michael@0: // Script.prototype.getBreakpoints returns breakpoints for the current Debugger object only. michael@0: michael@0: var g = newGlobal(); michael@0: michael@0: var debuggers = []; michael@0: var hits = 0; michael@0: function attach(g, i) { michael@0: var dbg = Debugger(g); michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: var s = frame.script; michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: var hitAny = false; michael@0: var handler = { michael@0: hit: function (frame) { michael@0: assertEq(this, handler); michael@0: assertEq(frame.script, s); michael@0: var bps = s.getBreakpoints(); michael@0: assertEq(bps.length, offs.length); michael@0: for (var i = 0; i < bps.length; i++) michael@0: assertEq(bps[i], handler); michael@0: michael@0: if (!hitAny) { michael@0: hitAny = true; michael@0: hits++; michael@0: } michael@0: } michael@0: }; michael@0: for (var i = 0; i < offs.length; i++) michael@0: s.setBreakpoint(offs[i], handler); michael@0: hits++; michael@0: }; michael@0: debuggers[i] = dbg; michael@0: } michael@0: michael@0: for (var i = 0; i < 3; i++) michael@0: attach(g, i); michael@0: g.done = false; michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "debugger;\n" + // line0 + 1 michael@0: "done = true;\n"); // line0 + 2 michael@0: assertEq(hits, 6); michael@0: assertEq(g.done, true);