michael@0: // After clearing one breakpoint, another breakpoint from a different Debugger object at the same instruction still works. michael@0: michael@0: function test(which) { michael@0: var g = newGlobal(); michael@0: g.eval("var line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " return " + which + ";\n" + // line0 + 2 michael@0: "}\n"); michael@0: michael@0: var log; michael@0: var scripts = []; michael@0: var handlers = []; michael@0: function addDebugger(g, i) { michael@0: var dbg = Debugger(g); michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: var s = frame.eval("f").return.script; michael@0: scripts[i] = s; michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: var handler = {hit: function (frame) { log += '' + i; } }; michael@0: s.setBreakpoint(0, handler); michael@0: handlers[i] = handler; michael@0: }; michael@0: } michael@0: michael@0: var expected = ''; michael@0: for (var i = 0; i < 3; i++) { michael@0: addDebugger(g, i); michael@0: if (i !== which) michael@0: expected += '' + i; michael@0: } michael@0: g.eval('debugger;'); michael@0: michael@0: for (var i = 0; i < 3; i++) michael@0: assertEq(scripts[i].getBreakpoints()[0], handlers[i]); michael@0: michael@0: log = ''; michael@0: g.f(); michael@0: assertEq(log, '012'); michael@0: michael@0: scripts[which].clearAllBreakpoints(); michael@0: michael@0: log = ''; michael@0: g.f(); michael@0: assertEq(log, expected); michael@0: } michael@0: michael@0: for (var j = 0; j < 3; j++) michael@0: test(j);