michael@0: // Disabled debuggers keep breakpoint handlers alive. michael@0: michael@0: var g = newGlobal(); michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " return 2;\n" + // line0 + 2 michael@0: "}\n"); michael@0: var N = 4; michael@0: var hits = 0; michael@0: for (var i = 0; i < N; i++) { michael@0: var dbg = Debugger(g); michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: var handler = {hit: function () { hits++; }}; michael@0: var s = frame.eval("f").return.script; michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: for (var j = 0; j < offs.length; j++) michael@0: s.setBreakpoint(offs[j], handler); michael@0: }; michael@0: } michael@0: g.eval('debugger;'); michael@0: dbg.enabled = false; michael@0: gc({}); michael@0: dbg.enabled = true; michael@0: assertEq(g.f(), 2); michael@0: assertEq(hits, N);