michael@0: // If a Debugger survives its debuggee, its object cache must still be swept. michael@0: michael@0: var g2arr = []; // non-debuggee globals michael@0: var xarr = []; // debuggee objects michael@0: michael@0: var N = 4, M = 4; michael@0: for (var i = 0; i < N; i++) { michael@0: var g1 = newGlobal(); michael@0: g1.M = M; michael@0: var dbg = new Debugger(g1); michael@0: var g2 = g1.eval("newGlobal('same-compartment')"); michael@0: g1.x = g2.eval("x = {};"); michael@0: michael@0: dbg.onDebuggerStatement = function (frame) { xarr.push(frame.eval("x").return); }; michael@0: g1.eval("debugger;"); michael@0: g2arr.push(g2); michael@0: michael@0: g1 = null; michael@0: gc(); michael@0: } michael@0: michael@0: // At least some of the debuggees have probably been collected at this michael@0: // point. It is nondeterministic, though. michael@0: assertEq(g2arr.length, N); michael@0: assertEq(xarr.length, N); michael@0: michael@0: // Try to make g2arr[i].eval eventually allocate a new object in the same michael@0: // location as a previously gc'd object. If the object caches are not being michael@0: // swept, the pointer coincidence will cause a Debugger.Object to be erroneously michael@0: // reused. michael@0: for (var i = 0; i < N; i++) { michael@0: var obj = xarr[i]; michael@0: for (j = 0; j < M; j++) { michael@0: assertEq(obj instanceof Debugger.Object, true); michael@0: g2arr[i].eval("x = x.prop = {};"); michael@0: obj = obj.getOwnPropertyDescriptor("prop").value;; michael@0: assertEq("seen" in obj, false); michael@0: obj.seen = true; michael@0: gc(); michael@0: } michael@0: }