michael@0: // A breakpoint cleared during dispatch does not fire. michael@0: // (Breakpoint dispatch is well-behaved even when breakpoint handlers clear other breakpoints.) michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: var log = ''; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: var s = frame.script; michael@0: function handler(i) { michael@0: if (i === 1) michael@0: return function () { log += i; s.clearBreakpoint(h[1]); s.clearBreakpoint(h[2]); }; michael@0: return function () { log += i; }; michael@0: } michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: var h = []; michael@0: for (var i = 0; i < 4; i++) { michael@0: h[i] = {hit: handler(i)}; michael@0: for (var j = 0; j < offs.length; j++) michael@0: s.setBreakpoint(offs[j], h[i]); michael@0: } michael@0: }; michael@0: michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "debugger;\n" + // line0 + 1 michael@0: "result = 'ok';\n"); // line0 + 2 michael@0: assertEq(log, '013');