michael@0: michael@0: var emptyArray = []; michael@0: var denseArray = [1, 2, 3, 4]; michael@0: var sparseArray = [1,,2,,3,,4]; michael@0: var bigArray = new Array(); michael@0: for (var i = 0; i < 128; i++) { michael@0: bigArray.push(i); michael@0: } michael@0: var nonArray = {0:1, 1:2, 2:3, 3:4, length:2}; michael@0: var indexedGetterArray = new Array(); michael@0: Object.defineProperty(indexedGetterArray, '2', {get:function () { return 51; }}); michael@0: michael@0: var ARRAYS = [emptyArray, denseArray, sparseArray, bigArray, nonArray, indexedGetterArray]; michael@0: michael@0: var targetFun = function (a, b, c, d) { michael@0: if (a === undefined) michael@0: a = 0; michael@0: if (b === undefined) michael@0: b = 0; michael@0: if (c === undefined) michael@0: c = 0; michael@0: if (d === undefined) michael@0: d = 0; michael@0: this.count += arguments.length + a + b + c + d; michael@0: } michael@0: michael@0: var PERMUTATIONS = ARRAYS.length * ARRAYS.length; michael@0: function arrayPermutation(num) { michael@0: var idx1 = num % ARRAYS.length; michael@0: var idx2 = ((num / ARRAYS.length)|0) % ARRAYS.length; michael@0: var resultArray = []; michael@0: resultArray.push(ARRAYS[idx1]); michael@0: resultArray.push(ARRAYS[idx2]); michael@0: return resultArray; michael@0: } michael@0: var EXPECTED_RESULTS = { michael@0: 0:0, 1:280, 2:200, 3:2680, 4:100, 5:1080, 6:280, 7:560, 8:480, 9:2960, michael@0: 10:380, 11:1360, 12:200, 13:480, 14:400, 15:2880, 16:300, 17:1280, 18:2680, michael@0: 19:2960, 20:2880, 21:5360, 22:2780, 23:3760, 24:100, 25:380, 26:300, 27:2780, michael@0: 28:200, 29:1180, 30:1080, 31:1360, 32:1280, 33:3760, 34:1180, 35:2160 michael@0: }; michael@0: michael@0: var callerNo = 0; michael@0: function generateCaller() { michael@0: var fn; michael@0: michael@0: // Salt eval-string with callerNo to make sure eval caching doesn't take effect. michael@0: var s = "function caller" + callerNo + "(fn, thisObj, arrays) {" + michael@0: " for (var i = 0; i < arrays.length; i++) {" + michael@0: " fn.apply(thisObj, arrays[i]);" + michael@0: " }" + michael@0: "}" + michael@0: "fn = caller" + callerNo + ";"; michael@0: eval(s); michael@0: return fn; michael@0: }; michael@0: michael@0: function main() { michael@0: for (var i = 0; i < PERMUTATIONS; i++) { michael@0: var obj = {count:0}; michael@0: var arrs = arrayPermutation(i); michael@0: var fn = generateCaller(arrs.length); michael@0: // Loop 20 times so baseline compiler has chance to kick in and compile the scripts. michael@0: for (var j = 0; j < 20; j++) michael@0: fn(targetFun, obj, arrs); michael@0: assertEq(obj.count, EXPECTED_RESULTS[i]); michael@0: } michael@0: } michael@0: michael@0: main();