michael@0: // A breakpoint handler hit method can return {return: val} to force the frame to return. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: g.log += 'D'; michael@0: michael@0: function hit(frame) { michael@0: g.log += 'H'; michael@0: return {return: 'ok'}; michael@0: } michael@0: michael@0: var f = frame.eval("f").return; michael@0: var s = f.script; michael@0: var offs = s.getLineOffsets(g.line0 + 2); michael@0: for (var i = 0; i < offs.length; i++) michael@0: s.setBreakpoint(offs[i], {hit: hit}); michael@0: michael@0: var rv = f.call(); michael@0: assertEq(rv.return, 'ok'); michael@0: g.log += 'X'; michael@0: }; michael@0: michael@0: g.log = ''; michael@0: g.eval("line0 = Error().lineNumber;\n" + michael@0: "function f() {\n" + // line0 + 1 michael@0: " log += '2';\n" + // line0 + 2 michael@0: "}\n" + michael@0: "debugger;\n"); michael@0: assertEq(g.log, 'DHX');