michael@0: // Breakpoints are dropped from eval scripts when they finish executing. michael@0: // (The eval cache doesn't cache breakpoints.) michael@0: michael@0: var g = newGlobal(); michael@0: michael@0: g.line0 = undefined; michael@0: g.eval("function f() {\n" + michael@0: " return eval(s);\n" + michael@0: "}\n"); michael@0: g.s = ("line0 = Error().lineNumber;\n" + michael@0: "debugger;\n" + // line0 + 1 michael@0: "result = 'ok';\n"); // line0 + 2 michael@0: michael@0: var dbg = Debugger(g); michael@0: var hits = 0, bphits = 0; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: assertEq(frame.type, 'eval'); michael@0: assertEq(frame.script.getBreakpoints().length, 0); michael@0: var h = {hit: function (frame) { bphits++; }}; michael@0: var offs = frame.script.getLineOffsets(g.line0 + 2); michael@0: for (var i = 0; i < offs.length; i++) michael@0: frame.script.setBreakpoint(offs[i], h); michael@0: hits++; michael@0: }; michael@0: michael@0: for (var i = 0; i < 3; i++) { michael@0: assertEq(g.f(), 'ok'); michael@0: assertEq(g.result, 'ok'); michael@0: } michael@0: assertEq(hits, 3); michael@0: assertEq(bphits, 3);