michael@0: // Check that an onExceptionUnwind hook can force a frame to terminate. michael@0: michael@0: var g = newGlobal(); michael@0: var dbg = Debugger(g); michael@0: g.eval("function f() { throw 'ksnife'; }"); michael@0: var log = ''; michael@0: dbg.onDebuggerStatement = function (frame) { michael@0: log += 'd1'; michael@0: assertEq(frame.eval("f();"), null); michael@0: log += 'd2'; michael@0: }; michael@0: dbg.onExceptionUnwind = function (frame, exc) { michael@0: log += 'u'; michael@0: return null; michael@0: }; michael@0: g.eval("debugger;"); michael@0: assertEq(log, "d1ud2");