michael@0: // After clearing one breakpoint, another breakpoint at the same instruction still works. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: var script = null; michael@0: var handlers = []; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: function handler(i) { michael@0: return {hit: function (frame) { g.log += '' + i; }}; michael@0: } michael@0: var f = frame.eval("f").return; michael@0: var s = f.script; michael@0: if (script === null) michael@0: script = s; michael@0: else michael@0: assertEq(s, script); michael@0: michael@0: var offs = s.getLineOffsets(g.line0 + 3); michael@0: for (var i = 0; i < 3; i++) { michael@0: handlers[i] = handler(i); michael@0: for (var j = 0; j < offs.length; j++) michael@0: s.setBreakpoint(offs[j], handlers[i]); michael@0: } michael@0: }; michael@0: michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " log += 'x';\n" + // line0 + 2 michael@0: " log += 'y';\n" + // line0 + 3 michael@0: "}\n" + michael@0: "debugger;\n"); michael@0: assertEq(handlers.length, 3); michael@0: michael@0: g.log = ''; michael@0: g.f(); michael@0: assertEq(g.log, 'x012y'); michael@0: michael@0: script.clearBreakpoint(handlers[0]); michael@0: michael@0: g.log = ''; michael@0: g.f(); michael@0: assertEq(g.log, 'x12y');