michael@0: /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- michael@0: * This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #include "gfxMatrix.h" michael@0: #include "cairo.h" michael@0: #include "mozilla/gfx/Tools.h" michael@0: michael@0: #define CAIRO_MATRIX(x) reinterpret_cast((x)) michael@0: #define CONST_CAIRO_MATRIX(x) reinterpret_cast((x)) michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Reset() michael@0: { michael@0: cairo_matrix_init_identity(CAIRO_MATRIX(this)); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Invert() michael@0: { michael@0: cairo_matrix_invert(CAIRO_MATRIX(this)); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Scale(gfxFloat x, gfxFloat y) michael@0: { michael@0: cairo_matrix_scale(CAIRO_MATRIX(this), x, y); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Translate(const gfxPoint& pt) michael@0: { michael@0: cairo_matrix_translate(CAIRO_MATRIX(this), pt.x, pt.y); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Rotate(gfxFloat radians) michael@0: { michael@0: cairo_matrix_rotate(CAIRO_MATRIX(this), radians); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::Multiply(const gfxMatrix& m) michael@0: { michael@0: cairo_matrix_multiply(CAIRO_MATRIX(this), CAIRO_MATRIX(this), CONST_CAIRO_MATRIX(&m)); michael@0: return *this; michael@0: } michael@0: michael@0: const gfxMatrix& michael@0: gfxMatrix::PreMultiply(const gfxMatrix& m) michael@0: { michael@0: cairo_matrix_multiply(CAIRO_MATRIX(this), CONST_CAIRO_MATRIX(&m), CAIRO_MATRIX(this)); michael@0: return *this; michael@0: } michael@0: michael@0: gfxPoint michael@0: gfxMatrix::Transform(const gfxPoint& point) const michael@0: { michael@0: gfxPoint ret = point; michael@0: cairo_matrix_transform_point(CONST_CAIRO_MATRIX(this), &ret.x, &ret.y); michael@0: return ret; michael@0: } michael@0: michael@0: gfxSize michael@0: gfxMatrix::Transform(const gfxSize& size) const michael@0: { michael@0: gfxSize ret = size; michael@0: cairo_matrix_transform_distance(CONST_CAIRO_MATRIX(this), &ret.width, &ret.height); michael@0: return ret; michael@0: } michael@0: michael@0: gfxRect michael@0: gfxMatrix::Transform(const gfxRect& rect) const michael@0: { michael@0: return gfxRect(Transform(rect.TopLeft()), Transform(rect.Size())); michael@0: } michael@0: michael@0: gfxRect michael@0: gfxMatrix::TransformBounds(const gfxRect& rect) const michael@0: { michael@0: /* Code taken from cairo-matrix.c, _cairo_matrix_transform_bounding_box isn't public */ michael@0: int i; michael@0: double quad_x[4], quad_y[4]; michael@0: double min_x, max_x; michael@0: double min_y, max_y; michael@0: michael@0: quad_x[0] = rect.X(); michael@0: quad_y[0] = rect.Y(); michael@0: cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[0], &quad_y[0]); michael@0: michael@0: quad_x[1] = rect.XMost(); michael@0: quad_y[1] = rect.Y(); michael@0: cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[1], &quad_y[1]); michael@0: michael@0: quad_x[2] = rect.X(); michael@0: quad_y[2] = rect.YMost(); michael@0: cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[2], &quad_y[2]); michael@0: michael@0: quad_x[3] = rect.XMost(); michael@0: quad_y[3] = rect.YMost(); michael@0: cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[3], &quad_y[3]); michael@0: michael@0: min_x = max_x = quad_x[0]; michael@0: min_y = max_y = quad_y[0]; michael@0: michael@0: for (i = 1; i < 4; i++) { michael@0: if (quad_x[i] < min_x) michael@0: min_x = quad_x[i]; michael@0: if (quad_x[i] > max_x) michael@0: max_x = quad_x[i]; michael@0: michael@0: if (quad_y[i] < min_y) michael@0: min_y = quad_y[i]; michael@0: if (quad_y[i] > max_y) michael@0: max_y = quad_y[i]; michael@0: } michael@0: michael@0: return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y); michael@0: } michael@0: michael@0: michael@0: static void NudgeToInteger(double *aVal) michael@0: { michael@0: float f = float(*aVal); michael@0: mozilla::gfx::NudgeToInteger(&f); michael@0: *aVal = f; michael@0: } michael@0: michael@0: void michael@0: gfxMatrix::NudgeToIntegers(void) michael@0: { michael@0: NudgeToInteger(&xx); michael@0: NudgeToInteger(&xy); michael@0: NudgeToInteger(&yx); michael@0: NudgeToInteger(&yy); michael@0: NudgeToInteger(&x0); michael@0: NudgeToInteger(&y0); michael@0: }