michael@0: // If debugger.onEnterFrame returns undefined, the frame should continue execution. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: var hits = 0; michael@0: var savedFrame; michael@0: dbg.onEnterFrame = function (frame) { michael@0: hits++; michael@0: savedFrame = frame; michael@0: return undefined; michael@0: }; michael@0: michael@0: savedFrame = undefined; michael@0: assertEq(g.eval("'pass';"), "pass"); michael@0: assertEq(savedFrame.live, false); michael@0: assertEq(hits, 1);