michael@0: // A single Debugger object can set multiple breakpoints at an instruction. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: var log = ''; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: log += 'D'; michael@0: function handler(i) { michael@0: return {hit: function (frame) { log += '' + i; }}; michael@0: } michael@0: var f = frame.eval("f").return; michael@0: var s = f.script; michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: for (var i = 0; i < 10; i++) { michael@0: var bp = handler(i); michael@0: for (var j = 0; j < offs.length; j++) michael@0: s.setBreakpoint(offs[j], bp); michael@0: } michael@0: assertEq(f.call().return, 42); michael@0: log += 'X'; michael@0: }; michael@0: michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " return 42;\n" + // line0 + 2 michael@0: "}\n" + michael@0: "debugger;\n"); michael@0: assertEq(log, 'D0123456789X');