michael@0: // Hitting a breakpoint with no hit method does nothing. michael@0: michael@0: var g = newGlobal(); michael@0: g.s = ''; michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " debugger;\n" + // line0 + 2 michael@0: " s += 'x';\n" + // line0 + 3 michael@0: "}\n") michael@0: var dbg = Debugger(g); michael@0: var bp = []; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: g.s += 'D'; michael@0: var arr = frame.script.getLineOffsets(g.line0 + 3); michael@0: for (var i = 0; i < arr.length; i++) { michael@0: var obj = {}; michael@0: bp[i] = obj; michael@0: frame.script.setBreakpoint(arr[i], obj); michael@0: } michael@0: }; michael@0: michael@0: g.f(); michael@0: assertEq(g.s, "Dx"); michael@0: michael@0: dbg.onDebuggerStatement = undefined; michael@0: michael@0: for (var i = 0; i < bp.length; i++) michael@0: bp[i].hit = function () { g.s += 'B'; }; michael@0: g.f(); michael@0: assertEq(g.s, "DxBx");