michael@0: // clearAllBreakpoints clears breakpoints for the current Debugger object only. michael@0: michael@0: var g = newGlobal(); michael@0: michael@0: var hits = 0; michael@0: function attach(i) { michael@0: var dbg = Debugger(g); michael@0: var handler = { michael@0: hit: function (frame) { michael@0: hits++; michael@0: dbg.clearAllBreakpoints(handler); michael@0: } michael@0: }; michael@0: michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: var s = frame.script; michael@0: var offs = s.getLineOffsets(g.line0 + 3); michael@0: for (var i = 0; i < offs.length; i++) michael@0: s.setBreakpoint(offs[i], handler); michael@0: }; michael@0: } michael@0: for (var i = 0; i < 4; i++) michael@0: attach(i); michael@0: michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "debugger;\n" + // line0 + 1 michael@0: "for (var i = 0; i < 7; i++)\n" + // line0 + 2 michael@0: " Math.sin(0);\n"); // line0 + 3 michael@0: assertEq(hits, 4);