michael@0: // Owning elements and attribute names are attached to scripts compiled michael@0: // off-thread. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = new Debugger; michael@0: var gDO = dbg.addDebuggee(g); michael@0: michael@0: var elt = new g.Object; michael@0: var eltDO = gDO.makeDebuggeeValue(elt); michael@0: michael@0: var log = ''; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: log += 'd'; michael@0: var source = frame.script.source; michael@0: assertEq(source.element, eltDO); michael@0: assertEq(source.elementAttributeName, 'mass'); michael@0: }; michael@0: michael@0: g.offThreadCompileScript('debugger;', michael@0: { element: elt, michael@0: elementAttributeName: 'mass' }); michael@0: log += 'o'; michael@0: g.runOffThreadScript(); michael@0: assertEq(log, 'od');