include "SkBitmapDevice.h" michael@0: #include "SkCanvas.h" michael@0: #include "SkData.h" michael@0: #include "SkNoSaveLayerCanvas.h" michael@0: #include "SkPictureUtils.h" michael@0: #include "SkPixelRef.h" michael@0: #include "SkRRect.h" michael@0: #include "SkShader.h" michael@0: michael@0: class PixelRefSet { michael@0: public: michael@0: PixelRefSet(SkTDArray* array) : fArray(array) {} michael@0: michael@0: // This does a linear search on existing pixelrefs, so if this list gets big michael@0: // we should use a more complex sorted/hashy thing. michael@0: // michael@0: void add(SkPixelRef* pr) { michael@0: uint32_t genID = pr->getGenerationID(); michael@0: if (fGenID.find(genID) < 0) { michael@0: *fArray->append() = pr; michael@0: *fGenID.append() = genID; michael@0: // SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID); michael@0: } else { michael@0: // SkDebugf("--- already have %x %d\n", pr, genID); michael@0: } michael@0: } michael@0: michael@0: private: michael@0: SkTDArray* fArray; michael@0: SkTDArray fGenID; michael@0: }; michael@0: michael@0: static void not_supported() { michael@0: SkDEBUGFAIL("this method should never be called"); michael@0: } michael@0: michael@0: static void nothing_to_do() {} michael@0: michael@0: /** michael@0: * This device will route all bitmaps (primitives and in shaders) to its PRSet. michael@0: * It should never actually draw anything, so there need not be any pixels michael@0: * behind its device. michael@0: */ michael@0: class GatherPixelRefDevice : public SkBaseDevice { michael@0: public: michael@0: SK_DECLARE_INST_COUNT(GatherPixelRefDevice) michael@0: michael@0: GatherPixelRefDevice(int width, int height, PixelRefSet* prset) { michael@0: fSize.set(width, height); michael@0: fEmptyBitmap.setConfig(SkImageInfo::MakeUnknown(width, height)); michael@0: fPRSet = prset; michael@0: } michael@0: michael@0: virtual int width() const SK_OVERRIDE { return fSize.width(); } michael@0: virtual int height() const SK_OVERRIDE { return fSize.height(); } michael@0: virtual bool isOpaque() const SK_OVERRIDE { return false; } michael@0: virtual SkBitmap::Config config() const SK_OVERRIDE { michael@0: return SkBitmap::kNo_Config; michael@0: } michael@0: virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; } michael@0: virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE { michael@0: return false; michael@0: } michael@0: // TODO: allow this call to return failure, or move to SkBitmapDevice only. michael@0: virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE { michael@0: return fEmptyBitmap; michael@0: } michael@0: virtual void lockPixels() SK_OVERRIDE { nothing_to_do(); } michael@0: virtual void unlockPixels() SK_OVERRIDE { nothing_to_do(); } michael@0: virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } michael@0: virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } michael@0: virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, michael@0: SkBitmap* result, SkIPoint* offset) SK_OVERRIDE { michael@0: return false; michael@0: } michael@0: michael@0: virtual void clear(SkColor color) SK_OVERRIDE { michael@0: nothing_to_do(); michael@0: } michael@0: michael@0: #ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG michael@0: virtual void writePixels(const SkBitmap& bitmap, int x, int y, michael@0: SkCanvas::Config8888 config8888) SK_OVERRIDE { michael@0: not_supported(); michael@0: } michael@0: #endif michael@0: michael@0: virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, michael@0: const SkPoint[], const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawRect(const SkDraw&, const SkRect&, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawRRect(const SkDraw&, const SkRRect&, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawOval(const SkDraw&, const SkRect&, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawPath(const SkDraw&, const SkPath& path, michael@0: const SkPaint& paint, const SkMatrix* prePathMatrix, michael@0: bool pathIsMutable) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, michael@0: const SkMatrix&, const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmap(bitmap); michael@0: if (SkBitmap::kA8_Config == bitmap.config()) { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: } michael@0: virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap, michael@0: const SkRect* srcOrNull, const SkRect& dst, michael@0: const SkPaint& paint, michael@0: SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { michael@0: this->addBitmap(bitmap); michael@0: if (SkBitmap::kA8_Config == bitmap.config()) { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: } michael@0: virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, michael@0: int x, int y, const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmap(bitmap); michael@0: } michael@0: virtual void drawText(const SkDraw&, const void* text, size_t len, michael@0: SkScalar x, SkScalar y, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawPosText(const SkDraw&, const void* text, size_t len, michael@0: const SkScalar pos[], SkScalar constY, michael@0: int, const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, michael@0: const SkPath& path, const SkMatrix* matrix, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, michael@0: const SkPoint verts[], const SkPoint texs[], michael@0: const SkColor colors[], SkXfermode* xmode, michael@0: const uint16_t indices[], int indexCount, michael@0: const SkPaint& paint) SK_OVERRIDE { michael@0: this->addBitmapFromPaint(paint); michael@0: } michael@0: virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, michael@0: const SkPaint&) SK_OVERRIDE { michael@0: nothing_to_do(); michael@0: } michael@0: michael@0: protected: michael@0: virtual bool onReadPixels(const SkBitmap& bitmap, michael@0: int x, int y, michael@0: SkCanvas::Config8888 config8888) SK_OVERRIDE { michael@0: not_supported(); michael@0: return false; michael@0: } michael@0: michael@0: virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE { michael@0: not_supported(); michael@0: } michael@0: virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE { michael@0: // we expect to only get called via savelayer, in which case it is fine. michael@0: SkASSERT(kSaveLayer_Usage == usage); michael@0: return SkNEW_ARGS(GatherPixelRefDevice, (info.width(), info.height(), fPRSet)); michael@0: } michael@0: virtual void flush() SK_OVERRIDE {} michael@0: michael@0: private: michael@0: PixelRefSet* fPRSet; michael@0: SkBitmap fEmptyBitmap; // legacy -- need to remove the need for this guy michael@0: SkISize fSize; michael@0: michael@0: void addBitmap(const SkBitmap& bm) { michael@0: fPRSet->add(bm.pixelRef()); michael@0: } michael@0: michael@0: void addBitmapFromPaint(const SkPaint& paint) { michael@0: SkShader* shader = paint.getShader(); michael@0: if (shader) { michael@0: SkBitmap bm; michael@0: // Check whether the shader is a gradient in order to short-circuit michael@0: // call to asABitmap to prevent generation of bitmaps from michael@0: // gradient shaders, which implement asABitmap. michael@0: if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && michael@0: shader->asABitmap(&bm, NULL, NULL)) { michael@0: fPRSet->add(bm.pixelRef()); michael@0: } michael@0: } michael@0: } michael@0: michael@0: typedef SkBaseDevice INHERITED; michael@0: }; michael@0: michael@0: SkData* SkPictureUtils::GatherPixelRefs(SkPicture* pict, const SkRect& area) { michael@0: if (NULL == pict) { michael@0: return NULL; michael@0: } michael@0: michael@0: // this test also handles if either area or pict's width/height are empty michael@0: if (!SkRect::Intersects(area, michael@0: SkRect::MakeWH(SkIntToScalar(pict->width()), michael@0: SkIntToScalar(pict->height())))) { michael@0: return NULL; michael@0: } michael@0: michael@0: SkTDArray array; michael@0: PixelRefSet prset(&array); michael@0: michael@0: GatherPixelRefDevice device(pict->width(), pict->height(), &prset); michael@0: SkNoSaveLayerCanvas canvas(&device); michael@0: michael@0: canvas.clipRect(area, SkRegion::kIntersect_Op, false); michael@0: canvas.drawPicture(*pict); michael@0: michael@0: SkData* data = NULL; michael@0: int count = array.count(); michael@0: if (count > 0) { michael@0: data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)); michael@0: } michael@0: return data; michael@0: }